#ifndef SPECTER_CONTROL_HPP #define SPECTER_CONTROL_HPP #include "View.hpp" #include "HECL/CVar.hpp" namespace Specter { struct IControlBinding { virtual const std::string& name() const=0; virtual const std::string& help() const=0; }; struct IButtonBinding : IControlBinding { virtual void pressed(const boo::SWindowCoord& coord)=0; }; struct IFloatBinding : IControlBinding { virtual float getDefault() const {return 0.0;} virtual std::pair getBounds() const {return std::make_pair(FLT_MIN, FLT_MAX);} virtual void changed(float val)=0; }; struct IIntBinding : IControlBinding { virtual int getDefault() const {return 0;} virtual std::pair getBounds() const {return std::make_pair(INT_MIN, INT_MAX);} virtual void changed(int val)=0; }; struct CVarControlBinding : IControlBinding { HECL::CVar* m_cvar; CVarControlBinding(HECL::CVar* cvar) : m_cvar(cvar) {} const std::string& name() const {return m_cvar->name();} const std::string& help() const {return m_cvar->rawHelp();} }; class Control : public View { protected: IControlBinding* m_controlBinding = nullptr; public: Control(ViewResources& res, View& parentView, IControlBinding* controlBinding); void mouseDown(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey); void mouseUp(const boo::SWindowCoord&, boo::EMouseButton, boo::EModifierKey); void mouseEnter(const boo::SWindowCoord&); void mouseLeave(const boo::SWindowCoord&); IControlBinding* setControlBinding(IControlBinding* controlBinding); }; } #endif // SPECTER_CONTROL_HPP