#pragma once #include "hecl/CVarManager.hpp" #include "hecl/CVarCommons.hpp" #include "boo/audiodev/IAudioVoiceEngine.hpp" #include "amuse/BooBackend.hpp" #include "ProjectManager.hpp" #include "Space.hpp" #include "specter/IViewManager.hpp" #include "specter/FontCache.hpp" #include "specter/ViewResources.hpp" #include "Runtime/CGameHintInfo.hpp" #include "Runtime/Particle/CElementGen.hpp" #include "Runtime/Graphics/CLineRenderer.hpp" #include "Runtime/Graphics/CMoviePlayer.hpp" #include "Runtime/Graphics/CModel.hpp" #include "Runtime/Particle/CGenDescription.hpp" #include "Runtime/Character/CAssetFactory.hpp" #include "Runtime/Graphics/Shaders/CColoredQuadFilter.hpp" #include "Runtime/Graphics/Shaders/CXRayBlurFilter.hpp" #include "Runtime/Graphics/Shaders/CCameraBlurFilter.hpp" #include "Runtime/Audio/CStaticAudioPlayer.hpp" namespace hecl { class PipelineConverterBase; } namespace urde { class SplashScreen; class ViewManager final : public specter::IViewManager { friend class ProjectManager; friend class Space; friend class RootSpace; friend class SplitSpace; std::shared_ptr m_mainWindow; hecl::Runtime::FileStoreManager& m_fileStoreManager; hecl::CVarManager& m_cvarManager; ProjectManager m_projManager; specter::FontCache m_fontCache; specter::DefaultThemeData m_themeData; specter::ViewResources m_viewResources; locale::ELocale m_locale = locale::ELocale::en_US; boo::IGraphicsDataFactory* m_mainBooFactory = nullptr; boo::IGraphicsCommandQueue* m_mainCommandQueue = nullptr; std::unique_ptr m_pipelineConv; boo::ObjToken m_renderTex; const boo::SystemChar* m_mainPlatformName; std::unique_ptr m_rootView; std::unique_ptr m_splash; std::unique_ptr m_rootSpace; specter::View* m_rootSpaceView = nullptr; bool m_skipWait = false; class TestGameView : public specter::View { ViewManager& m_vm; std::unique_ptr m_debugText; hecl::CVarCommons m_cvarCommons; public: TestGameView(ViewManager& vm, specter::ViewResources& res, specter::View& parent, hecl::CVarManager& cvarMgr) : View(res, parent), m_vm(vm), m_cvarCommons(cvarMgr) {} void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub) override; void draw(boo::IGraphicsCommandQueue* gfxQ) override; void think() override; void mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mkey) override { if (MP1::CMain* m = m_vm.m_projManager.gameMain()) if (MP1::CGameArchitectureSupport* as = m->GetArchSupport()) as->mouseDown(coord, button, mkey); } void mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mkey) override { if (MP1::CMain* m = m_vm.m_projManager.gameMain()) if (MP1::CGameArchitectureSupport* as = m->GetArchSupport()) as->mouseUp(coord, button, mkey); } void mouseMove(const boo::SWindowCoord& coord) override { if (MP1::CMain* m = m_vm.m_projManager.gameMain()) if (MP1::CGameArchitectureSupport* as = m->GetArchSupport()) as->mouseMove(coord); } void scroll(const boo::SWindowCoord& coord, const boo::SScrollDelta& sd) override { if (MP1::CMain* m = m_vm.m_projManager.gameMain()) if (MP1::CGameArchitectureSupport* as = m->GetArchSupport()) as->scroll(coord, sd); } void charKeyDown(unsigned long cc, boo::EModifierKey mkey, bool repeat) override { if (MP1::CMain* m = m_vm.m_projManager.gameMain()) if (MP1::CGameArchitectureSupport* as = m->GetArchSupport()) as->charKeyDown(cc, mkey, repeat); } void charKeyUp(unsigned long cc, boo::EModifierKey mkey) override { if (MP1::CMain* m = m_vm.m_projManager.gameMain()) if (MP1::CGameArchitectureSupport* as = m->GetArchSupport()) as->charKeyUp(cc, mkey); } void specialKeyDown(boo::ESpecialKey skey, boo::EModifierKey mkey, bool repeat) override { if (MP1::CMain* m = m_vm.m_projManager.gameMain()) if (MP1::CGameArchitectureSupport* as = m->GetArchSupport()) as->specialKeyDown(skey, mkey, repeat); if (skey == boo::ESpecialKey::F1) m_vm.m_skipWait = true; } void specialKeyUp(boo::ESpecialKey skey, boo::EModifierKey mkey) override { if (MP1::CMain* m = m_vm.m_projManager.gameMain()) if (MP1::CGameArchitectureSupport* as = m->GetArchSupport()) as->specialKeyUp(skey, mkey); if (skey == boo::ESpecialKey::F1) m_vm.m_skipWait = false; } }; std::unique_ptr m_testGameView; std::unique_ptr m_voiceEngine; std::optional m_amuseAllocWrapper; hecl::SystemString m_recentProjectsPath; std::vector m_recentProjects; hecl::SystemString m_recentFilesPath; std::vector m_recentFiles; bool m_updatePf = false; float m_reqPf; specter::View* BuildSpaceViews(); specter::RootView* SetupRootView(); SplashScreen* SetupSplashView(); void RootSpaceViewBuilt(specter::View* view); void ProjectChanged(hecl::Database::Project& proj); void SetupEditorView(); void SetupEditorView(ConfigReader& r); void SaveEditorView(ConfigWriter& w); bool m_showSplash = false; void DismissSplash(); unsigned m_editorFrames = 120; void FadeInEditors() { m_editorFrames = 0; } void InitMP1(MP1::CMain& main); Space* m_deferSplit = nullptr; specter::SplitView::Axis m_deferSplitAxis; int m_deferSplitThisSlot; boo::SWindowCoord m_deferSplitCoord; hecl::SystemString m_deferedProject; bool m_noShaderWarmup = false; public: ViewManager(hecl::Runtime::FileStoreManager& fileMgr, hecl::CVarManager& cvarMgr); ~ViewManager(); specter::RootView& rootView() const { return *m_rootView; } void requestPixelFactor(float pf) { m_reqPf = pf; m_updatePf = true; } ProjectManager& projectManager() { return m_projManager; } hecl::Database::Project* project() { return m_projManager.project(); } locale::ELocale getTranslatorLocale() const override { return m_locale; } void deferSpaceSplit(specter::ISpaceController* split, specter::SplitView::Axis axis, int thisSlot, const boo::SWindowCoord& coord) override { m_deferSplit = static_cast(split); m_deferSplitAxis = axis; m_deferSplitThisSlot = thisSlot; m_deferSplitCoord = coord; } const std::vector* recentProjects() const override { return &m_recentProjects; } void pushRecentProject(hecl::SystemStringView path) override; const std::vector* recentFiles() const override { return &m_recentFiles; } void pushRecentFile(hecl::SystemStringView path) override; void init(boo::IApplication* app); const boo::SystemChar* platformName() { return m_mainPlatformName; } bool proc(); void stop(); void deferOpenProject(const hecl::SystemString& path) { m_deferedProject = path; } }; } // namespace urde