#ifndef __URDE_IRENDERER_HPP__ #define __URDE_IRENDERER_HPP__ #include #include "../RetroTypes.hpp" #include "../CToken.hpp" #include "zeus/CAABox.hpp" #include "zeus/CPlane.hpp" #include "zeus/CFrustum.hpp" #include "zeus/CColor.hpp" #include "zeus/CRectangle.hpp" #include "CGraphics.hpp" namespace urde { class CMetroidModelInstance; class CLight; class CAreaOctTree; class CParticleGen; class CModel; struct SShader; class CSkinnedModel; class CPVSVisSet; struct CAreaRenderOctTree; struct CModelFlags; class IRenderer { public: typedef void(*TDrawableCallback)(const void*, const void*, int); using TReflectionCallback = std::function; enum class EDrawableSorting { SortedCallback, UnsortedCallback }; enum class EDebugOption { Zero, One }; enum class EPrimitiveType { }; virtual ~IRenderer() = default; virtual void AddStaticGeometry(const std::vector*, const CAreaRenderOctTree*, int, const SShader*)=0; virtual void EnablePVS(const CPVSVisSet&, u32)=0; virtual void DisablePVS()=0; virtual void RemoveStaticGeometry(const std::vector*)=0; virtual void DrawAreaGeometry(int areaIdx, int mask, int targetMask)=0; virtual void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask)=0; virtual void DrawSortedGeometry(int areaIdx, int mask, int targetMask)=0; virtual void DrawStaticGeometry(int areaIdx, int mask, int targetMask)=0; virtual void DrawModelFlat(const CModel& model, const CModelFlags& flags, bool unsortedOnly)=0; virtual void PostRenderFogs()=0; virtual void AddParticleGen(const CParticleGen&)=0; virtual void AddPlaneObject(const void*, const zeus::CAABox&, const zeus::CPlane&, int)=0; virtual void AddDrawable(void const *, const zeus::CVector3f&, const zeus::CAABox&, int, EDrawableSorting)=0; virtual void SetDrawableCallback(TDrawableCallback, const void*)=0; virtual void SetWorldViewpoint(const zeus::CTransform&)=0; virtual void SetPerspective(float, float, float, float, float)=0; virtual void SetPerspective(float, float, float, float)=0; virtual std::pair SetViewportOrtho(bool, float, float)=0; virtual void SetClippingPlanes(const zeus::CFrustum&)=0; virtual void SetViewport(int, int, int, int)=0; //virtual void SetDepthReadWrite(bool, bool)=0; //virtual void SetBlendMode_AdditiveAlpha()=0; //virtual void SetBlendMode_AlphaBlended()=0; //virtual void SetBlendMode_NoColorWrite()=0; //virtual void SetBlendMode_ColorMultiply()=0; //virtual void SetBlendMode_InvertDst()=0; //virtual void SetBlendMode_InvertSrc()=0; //virtual void SetBlendMode_Replace()=0; //virtual void SetBlendMode_AdditiveDestColor()=0; virtual void SetDebugOption(EDebugOption, int)=0; virtual void BeginScene()=0; virtual void EndScene()=0; //virtual void BeginPrimitive(EPrimitiveType, int)=0; //virtual void BeginLines(int)=0; //virtual void BeginLineStrip(int)=0; //virtual void BeginTriangles(int)=0; //virtual void BeginTriangleStrip(int)=0; //virtual void BeginTriangleFan(int)=0; //virtual void PrimVertex(const zeus::CVector3f&)=0; //virtual void PrimNormal(const zeus::CVector3f&)=0; //virtual void PrimColor(float, float, float, float)=0; //virtual void PrimColor(const zeus::CColor&)=0; //virtual void EndPrimitive()=0; virtual void SetAmbientColor(const zeus::CColor&)=0; virtual void DrawString(const char*, int, int)=0; virtual u32 GetFPS()=0; virtual void CacheReflection(TReflectionCallback, void*, bool)=0; virtual void DrawSpaceWarp(const zeus::CVector3f&, float)=0; virtual void DrawThermalModel(const CModel&, const zeus::CColor&, const zeus::CColor&)=0; virtual void DrawXRayOutline(const zeus::CAABox&)=0; virtual void SetWireframeFlags(int)=0; virtual void SetWorldFog(ERglFogMode, float, float, const zeus::CColor&)=0; virtual void RenderFogVolume(const zeus::CColor&, const zeus::CAABox&, const TLockedToken*, const CSkinnedModel*)=0; virtual void SetThermal(bool, float, const zeus::CColor&)=0; virtual void SetThermalColdScale(float scale)=0; virtual void DoThermalBlendCold()=0; virtual void DoThermalBlendHot()=0; virtual u32 GetStaticWorldDataSize()=0; virtual void PrepareDynamicLights(const std::vector& lights)=0; virtual void SetWorldLightMultiplyColor(const zeus::CColor& color)=0; virtual void SetWorldLightFadeLevel(float level)=0; }; } #endif // __URDE_IRENDERER_HPP__