#include "Runtime/CMemoryCardSys.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/IMain.hpp" #include namespace metaforce { #if WINDOWS_STORE using namespace Windows::Storage; #endif /* Partial path-selection logic from * https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/UICommon/UICommon.cpp * Modified to not use dolphin-binary-relative paths. */ std::string CMemoryCardSys::ResolveDolphinCardPath(kabufuda::ECardSlot slot) { if (g_Main->IsUSA() && !g_Main->IsTrilogy()) { #if !WINDOWS_STORE /* Detect where the User directory is. There are two different cases * 1. HKCU\Software\Dolphin Emulator\UserConfigPath exists * -> Use this as the user directory path * 2. My Documents exists * -> Use My Documents\Dolphin Emulator as the User directory path */ /* Check our registry keys */ HKEY hkey; wchar_t configPath[MAX_PATH] = {0}; if (RegOpenKeyEx(HKEY_CURRENT_USER, L"Software\\Dolphin Emulator", 0, KEY_QUERY_VALUE, &hkey) == ERROR_SUCCESS) { DWORD size = MAX_PATH; if (RegQueryValueEx(hkey, L"UserConfigPath", nullptr, nullptr, (LPBYTE)configPath, &size) != ERROR_SUCCESS) configPath[0] = 0; RegCloseKey(hkey); } /* Get My Documents path in case we need it. */ wchar_t my_documents[MAX_PATH]; bool my_documents_found = SUCCEEDED(SHGetFolderPath(nullptr, CSIDL_MYDOCUMENTS, nullptr, SHGFP_TYPE_CURRENT, my_documents)); std::string path; if (configPath[0]) /* Case 1 */ path = nowide::narrow(configPath); else if (my_documents_found) /* Case 2 */ path = nowide::narrow(my_documents) + "/Dolphin Emulator"; else /* Unable to find */ return {}; #else StorageFolder ^ localFolder = ApplicationData::Current->LocalFolder; std::string path(localFolder->Path->Data()); #endif path += fmt::format(FMT_STRING("/GC/MemoryCard{}.USA.raw"), slot == kabufuda::ECardSlot::SlotA ? 'A' : 'B'); hecl::Sstat theStat; if (hecl::Stat(path.c_str(), &theStat) || !S_ISREG(theStat.st_mode)) return {}; return path; } return {}; } std::string CMemoryCardSys::_CreateDolphinCard(kabufuda::ECardSlot slot, bool dolphin) { if (g_Main->IsUSA() && !g_Main->IsTrilogy()) { if (dolphin) { #if !WINDOWS_STORE /* Detect where the User directory is. There are two different cases * 1. HKCU\Software\Dolphin Emulator\UserConfigPath exists * -> Use this as the user directory path * 2. My Documents exists * -> Use My Documents\Dolphin Emulator as the User directory path */ /* Check our registry keys */ HKEY hkey; wchar_t configPath[MAX_PATH] = {0}; if (RegOpenKeyEx(HKEY_CURRENT_USER, L"Software\\Dolphin Emulator", 0, KEY_QUERY_VALUE, &hkey) == ERROR_SUCCESS) { DWORD size = MAX_PATH; if (RegQueryValueEx(hkey, L"UserConfigPath", nullptr, nullptr, (LPBYTE)configPath, &size) != ERROR_SUCCESS) configPath[0] = 0; RegCloseKey(hkey); } /* Get My Documents path in case we need it. */ wchar_t my_documents[MAX_PATH]; bool my_documents_found = SUCCEEDED(SHGetFolderPath(nullptr, CSIDL_MYDOCUMENTS, nullptr, SHGFP_TYPE_CURRENT, my_documents)); std::string path; if (configPath[0]) /* Case 1 */ path = nowide::narrow(configPath); else if (my_documents_found) /* Case 2 */ path = nowide::narrow(my_documents) + "/Dolphin Emulator"; else /* Unable to find */ return {}; #else StorageFolder ^ localFolder = ApplicationData::Current->LocalFolder; std::string path(localFolder->Path->Data()); #endif path += "/GC"; if (hecl::RecursiveMakeDir(path.c_str()) < 0) return {}; path += fmt::format(FMT_STRING("/MemoryCard{}.USA.raw"), slot == kabufuda::ECardSlot::SlotA ? 'A' : 'B'); const auto fp = hecl::FopenUnique(path.c_str(), "wb"); if (fp == nullptr) { return {}; } return path; } else { std::string path = _GetDolphinCardPath(slot); hecl::SanitizePath(path); if (path.find('/') == std::string::npos) { path = hecl::GetcwdStr() + "/" + _GetDolphinCardPath(slot); } std::string tmpPath = path.substr(0, path.find_last_of("/")); hecl::RecursiveMakeDir(tmpPath.c_str()); const auto fp = hecl::FopenUnique(path.c_str(), "wb"); if (fp) { return path; } } } return {}; } } // namespace metaforce