#include "common.hpp" #include "../gpu.hpp" #include "texture_convert.hpp" #include #include namespace aurora::gfx { static logvisor::Module Log("aurora::gfx"); using gpu::g_device; using gpu::g_queue; struct TextureFormatInfo { uint8_t blockWidth; uint8_t blockHeight; uint8_t blockSize; bool compressed; }; static TextureFormatInfo format_info(wgpu::TextureFormat format) { switch (format) { case wgpu::TextureFormat::R8Unorm: return {1, 1, 1, false}; case wgpu::TextureFormat::RGBA8Unorm: case wgpu::TextureFormat::R32Float: return {1, 1, 4, false}; case wgpu::TextureFormat::BC1RGBAUnorm: return {4, 4, 8, true}; default: Log.report(logvisor::Fatal, FMT_STRING("format_info: unimplemented format {}"), magic_enum::enum_name(format)); unreachable(); } } static wgpu::Extent3D physical_size(wgpu::Extent3D size, TextureFormatInfo info) { const uint32_t width = ((size.width + info.blockWidth - 1) / info.blockWidth) * info.blockWidth; const uint32_t height = ((size.height + info.blockHeight - 1) / info.blockHeight) * info.blockHeight; return {width, height, size.depthOrArrayLayers}; } TextureHandle new_static_texture_2d(uint32_t width, uint32_t height, uint32_t mips, metaforce::ETexelFormat format, ArrayRef data, zstring_view label) noexcept { auto handle = new_dynamic_texture_2d(width, height, mips, format, label); const TextureRef& ref = *handle.ref; ByteBuffer buffer; if (ref.gameFormat != metaforce::ETexelFormat::Invalid) { buffer = convert_texture(ref.gameFormat, ref.size.width, ref.size.height, ref.mipCount, data); if (!buffer.empty()) { data = {buffer.data(), buffer.size()}; } } uint32_t offset = 0; for (uint32_t mip = 0; mip < mips; ++mip) { const auto mipSize = wgpu::Extent3D{ .width = std::max(ref.size.width >> mip, 1u), .height = std::max(ref.size.height >> mip, 1u), .depthOrArrayLayers = ref.size.depthOrArrayLayers, }; const auto info = format_info(ref.format); const auto physicalSize = physical_size(mipSize, info); const uint32_t widthBlocks = physicalSize.width / info.blockWidth; const uint32_t heightBlocks = physicalSize.height / info.blockHeight; const uint32_t bytesPerRow = widthBlocks * info.blockSize; const uint32_t dataSize = bytesPerRow * heightBlocks * mipSize.depthOrArrayLayers; if (offset + dataSize > data.size()) { Log.report(logvisor::Fatal, FMT_STRING("new_static_texture_2d[{}]: expected at least {} bytes, got {}"), label, offset + dataSize, data.size()); unreachable(); } const auto dstView = wgpu::ImageCopyTexture{ .texture = ref.texture, .mipLevel = mip, }; const auto dataLayout = wgpu::TextureDataLayout{ .bytesPerRow = bytesPerRow, .rowsPerImage = heightBlocks, }; g_queue.WriteTexture(&dstView, data.data() + offset, dataSize, &dataLayout, &physicalSize); offset += dataSize; } if (offset < data.size()) { Log.report(logvisor::Warning, FMT_STRING("new_static_texture_2d[{}]: texture used {} bytes, but given {} bytes"), label, offset, data.size()); } return handle; } TextureHandle new_dynamic_texture_2d(uint32_t width, uint32_t height, uint32_t mips, metaforce::ETexelFormat format, zstring_view label) noexcept { const auto wgpuFormat = to_wgpu(format); const auto size = wgpu::Extent3D{ .width = width, .height = height, }; const auto textureDescriptor = wgpu::TextureDescriptor{ .label = label.c_str(), .usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopyDst, .size = size, .format = wgpuFormat, .mipLevelCount = mips, }; const auto viewLabel = fmt::format(FMT_STRING("{} view"), label); const auto textureViewDescriptor = wgpu::TextureViewDescriptor{ .label = viewLabel.c_str(), .format = wgpuFormat, .dimension = wgpu::TextureViewDimension::e2D, .mipLevelCount = mips, }; auto texture = g_device.CreateTexture(&textureDescriptor); auto textureView = texture.CreateView(&textureViewDescriptor); return {std::make_shared(std::move(texture), std::move(textureView), size, wgpuFormat, mips, format)}; } TextureHandle new_render_texture(uint32_t width, uint32_t height, uint32_t color_bind_count, uint32_t depth_bind_count, zstring_view label) noexcept { return {}; // TODO } // TODO accept mip/layer parameters void write_texture(const TextureHandle& handle, ArrayRef data) noexcept { const TextureRef& ref = *handle.ref; ByteBuffer buffer; if (ref.gameFormat != metaforce::ETexelFormat::Invalid) { buffer = convert_texture(ref.gameFormat, ref.size.width, ref.size.height, ref.mipCount, data); if (!buffer.empty()) { data = {buffer.data(), buffer.size()}; } } const auto dstView = wgpu::ImageCopyTexture{ .texture = ref.texture, }; if (ref.size.depthOrArrayLayers != 1) { Log.report(logvisor::Fatal, FMT_STRING("write_texture: unsupported depth {}"), ref.size.depthOrArrayLayers); unreachable(); } const auto info = format_info(ref.format); const auto physicalSize = physical_size(ref.size, info); const uint32_t widthBlocks = physicalSize.width / info.blockWidth; const uint32_t heightBlocks = physicalSize.height / info.blockHeight; const uint32_t bytesPerRow = widthBlocks * info.blockSize; const uint32_t dataSize = bytesPerRow * heightBlocks * ref.size.depthOrArrayLayers; if (dataSize > data.size()) { Log.report(logvisor::Fatal, FMT_STRING("write_texture: expected at least {} bytes, got {}"), dataSize, data.size()); unreachable(); } const auto dataLayout = wgpu::TextureDataLayout{ .bytesPerRow = bytesPerRow, .rowsPerImage = heightBlocks, }; g_queue.WriteTexture(&dstView, data.data(), dataSize, &dataLayout, &ref.size); } } // namespace aurora::gfx