#include "input.hpp" #include "aurora/pad.hpp" #include "Runtime/ConsoleVariables/FileStoreManager.hpp" #include "magic_enum.hpp" #include #include #include #include #include #include namespace aurora::input { static logvisor::Module Log("aurora::input"); struct GameController { SDL_GameController* m_controller = nullptr; bool m_isGameCube = false; Sint32 m_index = -1; bool m_hasRumble = false; PADDeadZones m_deadZones; u16 m_vid = 0; u16 m_pid = 0; std::array m_mapping{}; bool m_mappingLoaded = false; constexpr bool operator==(const GameController& other) const { return m_controller == other.m_controller && m_index == other.m_index; } }; absl::flat_hash_map g_GameControllers; GameController* get_controller_for_player(u32 player) noexcept { for (auto& [which, controller] : g_GameControllers) { if (player_index(which) == player) { return &controller; } } #if 0 /* If we don't have a controller assigned to this port use the first unassigned controller */ if (!g_GameControllers.empty()) { int32_t availIndex = -1; GameController* ct = nullptr; for (auto& controller : g_GameControllers) { if (player_index(controller.first) == -1) { availIndex = controller.first; ct = &controller.second; break; } } if (availIndex != -1) { set_player_index(availIndex, player); return ct; } } #endif return nullptr; } Sint32 get_instance_for_player(u32 player) noexcept { for (const auto& [which, controller] : g_GameControllers) { if (player_index(which) == player) { return which; } } return {}; } static std::optional remap_controller_layout(std::string_view mapping) { std::string newMapping; newMapping.reserve(mapping.size()); absl::btree_map entries; for (size_t idx = 0; const auto value : absl::StrSplit(mapping, ',')) { if (idx < 2) { if (idx > 0) { newMapping.push_back(','); } newMapping.append(value); } else { const auto split = absl::StrSplit(value, absl::MaxSplits(':', 2)); auto iter = split.begin(); entries.emplace(*iter++, *iter); } idx++; } if (entries.contains("rightshoulder"sv) && !entries.contains("leftshoulder"sv)) { Log.report(logvisor::Info, FMT_STRING("Remapping GameCube controller layout")); entries.insert_or_assign("back"sv, entries["rightshoulder"sv]); // TODO trigger buttons may differ per platform entries.insert_or_assign("leftshoulder"sv, "b11"sv); entries.insert_or_assign("rightshoulder"sv, "b10"sv); } else if (entries.contains("leftshoulder"sv) && entries.contains("rightshoulder"sv) && entries.contains("back"sv)) { Log.report(logvisor::Info, FMT_STRING("Controller has standard layout")); auto a = entries["a"sv]; entries.insert_or_assign("a"sv, entries["b"sv]); entries.insert_or_assign("b"sv, a); auto x = entries["x"sv]; entries.insert_or_assign("x"sv, entries["y"sv]); entries.insert_or_assign("y"sv, x); } else { Log.report(logvisor::Error, FMT_STRING("Controller has unsupported layout: {}"), mapping); return {}; } for (auto [k, v] : entries) { newMapping.push_back(','); newMapping.append(k); newMapping.push_back(':'); newMapping.append(v); } return newMapping; } Sint32 add_controller(Sint32 which) noexcept { auto* ctrl = SDL_GameControllerOpen(which); if (ctrl != nullptr) { { char* mapping = SDL_GameControllerMapping(ctrl); if (mapping != nullptr) { auto newMapping = remap_controller_layout(mapping); SDL_free(mapping); if (newMapping) { if (SDL_GameControllerAddMapping(newMapping->c_str()) == -1) { Log.report(logvisor::Error, FMT_STRING("Failed to update controller mapping: {}"), SDL_GetError()); } } } else { Log.report(logvisor::Error, FMT_STRING("Failed to retrieve mapping for controller")); } } GameController controller; controller.m_controller = ctrl; controller.m_index = which; controller.m_vid = SDL_GameControllerGetVendor(ctrl); controller.m_pid = SDL_GameControllerGetProduct(ctrl); if (controller.m_vid == 0x05ac /* USB_VENDOR_APPLE */ && controller.m_pid == 3) { // Ignore Apple TV remote SDL_GameControllerClose(ctrl); return -1; } controller.m_isGameCube = controller.m_vid == 0x057E && controller.m_pid == 0x0337; #if SDL_VERSION_ATLEAST(2, 0, 18) controller.m_hasRumble = (SDL_GameControllerHasRumble(ctrl) != 0u); #else controller.m_hasRumble = true; #endif Sint32 instance = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(ctrl)); g_GameControllers[instance] = controller; return instance; } return -1; } void remove_controller(Uint32 instance) noexcept { if (g_GameControllers.find(instance) != g_GameControllers.end()) { SDL_GameControllerClose(g_GameControllers[instance].m_controller); g_GameControllers.erase(instance); } } bool is_gamecube(Uint32 instance) noexcept { if (g_GameControllers.find(instance) != g_GameControllers.end()) { return g_GameControllers[instance].m_isGameCube; } return false; } int32_t player_index(Uint32 instance) noexcept { if (g_GameControllers.find(instance) != g_GameControllers.end()) { return SDL_GameControllerGetPlayerIndex(g_GameControllers[instance].m_controller); } return -1; } void set_player_index(Uint32 instance, Sint32 index) noexcept { if (g_GameControllers.find(instance) != g_GameControllers.end()) { SDL_GameControllerSetPlayerIndex(g_GameControllers[instance].m_controller, index); } } std::string controller_name(Uint32 instance) noexcept { if (g_GameControllers.find(instance) != g_GameControllers.end()) { const auto* name = SDL_GameControllerName(g_GameControllers[instance].m_controller); if (name != nullptr) { return {name}; } } return {}; } bool controller_has_rumble(Uint32 instance) noexcept { if (g_GameControllers.find(instance) != g_GameControllers.end()) { return g_GameControllers[instance].m_hasRumble; } return false; } void controller_rumble(uint32_t instance, uint16_t low_freq_intensity, uint16_t high_freq_intensity, uint16_t duration_ms) noexcept { if (g_GameControllers.find(instance) != g_GameControllers.end()) { SDL_GameControllerRumble(g_GameControllers[instance].m_controller, low_freq_intensity, high_freq_intensity, duration_ms); } } ControllerButton translate_controller_button(SDL_GameControllerButton btn) noexcept { switch (btn) { case SDL_CONTROLLER_BUTTON_A: return ControllerButton::A; case SDL_CONTROLLER_BUTTON_B: return ControllerButton::B; case SDL_CONTROLLER_BUTTON_X: return ControllerButton::X; case SDL_CONTROLLER_BUTTON_Y: return ControllerButton::Y; case SDL_CONTROLLER_BUTTON_BACK: return ControllerButton::Back; case SDL_CONTROLLER_BUTTON_GUIDE: return ControllerButton::Guide; case SDL_CONTROLLER_BUTTON_START: return ControllerButton::Start; case SDL_CONTROLLER_BUTTON_LEFTSTICK: return ControllerButton::LeftStick; case SDL_CONTROLLER_BUTTON_RIGHTSTICK: return ControllerButton::RightStick; case SDL_CONTROLLER_BUTTON_LEFTSHOULDER: return ControllerButton::LeftShoulder; case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER: return ControllerButton::RightShoulder; case SDL_CONTROLLER_BUTTON_DPAD_UP: return ControllerButton::DPadUp; case SDL_CONTROLLER_BUTTON_DPAD_DOWN: return ControllerButton::DPadDown; case SDL_CONTROLLER_BUTTON_DPAD_RIGHT: return ControllerButton::DPadRight; case SDL_CONTROLLER_BUTTON_DPAD_LEFT: return ControllerButton::DPadLeft; default: return ControllerButton::Other; } } ControllerAxis translate_controller_axis(SDL_GameControllerAxis axis) noexcept { switch (axis) { case SDL_CONTROLLER_AXIS_LEFTX: return ControllerAxis::LeftX; case SDL_CONTROLLER_AXIS_LEFTY: return ControllerAxis::LeftY; case SDL_CONTROLLER_AXIS_RIGHTX: return ControllerAxis::RightX; case SDL_CONTROLLER_AXIS_RIGHTY: return ControllerAxis::RightY; case SDL_CONTROLLER_AXIS_TRIGGERLEFT: return ControllerAxis::TriggerLeft; case SDL_CONTROLLER_AXIS_TRIGGERRIGHT: return ControllerAxis::TriggerRight; default: return ControllerAxis::MAX; } } char translate_key(SDL_Keysym sym, SpecialKey& specialSym, ModifierKey& modifierSym) noexcept { specialSym = SpecialKey::None; modifierSym = ModifierKey::None; if (sym.sym >= SDLK_F1 && sym.sym <= SDLK_F12) { specialSym = SpecialKey(int(SpecialKey::F1) + sym.sym - SDLK_F1); } else if (sym.sym == SDLK_ESCAPE) { specialSym = SpecialKey::Esc; } else if (sym.sym == SDLK_RETURN) { specialSym = SpecialKey::Enter; } else if (sym.sym == SDLK_KP_ENTER) { specialSym = SpecialKey::KpEnter; } else if (sym.sym == SDLK_BACKSPACE) { specialSym = SpecialKey::Backspace; } else if (sym.sym == SDLK_INSERT) { specialSym = SpecialKey::Insert; } else if (sym.sym == SDLK_DELETE) { specialSym = SpecialKey::Delete; } else if (sym.sym == SDLK_HOME) { specialSym = SpecialKey::Home; } else if (sym.sym == SDLK_END) { specialSym = SpecialKey::End; } else if (sym.sym == SDLK_PAGEUP) { specialSym = SpecialKey::PgUp; } else if (sym.sym == SDLK_PAGEDOWN) { specialSym = SpecialKey::PgDown; } else if (sym.sym == SDLK_LEFT) { specialSym = SpecialKey::Left; } else if (sym.sym == SDLK_RIGHT) { specialSym = SpecialKey::Right; } else if (sym.sym == SDLK_UP) { specialSym = SpecialKey::Up; } else if (sym.sym == SDLK_DOWN) { specialSym = SpecialKey::Down; } else if (sym.sym == SDLK_TAB) { specialSym = SpecialKey::Tab; } else if (sym.sym == SDLK_LSHIFT) { modifierSym = ModifierKey::LeftShift; } else if (sym.sym == SDLK_RSHIFT) { modifierSym = ModifierKey::RightShift; } else if (sym.sym == SDLK_LCTRL) { modifierSym = ModifierKey::LeftControl; } else if (sym.sym == SDLK_RCTRL) { modifierSym = ModifierKey::RightControl; } else if (sym.sym == SDLK_LALT) { modifierSym = ModifierKey::LeftAlt; } else if (sym.sym == SDLK_RALT) { modifierSym = ModifierKey::RightAlt; } else if (sym.sym >= ' ' && sym.sym <= 'z') { return static_cast(sym.sym); } return 0; } ModifierKey translate_modifiers(Uint16 mods) noexcept { ModifierKey ret = ModifierKey::None; if ((mods & SDLK_LSHIFT) != 0) { ret |= ModifierKey::LeftShift; } if ((mods & SDLK_RSHIFT) != 0) { ret |= ModifierKey::RightShift; } if ((mods & SDLK_LCTRL) != 0) { ret |= ModifierKey::LeftControl; } if ((mods & SDLK_RCTRL) != 0) { ret |= ModifierKey::RightControl; } if ((mods & SDLK_LALT) != 0) { ret |= ModifierKey::LeftAlt; } if ((mods & SDLK_RALT) != 0) { ret |= ModifierKey::RightAlt; } return ret; } MouseButton translate_mouse_button(Uint8 button) noexcept { if (button == 1) { return MouseButton::Primary; } if (button == 2) { return MouseButton::Middle; } if (button == 3) { return MouseButton::Secondary; } if (button == 4) { return MouseButton::Aux1; } if (button == 5) { return MouseButton::Aux2; } return MouseButton::None; } MouseButton translate_mouse_button_state(Uint8 state) noexcept { auto ret = MouseButton::None; if ((state & 0x01) != 0) { ret |= MouseButton::Primary; } if ((state & 0x02) != 0) { ret |= MouseButton::Middle; } if ((state & 0x04) != 0) { ret |= MouseButton::Secondary; } if ((state & 0x08) != 0) { ret |= MouseButton::Aux1; } if ((state & 0x10) != 0) { ret |= MouseButton::Aux2; } return ret; } uint32_t controller_count() noexcept { return g_GameControllers.size(); } } // namespace aurora::input static const std::array mDefaultButtons{{ {SDL_CONTROLLER_BUTTON_A, PAD::BUTTON_A}, {SDL_CONTROLLER_BUTTON_B, PAD::BUTTON_B}, {SDL_CONTROLLER_BUTTON_X, PAD::BUTTON_X}, {SDL_CONTROLLER_BUTTON_Y, PAD::BUTTON_Y}, {SDL_CONTROLLER_BUTTON_START, PAD::BUTTON_START}, {SDL_CONTROLLER_BUTTON_BACK, PAD::TRIGGER_Z}, {SDL_CONTROLLER_BUTTON_LEFTSHOULDER, PAD::TRIGGER_L}, {SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, PAD::TRIGGER_R}, {SDL_CONTROLLER_BUTTON_DPAD_UP, PAD::BUTTON_UP}, {SDL_CONTROLLER_BUTTON_DPAD_DOWN, PAD::BUTTON_DOWN}, {SDL_CONTROLLER_BUTTON_DPAD_LEFT, PAD::BUTTON_LEFT}, {SDL_CONTROLLER_BUTTON_DPAD_RIGHT, PAD::BUTTON_RIGHT}, }}; void PADSetSpec(s32 spec) {} void PADInit() {} aurora::input::GameController* __PADGetControllerForIndex(u32 idx) { if (idx >= aurora::input::g_GameControllers.size()) { return nullptr; } u32 tmp = 0; auto iter = aurora::input::g_GameControllers.begin(); while (tmp < idx) { ++iter; ++tmp; } if (iter == aurora::input::g_GameControllers.end()) { return nullptr; } return &iter->second; } u32 PADCount() { return aurora::input::g_GameControllers.size(); } const char* PADGetNameForControllerIndex(u32 idx) { auto* ctrl = __PADGetControllerForIndex(idx); if (ctrl == nullptr) { return nullptr; } return SDL_GameControllerName(ctrl->m_controller); } void PADSetPortForIndex(u32 idx, s32 port) { auto* ctrl = __PADGetControllerForIndex(idx); auto* dest = aurora::input::get_controller_for_player(port); if (ctrl == nullptr) { return; } if (dest != nullptr) { SDL_GameControllerSetPlayerIndex(dest->m_controller, -1); } SDL_GameControllerSetPlayerIndex(ctrl->m_controller, port); } s32 PADGetIndexForPort(u32 port) { auto* ctrl = aurora::input::get_controller_for_player(port); if (ctrl == nullptr) { return -1; } s32 index = 0; for (auto iter = aurora::input::g_GameControllers.begin(); iter != aurora::input::g_GameControllers.end(); ++iter, ++index) { if (&iter->second == ctrl) { break; } } return index; } void PADClearPort(u32 port) { auto* ctrl = aurora::input::get_controller_for_player(port); if (ctrl == nullptr) { return; } SDL_GameControllerSetPlayerIndex(ctrl->m_controller, -1); } void __PADLoadMapping(aurora::input::GameController* controller) { s32 playerIndex = SDL_GameControllerGetPlayerIndex(controller->m_controller); if (playerIndex == -1) { return; } std::string basePath = std::string(metaforce::FileStoreManager::instance()->getStoreRoot()); if (!controller->m_mappingLoaded) { controller->m_mapping = mDefaultButtons; } controller->m_mappingLoaded = true; auto path = fmt::format(FMT_STRING("{}/{}_{:04X}_{:04X}.controller"), basePath, PADGetName(playerIndex), controller->m_vid, controller->m_pid); FILE* file = fopen(path.c_str(), "rb"); if (file == nullptr) { return; } u32 magic = 0; fread(&magic, 1, sizeof(u32), file); if (magic != SBIG('CTRL')) { fmt::print(FMT_STRING("Invalid controller mapping magic!\n")); return; } u32 version = 0; fread(&version, 1, sizeof(u32), file); if (version != 1) { fmt::print(FMT_STRING("Invalid controller mapping version!\n")); return; } bool isGameCube = false; fread(&isGameCube, 1, 1, file); fseek(file, (ftell(file) + 31) & ~31, SEEK_SET); u32 dataStart = ftell(file); if (isGameCube) { fseek(file, dataStart + ((sizeof(PADDeadZones) + sizeof(PADButtonMapping)) * playerIndex), SEEK_SET); } fread(&controller->m_deadZones, 1, sizeof(PADDeadZones), file); fread(&controller->m_mapping, 1, sizeof(PADButtonMapping) * controller->m_mapping.size(), file); fclose(file); } bool gBlockPAD = false; u32 PADRead(PAD::Status* status) { if (gBlockPAD) { return 0; } u32 rumbleSupport = 0; for (u32 i = 0; i < 4; ++i) { memset(&status[i], 0, sizeof(PAD::Status)); auto controller = aurora::input::get_controller_for_player(i); if (controller == nullptr) { status[i].xa_err = PAD::ERR_NO_CONTROLLER; continue; } if (!controller->m_mappingLoaded) { __PADLoadMapping(controller); } status[i].xa_err = PAD::ERR_NONE; std::for_each(controller->m_mapping.begin(), controller->m_mapping.end(), [&controller, &i, &status](const auto& mapping) { if (SDL_GameControllerGetButton(controller->m_controller, static_cast(mapping.nativeButton))) { status[i].x0_buttons |= mapping.padButton; } }); Sint16 x = SDL_GameControllerGetAxis(controller->m_controller, SDL_CONTROLLER_AXIS_LEFTX); Sint16 y = SDL_GameControllerGetAxis(controller->m_controller, SDL_CONTROLLER_AXIS_LEFTY); if (controller->m_deadZones.useDeadzones) { if (std::abs(x) > controller->m_deadZones.stickDeadZone) { x /= 256; } else { x = 0; } if (std::abs(y) > controller->m_deadZones.stickDeadZone) { y = (-(y + 1u)) / 256u; } else { y = 0; } } else { x /= 256; y = (-(y + 1u)) / 256u; } status[i].x2_stickX = static_cast(x); status[i].x3_stickY = static_cast(y); x = SDL_GameControllerGetAxis(controller->m_controller, SDL_CONTROLLER_AXIS_RIGHTX); y = SDL_GameControllerGetAxis(controller->m_controller, SDL_CONTROLLER_AXIS_RIGHTY); if (controller->m_deadZones.useDeadzones) { if (std::abs(x) > controller->m_deadZones.substickDeadZone) { x /= 256; } else { x = 0; } if (std::abs(y) > controller->m_deadZones.substickDeadZone) { y = (-(y + 1u)) / 256u; } else { y = 0; } } else { x /= 256; y = (-(y + 1u)) / 256u; } status[i].x4_substickX = static_cast(x); status[i].x5_substickY = static_cast(y); x = SDL_GameControllerGetAxis(controller->m_controller, SDL_CONTROLLER_AXIS_TRIGGERLEFT); y = SDL_GameControllerGetAxis(controller->m_controller, SDL_CONTROLLER_AXIS_TRIGGERRIGHT); if (/*!controller->m_isGameCube && */ controller->m_deadZones.emulateTriggers) { if (x > controller->m_deadZones.leftTriggerActivationZone) { status[i].x0_buttons |= PAD::TRIGGER_L; } if (y > controller->m_deadZones.rightTriggerActivationZone) { status[i].x0_buttons |= PAD::TRIGGER_R; } } x /= 128; y /= 128; status[i].x6_triggerL = static_cast(x); status[i].x7_triggerR = static_cast(y); if (controller->m_hasRumble) { rumbleSupport |= PAD::CHAN0_BIT >> i; } } return rumbleSupport; } void PADControlAllMotors(const u32* commands) { for (u32 i = 0; i < 4; ++i) { auto controller = aurora::input::get_controller_for_player(i); auto instance = aurora::input::get_instance_for_player(i); if (controller == nullptr) { continue; } if (controller->m_isGameCube) { if (commands[i] == PAD::MOTOR_STOP) { aurora::input::controller_rumble(instance, 0, 1, 0); } else if (commands[i] == PAD::MOTOR_RUMBLE) { aurora::input::controller_rumble(instance, 1, 1, 0); } else if (commands[i] == PAD::MOTOR_STOP_HARD) { aurora::input::controller_rumble(instance, 0, 0, 0); } } else { if (commands[i] == PAD::MOTOR_STOP) { aurora::input::controller_rumble(instance, 0, 0, 1); } else if (commands[i] == PAD::MOTOR_RUMBLE) { aurora::input::controller_rumble(instance, 32767, 32767, 0); } else if (commands[i] == PAD::MOTOR_STOP_HARD) { aurora::input::controller_rumble(instance, 0, 0, 0); } } } } u32 SIProbe(s32 chan) { auto* const controller = aurora::input::get_controller_for_player(chan); if (controller == nullptr) { return SI::ERROR_NO_RESPONSE; } if (controller->m_isGameCube) { auto level = SDL_JoystickCurrentPowerLevel(SDL_GameControllerGetJoystick(controller->m_controller)); if (level == SDL_JOYSTICK_POWER_UNKNOWN) { return SI::GC_WAVEBIRD; } } return SI::GC_CONTROLLER; } struct PADCLampRegion { u8 minTrigger; u8 maxTrigger; s8 minStick; s8 maxStick; s8 xyStick; s8 minSubstick; s8 maxSubstick; s8 xySubstick; s8 radStick; s8 radSubstick; }; static constexpr PADCLampRegion ClampRegion{ // Triggers 30, 180, // Left stick 15, 72, 40, // Right stick 15, 59, 31, // Stick radii 56, 44, }; void ClampTrigger(u8* trigger, u8 min, u8 max) { if (*trigger <= min) { *trigger = 0; } else { if (*trigger > max) { *trigger = max; } *trigger -= min; } } void ClampCircle(s8* px, s8* py, s8 radius, s8 min) { int x = *px; int y = *py; if (-min < x && x < min) { x = 0; } else if (0 < x) { x -= min; } else { x += min; } if (-min < y && y < min) { y = 0; } else if (0 < y) { y -= min; } else { y += min; } int squared = x * x + y * y; if (radius * radius < squared) { s32 length = static_cast(std::sqrt(squared)); x = (x * radius) / length; y = (y * radius) / length; } *px = static_cast(x); *py = static_cast(y); } void ClampStick(s8* px, s8* py, s8 max, s8 xy, s8 min) { s32 x = *px; s32 y = *py; s32 signX = 0; if (0 <= x) { signX = 1; } else { signX = -1; x = -x; } s8 signY = 0; if (0 <= y) { signY = 1; } else { signY = -1; y = -y; } if (x <= min) { x = 0; } else { x -= min; } if (y <= min) { y = 0; } else { y -= min; } if (x == 0 && y == 0) { *px = *py = 0; return; } if (xy * y <= xy * x) { s32 d = xy * x + (max - xy) * y; if (xy * max < d) { x = (xy * max * x / d); y = (xy * max * y / d); } } else { s32 d = xy * y + (max - xy) * x; if (xy * max < d) { x = (xy * max * x / d); y = (xy * max * y / d); } } *px = (signX * x); *py = (signY * y); } void PADClamp(PAD::Status* status) { for (u32 i = 0; i < 4; ++i) { if (status[i].xa_err != PAD::ERR_NONE) { continue; } ClampStick(&status[i].x2_stickX, &status[i].x3_stickY, ClampRegion.maxStick, ClampRegion.xyStick, ClampRegion.minStick); ClampStick(&status[i].x4_substickX, &status[i].x5_substickY, ClampRegion.maxSubstick, ClampRegion.xySubstick, ClampRegion.minSubstick); ClampTrigger(&status[i].x6_triggerL, ClampRegion.minTrigger, ClampRegion.maxTrigger); ClampTrigger(&status[i].x7_triggerR, ClampRegion.minTrigger, ClampRegion.maxTrigger); } } void PADClampCircle(PAD::Status* status) { for (u32 i = 0; i < 4; ++i) { if (status[i].xa_err != PAD::ERR_NONE) { continue; } ClampCircle(&status[i].x2_stickX, &status[i].x3_stickY, ClampRegion.radStick, ClampRegion.minStick); ClampCircle(&status[i].x4_substickX, &status[i].x5_substickY, ClampRegion.radSubstick, ClampRegion.minSubstick); ClampTrigger(&status[i].x6_triggerL, ClampRegion.minTrigger, ClampRegion.maxTrigger); ClampTrigger(&status[i].x7_triggerR, ClampRegion.minTrigger, ClampRegion.maxTrigger); } } void PADGetVidPid(u32 port, u32* vid, u32* pid) { *vid = 0; *pid = 0; auto* controller = aurora::input::get_controller_for_player(port); if (controller == nullptr) { return; } *vid = controller->m_vid; *pid = controller->m_pid; } const char* PADGetName(u32 port) { auto* controller = aurora::input::get_controller_for_player(port); if (controller == nullptr) { return nullptr; } return SDL_GameControllerName(controller->m_controller); } void PADSetButtonMapping(u32 port, PADButtonMapping mapping) { auto* controller = aurora::input::get_controller_for_player(port); if (controller == nullptr) { return; } auto iter = std::find_if(controller->m_mapping.begin(), controller->m_mapping.end(), [mapping](const auto& pair) { return mapping.padButton == pair.padButton; }); if (iter == controller->m_mapping.end()) { return; } *iter = mapping; } void PADSetAllButtonMappings(u32 port, PADButtonMapping buttons[12]) { for (u32 i = 0; i < 12; ++i) { PADSetButtonMapping(port, buttons[i]); } } PADButtonMapping* PADGetButtonMappings(u32 port, u32* buttonCount) { auto* controller = aurora::input::get_controller_for_player(port); if (controller == nullptr) { *buttonCount = 0; return nullptr; } *buttonCount = controller->m_mapping.size(); return controller->m_mapping.data(); } void __PADWriteDeadZones(FILE* file, aurora::input::GameController& controller) { fwrite(&controller.m_deadZones, 1, sizeof(PADDeadZones), file); } void PADSerializeMappings() { std::string basePath = std::string(metaforce::FileStoreManager::instance()->getStoreRoot()); bool wroteGameCubeAlready = false; for (auto& controller : aurora::input::g_GameControllers) { if (!controller.second.m_mappingLoaded) { __PADLoadMapping(&controller.second); } FILE* file = fopen(fmt::format(FMT_STRING("{}/{}_{:04X}_{:04X}.controller"), basePath, aurora::input::controller_name(controller.second.m_index), controller.second.m_vid, controller.second.m_pid) .c_str(), "wbe"); if (file == nullptr) { return; } uint32_t magic = SBIG('CTRL'); uint32_t version = 1; fwrite(&magic, 1, sizeof(magic), file); fwrite(&version, 1, sizeof(magic), file); fwrite(&controller.second.m_isGameCube, 1, 1, file); fseek(file, (ftell(file) + 31) & ~31, SEEK_SET); int32_t dataStart = ftell(file); if (!controller.second.m_isGameCube) { __PADWriteDeadZones(file, controller.second); fwrite(controller.second.m_mapping.data(), 1, sizeof(PADButtonMapping) * controller.second.m_mapping.size(), file); } else { if (!wroteGameCubeAlready) { for (u32 i = 0; i < 4; ++i) { /* Just use the current controller's configs for this */ __PADWriteDeadZones(file, controller.second); fwrite(mDefaultButtons.data(), 1, sizeof(PADButtonMapping) * mDefaultButtons.size(), file); } fflush(file); wroteGameCubeAlready = true; } uint32_t port = aurora::input::player_index(controller.second.m_index); fseek(file, dataStart + ((sizeof(PADDeadZones) + sizeof(PADButtonMapping)) * port), SEEK_SET); __PADWriteDeadZones(file, controller.second); fwrite(controller.second.m_mapping.data(), 1, sizeof(PADButtonMapping) * controller.second.m_mapping.size(), file); } fclose(file); } } PADDeadZones* PADGetDeadZones(u32 port) { auto* controller = aurora::input::get_controller_for_player(port); if (controller == nullptr) { return nullptr; } return &controller->m_deadZones; } static constexpr std::array, 12> skButtonNames = {{ {PAD::BUTTON_LEFT, "Left"sv}, {PAD::BUTTON_RIGHT, "Right"sv}, {PAD::BUTTON_DOWN, "Down"sv}, {PAD::BUTTON_UP, "Up"sv}, {PAD::TRIGGER_Z, "Z"sv}, {PAD::TRIGGER_R, "R"sv}, {PAD::TRIGGER_L, "L"sv}, {PAD::BUTTON_A, "A"sv}, {PAD::BUTTON_B, "B"sv}, {PAD::BUTTON_X, "X"sv}, {PAD::BUTTON_Y, "Y"sv}, {PAD::BUTTON_START, "Start"sv}, }}; const char* PADGetButtonName(PAD::BUTTON button) { auto it = std::find_if(skButtonNames.begin(), skButtonNames.end(), [&button](const auto& pair) { return button == pair.first; }); if (it != skButtonNames.end()) { return it->second.data(); } return nullptr; } const char* PADGetNativeButtonName(u32 button) { return SDL_GameControllerGetStringForButton(static_cast(button)); } s32 PADGetNativeButtonPressed(u32 port) { auto* controller = aurora::input::get_controller_for_player(port); if (controller == nullptr) { return -1; } for (u32 i = 0; i < SDL_CONTROLLER_BUTTON_MAX; ++i) { if (SDL_GameControllerGetButton(controller->m_controller, static_cast(i)) != 0u) { return i; } } return -1; } void PADRestoreDefaultMapping(u32 port) { auto* controller = aurora::input::get_controller_for_player(port); if (controller == nullptr) { return; } controller->m_mapping = mDefaultButtons; } void PADBlockInput(bool block) { gBlockPAD = block; }