#include "IMetaAnim.hpp" #include "CCharAnimTime.hpp" #include "IAnimReader.hpp" #include "CBoolPOINode.hpp" namespace urde { std::shared_ptr IMetaAnim::GetAnimationTree(const CAnimSysContext& animSys, const CMetaAnimTreeBuildOrders& orders) const { } void IMetaAnim::AdvanceAnim(IAnimReader& anim, const CCharAnimTime& dt) { CCharAnimTime remDt = dt; while (remDt > CCharAnimTime()) { SAdvancementResults res = anim.VAdvanceView(remDt); remDt = res.x0_remTime; } } CCharAnimTime IMetaAnim::GetTime(const CPreAdvanceIndicator& ind, const IAnimReader& anim) { if (ind.IsTime()) return ind.GetTime(); CBoolPOINode nodes[64]; CCharAnimTime rem = anim.VGetTimeRemaining(); u32 count = anim.VGetBoolPOIList(rem, nodes, 64, 0, 0); const char* cmpStr = ind.GetString(); for (u32 i=0 ; i