#include "CGameCamera.hpp" #include "CStateManager.hpp" #include "Camera/CCameraManager.hpp" #include "World/CActorParameters.hpp" namespace urde { CGameCamera::CGameCamera(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, float fovy, float znear, float zfar, float aspect, TUniqueId watchedId, bool disableInput, u32 controllerIdx) : CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::Unknown), CActorParameters::None(), kInvalidUniqueId) , xe8_watchedObject(watchedId) , x12c_(xf) , x15c_currentFov(fovy) , x160_znear(znear) , x164_zfar(zfar) , x168_aspect(aspect) , x16c_controllerIdx(controllerIdx) , x170_24_perspDirty(true) , x170_25_disablesInput(disableInput) , x180_(fovy) , x184_fov(fovy) { xe7_29_actorActive = false; } void CGameCamera::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) { if (msg == EScriptObjectMessage::UpdateSplashInhabitant) { mgr.GetCameraManager()->SetInsideFluid(true, uid); return; } else if (msg == EScriptObjectMessage::RemoveSplashInhabitant) { mgr.GetCameraManager()->SetInsideFluid(false, kInvalidUniqueId); return; } CActor::AcceptScriptMsg(msg, uid, mgr); } void CGameCamera::SetActive(bool active) { CActor::SetActive(active); xe7_29_actorActive = false; } zeus::CMatrix4f CGameCamera::GetPerspectiveMatrix() const { if (x170_24_perspDirty) { const_cast(this)->xec_perspectiveMatrix = CGraphics::CalculatePerspectiveMatrix(x15c_currentFov, x168_aspect, x160_znear, x164_zfar, false); const_cast(this)->x170_24_perspDirty = false; } return xec_perspectiveMatrix; } zeus::CVector3f CGameCamera::ConvertToScreenSpace(const zeus::CVector3f& v) const { zeus::CVector3f rVec = x34_transform.transposeRotate(v - x34_transform.origin); if (rVec.x == 0.f && rVec.y == 0.f && rVec.z == 0.f) return {-1.f, -1.f, 1.f}; zeus::CMatrix4f mtx = GetPerspectiveMatrix(); return mtx.multiplyOneOverW(rVec); } zeus::CTransform CGameCamera::ValidateCameraTransform(const zeus::CTransform& a, const zeus::CTransform& b) { zeus::CTransform xfCpy(a); constexpr double epsilon = FLT_EPSILON * 1000.f; if ((a.rightVector().magnitude() - 1.f) >= epsilon || (a.frontVector().magnitude() - 1.f) >= epsilon || (a.upVector().magnitude() - 1.f) >= epsilon) xfCpy.orthonormalize(); float f2 = a.basis[1].dot(zeus::CVector3f::skUp); if (std::fabs(f2) > 1.0f) f2 = (f2 >= -0.f ? -1.0f : 1.0f); if (std::fabs(f2) > 0.999f) xfCpy = b; if (xfCpy.upVector().z < -0.2f) xfCpy = zeus::CQuaternion::fromAxisAngle(xfCpy.frontVector(), M_PIF).toTransform() * xfCpy; if (std::fabs(xfCpy.rightVector().z) >= 0.000009f && std::fabs(xfCpy.upVector().z) > 0.000009f) { if (xfCpy.frontVector().canBeNormalized()) xfCpy = zeus::lookAt(zeus::CUnitVector3f(xfCpy.frontVector(), true), zeus::CVector3f::skZero); else xfCpy = b; } xfCpy.origin = a.origin; return xfCpy; } void CGameCamera::UpdatePerspective(float dt) { if (x174_delayTime > 0.f) { x174_delayTime -= dt; return; } if (x178_ <= 0.f) return; x178_ -= dt; if (x178_ > 0.f) { x15c_currentFov = x184_fov; x170_24_perspDirty = true; } else { x15c_currentFov = zeus::clamp(0.f, (dt / x17c_), 1.f) + ((x180_ - x184_fov) * x184_fov); x170_24_perspDirty = true; } } void CGameCamera::SetFovInterpolation(float start, float fov, float time, float delayTime) { if (time < 0.f) { x15c_currentFov = fov; x170_24_perspDirty = true; x184_fov = fov; x178_ = x174_delayTime = 0.f; } else { x174_delayTime = std::max(0.f, delayTime); x17c_ = time; x178_ = time; x180_ = start; x184_fov = fov; x15c_currentFov = start; x170_24_perspDirty = true; } } void CGameCamera::SkipFovInterpolation() { if (x178_ > 0) { x15c_currentFov = x184_fov; x170_24_perspDirty = true; } x178_ = x174_delayTime = 0.f; } }