#include "CDamageInfo.hpp" #include "CDamageVulnerability.hpp" #include "DataSpec/DNACommon/Tweaks/ITweakPlayerGun.hpp" namespace urde { CDamageInfo::CDamageInfo(const DataSpec::SShotParam& other) : x0_weaponMode(CWeaponMode(EWeaponType(other.weaponType), other.charged, other.combo, other.instaKill)) , x8_damage(other.damage) , xc_radiusDamage(other.radiusDamage) , x10_radius(other.radius) , x14_knockback(other.knockback) , x18_noImmunity(other.noImmunity) {} CDamageInfo& CDamageInfo::operator=(const DataSpec::SShotParam& other) { x0_weaponMode = CWeaponMode(EWeaponType(other.weaponType), other.charged, other.combo, other.instaKill); x8_damage = other.damage; xc_radiusDamage = other.radiusDamage; x10_radius = other.radius; x14_knockback = other.knockback; x18_noImmunity = other.noImmunity; return *this; } float CDamageInfo::GetDamage(const CDamageVulnerability& dVuln) const { EVulnerability vuln = dVuln.GetVulnerability(x0_weaponMode, false); if (vuln == EVulnerability::Deflect) return 0.f; else if (vuln == EVulnerability::Weak) return 2.f * x8_damage; return x8_damage; } float CDamageInfo::GetRadiusDamage(const CDamageVulnerability& dVuln) const { EVulnerability vuln = dVuln.GetVulnerability(x0_weaponMode, false); if (vuln == EVulnerability::Deflect) return 0.f; else if (vuln == EVulnerability::Weak) return 2.f * xc_radiusDamage; return xc_radiusDamage; } CDamageInfo::CDamageInfo(const CDamageInfo& other, float dt) { x0_weaponMode = other.x0_weaponMode; x8_damage = other.x8_damage * (60.f * dt); xc_radiusDamage = x8_damage; x10_radius = other.x10_radius; x14_knockback = other.x14_knockback; x18_noImmunity = true; } } // namespace urde