#pragma once #include "RetroTypes.hpp" #include "zeus/CVector3f.hpp" #include "zeus/CColor.hpp" #include "zeus/CTransform.hpp" #include "IFactory.hpp" #include "CToken.hpp" #include "CMapArea.hpp" namespace urde { class CStateManager; class CMapUniverse { public: class CMapUniverseDrawParms { float x0_alpha; int x4_wldIdx; CAssetId x8_wldRes; int xc_closestHex; float x10_flashPulse; // const CStateManager& x14_mgr; const zeus::CTransform& x18_model; const zeus::CTransform& x1c_view; public: CMapUniverseDrawParms(float alpha, int wldIdx, CAssetId wldRes, int closestHex, float flashPulse, const CStateManager& mgr, const zeus::CTransform& model, const zeus::CTransform& view) : x0_alpha(alpha) , x4_wldIdx(wldIdx) , x8_wldRes(wldRes) , xc_closestHex(closestHex) , x10_flashPulse(flashPulse) , // x14_mgr(mgr), x18_model(model) , x1c_view(view) {} int GetFocusWorldIndex() const { return x4_wldIdx; } const zeus::CTransform& GetCameraTransform() const { return x1c_view; } const zeus::CTransform& GetPaneProjectionTransform() const { return x18_model; } float GetAlpha() const { return x0_alpha; } CAssetId GetWorldAssetId() const { return x8_wldRes; } int GetClosestArea() const { return xc_closestHex; } float GetFlashPulse() const { return x10_flashPulse; } }; class CMapObjectSortInfo { float x0_zDist; int x4_wldIdx; int x8_hexIdx; int xc_surfIdx; zeus::CColor x10_surfColor; zeus::CColor x14_outlineColor; public: CMapObjectSortInfo(float zDist, int wldIdx, int hexIdx, int surfIdx, const zeus::CColor& surf, const zeus::CColor& outline) : x0_zDist(zDist) , x4_wldIdx(wldIdx) , x8_hexIdx(hexIdx) , xc_surfIdx(surfIdx) , x10_surfColor(surf) , x14_outlineColor(outline) {} const zeus::CColor& GetOutlineColor() const { return x14_outlineColor; } const zeus::CColor& GetSurfaceColor() const { return x10_surfColor; } int GetObjectIndex() const { return xc_surfIdx; } int GetAreaIndex() const { return x8_hexIdx; } int GetWorldIndex() const { return x4_wldIdx; } float GetZDistance() const { return x0_zDist; } }; class CMapWorldData { std::string x0_label; CAssetId x10_worldAssetId; zeus::CTransform x14_transform; std::vector x44_hexagonXfs; zeus::CColor x54_surfColorSelected; zeus::CColor x58_outlineColorSelected = zeus::CColor(1.0f, 0.0f, 1.0f); zeus::CColor x5c_surfColorUnselected = zeus::CColor(1.0f, 0.0f, 1.0f); zeus::CColor x60_outlineColorUnselected = zeus::CColor(1.0f, 0.0f, 1.0f); zeus::CVector3f x64_centerPoint = zeus::CVector3f::skZero; public: CMapWorldData(CInputStream& in, u32 version); CAssetId GetWorldAssetId() const { return x10_worldAssetId; } const zeus::CVector3f& GetWorldCenterPoint() const { return x64_centerPoint; } std::string_view GetWorldLabel() const { return x0_label; } const zeus::CTransform& GetWorldTransform() const { return x14_transform; } const zeus::CTransform& GetMapAreaData(s32 idx) const { return x44_hexagonXfs[idx]; } u32 GetNumMapAreaDatas() const { return x44_hexagonXfs.size(); } const zeus::CColor& GetOutlineColorUnselected() const { return x60_outlineColorUnselected; } const zeus::CColor& GetOutlineColorSelected() const { return x58_outlineColorSelected; } const zeus::CColor& GetSurfaceColorUnselected() const { return x5c_surfColorUnselected; } const zeus::CColor& GetSurfaceColorSelected() const { return x54_surfColorSelected; } }; private: CAssetId x0_hexagonId; TLockedToken x4_hexagonToken; std::vector x10_worldDatas; zeus::CVector3f x20_universeCenter = zeus::CVector3f::skZero; float x2c_universeRadius = 1600.f; public: CMapUniverse(CInputStream&, u32); const CMapWorldData& GetMapWorldData(s32 idx) const { return x10_worldDatas[idx]; } const CMapWorldData& GetMapWorldDataByWorldId(CAssetId id) const { for (const CMapWorldData& data : x10_worldDatas) if (data.GetWorldAssetId() == id) return data; return x10_worldDatas.front(); } u32 GetNumMapWorldDatas() const { return x10_worldDatas.size(); } float GetMapUniverseRadius() const { return x2c_universeRadius; } const zeus::CVector3f& GetMapUniverseCenterPoint() const { return x20_universeCenter; } void Draw(const CMapUniverseDrawParms&, const zeus::CVector3f&, float, float) const; std::vector::const_iterator begin() const { return x10_worldDatas.cbegin(); } std::vector::const_iterator end() const { return x10_worldDatas.cend(); } }; CFactoryFnReturn FMapUniverseFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms, CObjectReference*); } // namespace urde