#include "CLineRenderer.hpp" #include "Shaders/CLineRendererShaders.hpp" namespace urde { logvisor::Module LineRendererLog("urde::CLineRenderer"); void CLineRenderer::Initialize() { CLineRendererShaders::Initialize(); } void CLineRenderer::Shutdown() { CLineRendererShaders::Shutdown(); s_vertPoolTex.doDestroy(); s_vertPoolNoTex.doDestroy(); s_uniformPool.doDestroy(); } hecl::VertexBufferPool CLineRenderer::s_vertPoolTex = {}; hecl::VertexBufferPool CLineRenderer::s_vertPoolNoTex = {}; hecl::UniformBufferPool CLineRenderer::s_uniformPool = {}; CLineRenderer::CLineRenderer(boo::IGraphicsDataFactory::Context& ctx, EPrimitiveMode mode, u32 maxVerts, const boo::ObjToken& texture, bool additive, bool zTest, bool zGEqual) : m_mode(mode), m_maxVerts(maxVerts) { if (maxVerts < 2) { LineRendererLog.report(logvisor::Fatal, fmt(_SYS_STR("maxVerts < 2, maxVerts = {}")), maxVerts); return; } m_textured = texture; u32 maxTriVerts; switch (mode) { case EPrimitiveMode::Lines: case EPrimitiveMode::LineStrip: maxTriVerts = maxVerts * 4; break; case EPrimitiveMode::LineLoop: maxTriVerts = maxVerts * 4 + 4; break; } if (texture) m_vertBufTex = s_vertPoolTex.allocateBlock(CGraphics::g_BooFactory, maxTriVerts); else m_vertBufNoTex = s_vertPoolNoTex.allocateBlock(CGraphics::g_BooFactory, maxTriVerts); m_uniformBuf = s_uniformPool.allocateBlock(CGraphics::g_BooFactory); CLineRendererShaders::BuildShaderDataBinding(ctx, *this, texture, additive, zTest, zGEqual); } CLineRenderer::CLineRenderer(EPrimitiveMode mode, u32 maxVerts, const boo::ObjToken& texture, bool additive, bool zTest, bool zGEqual) : m_mode(mode), m_maxVerts(maxVerts) { if (maxVerts < 2) { LineRendererLog.report(logvisor::Fatal, fmt(_SYS_STR("maxVerts < 2, maxVerts = {}")), maxVerts); return; } m_textured = texture; u32 maxTriVerts; switch (mode) { case EPrimitiveMode::Lines: case EPrimitiveMode::LineStrip: maxTriVerts = maxVerts * 4; break; case EPrimitiveMode::LineLoop: maxTriVerts = maxVerts * 4 + 4; break; } if (texture) m_vertBufTex = s_vertPoolTex.allocateBlock(CGraphics::g_BooFactory, maxTriVerts); else m_vertBufNoTex = s_vertPoolNoTex.allocateBlock(CGraphics::g_BooFactory, maxTriVerts); m_uniformBuf = s_uniformPool.allocateBlock(CGraphics::g_BooFactory); CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) { CLineRendererShaders::BuildShaderDataBinding(ctx, *this, texture, additive, zTest, zGEqual); return true; } BooTrace); } rstl::reserved_vector CLineRenderer::g_StaticLineVertsTex = {}; rstl::reserved_vector CLineRenderer::g_StaticLineVertsNoTex = {}; static bool IntersectLines(const zeus::CVector2f& pa1, const zeus::CVector2f& pa2, const zeus::CVector2f& pb1, const zeus::CVector2f& pb2, zeus::CVector3f& intersect) { zeus::CVector2f deltaA = pa1 - pa2; zeus::CVector2f deltaB = pb1 - pb2; float det = deltaA.cross(deltaB); if (std::fabs(det) < 0.000001f) return false; float c0 = pa1.cross(pa2); float c1 = pb1.cross(pb2); intersect = (c0 * (pb1 - pb2) - c1 * (pa1 - pa2)) / det; return true; } void CLineRenderer::Reset() { m_nextVert = 0; m_final = false; if (m_textured) g_StaticLineVertsTex.clear(); else g_StaticLineVertsNoTex.clear(); } void CLineRenderer::AddVertex(const zeus::CVector3f& position, const zeus::CColor& color, float width, const zeus::CVector2f& uv) { if (m_final || !m_shaderBind[0] || m_nextVert >= m_maxVerts) return; float adjWidth = width / 480.f; float w; zeus::CVector3f projPt = CGraphics::ProjectModelPointToViewportSpace(position, w); if (m_mode == EPrimitiveMode::LineLoop) { if (m_nextVert == 0) { m_firstPos = projPt; m_firstW = w; m_secondPos = projPt; m_firstUV = uv; m_firstColor = color; m_firstWidth = adjWidth; } else if (m_nextVert == 1) { m_secondPos = projPt; } } if (m_nextVert > 1) { zeus::CVector2f dva = (m_lastPos - m_lastPos2).toVec2f(); if (!dva.canBeNormalized()) dva = {0.f, 1.f}; dva = dva.normalized().perpendicularVector() * m_lastWidth; dva.x() /= CGraphics::g_ProjAspect; zeus::CVector2f dvb = (projPt - m_lastPos).toVec2f(); if (!dvb.canBeNormalized()) dvb = {0.f, 1.f}; dvb = dvb.normalized().perpendicularVector() * m_lastWidth; dvb.x() /= CGraphics::g_ProjAspect; if (m_textured) { if (m_mode == EPrimitiveMode::Lines) { if (m_nextVert & 1) { g_StaticLineVertsTex.push_back(g_StaticLineVertsTex.back()); g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dvb, m_lastW), m_lastColor, m_lastUV}); g_StaticLineVertsTex.push_back(g_StaticLineVertsTex.back()); g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dvb, m_lastW), m_lastColor, m_lastUV}); } else { g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dva, m_lastW), m_lastColor, m_lastUV}); g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dva, m_lastW), m_lastColor, m_lastUV}); } } else { zeus::CVector3f intersect1; bool good1 = IntersectLines(m_lastPos2.toVec2f() + dva, m_lastPos.toVec2f() + dva, m_lastPos.toVec2f() + dvb, projPt.toVec2f() + dvb, intersect1); if ((intersect1.toVec2f() - m_lastPos.toVec2f()).magnitude() > m_lastWidth * 2.f) good1 = false; zeus::CVector3f intersect2; bool good2 = IntersectLines(m_lastPos2.toVec2f() - dva, m_lastPos.toVec2f() - dva, m_lastPos.toVec2f() - dvb, projPt.toVec2f() - dvb, intersect2); if ((intersect2.toVec2f() - m_lastPos.toVec2f()).magnitude() > m_lastWidth * 2.f) good2 = false; if (good1 && good2) { intersect1.z() = float(m_lastPos.z()); intersect2.z() = float(m_lastPos.z()); g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(intersect1, m_lastW), m_lastColor, m_lastUV}); g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(intersect2, m_lastW), m_lastColor, m_lastUV}); } else { g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dva, m_lastW), m_lastColor, m_lastUV}); g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dva, m_lastW), m_lastColor, m_lastUV}); g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dvb, m_lastW), m_lastColor, m_lastUV}); g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dvb, m_lastW), m_lastColor, m_lastUV}); } } } else { if (m_mode == EPrimitiveMode::Lines) { if (m_nextVert & 1) { g_StaticLineVertsNoTex.push_back(g_StaticLineVertsNoTex.back()); g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dvb, m_lastW), m_lastColor}); g_StaticLineVertsNoTex.push_back(g_StaticLineVertsNoTex.back()); g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dvb, m_lastW), m_lastColor}); } else { g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dva, m_lastW), m_lastColor}); g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dva, m_lastW), m_lastColor}); } } else { zeus::CVector3f intersect1; bool good1 = IntersectLines(m_lastPos2.toVec2f() + dva, m_lastPos.toVec2f() + dva, m_lastPos.toVec2f() + dvb, projPt.toVec2f() + dvb, intersect1); if ((intersect1.toVec2f() - m_lastPos.toVec2f()).magnitude() > m_lastWidth * 2.f) good1 = false; zeus::CVector3f intersect2; bool good2 = IntersectLines(m_lastPos2.toVec2f() - dva, m_lastPos.toVec2f() - dva, m_lastPos.toVec2f() - dvb, projPt.toVec2f() - dvb, intersect2); if ((intersect2.toVec2f() - m_lastPos.toVec2f()).magnitude() > m_lastWidth * 2.f) good2 = false; if (good1 && good2) { intersect1.z() = float(m_lastPos.z()); intersect2.z() = float(m_lastPos.z()); g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(intersect1, m_lastW), m_lastColor}); g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(intersect2, m_lastW), m_lastColor}); } else { g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dva, m_lastW), m_lastColor}); g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dva, m_lastW), m_lastColor}); g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dvb, m_lastW), m_lastColor}); g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dvb, m_lastW), m_lastColor}); } } } } else if (m_nextVert == 1) { zeus::CVector2f dv = (projPt - m_lastPos).toVec2f(); if (!dv.canBeNormalized()) dv = {0.f, 1.f}; dv = dv.normalized().perpendicularVector() * m_lastWidth; dv.x() /= CGraphics::g_ProjAspect; if (m_textured) { g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dv, m_lastW), m_lastColor, m_lastUV}); g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dv, m_lastW), m_lastColor, m_lastUV}); } else { g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dv, m_lastW), m_lastColor}); g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dv, m_lastW), m_lastColor}); } } m_lastPos2 = m_lastPos; m_lastPos = projPt; m_lastW = w; m_lastUV = uv; m_lastColor = color; m_lastWidth = adjWidth; ++m_nextVert; } void CLineRenderer::Render(bool alphaWrite, const zeus::CColor& moduColor) { SCOPED_GRAPHICS_DEBUG_GROUP("CLineRenderer::Render", zeus::skGrey); if (!m_final && m_nextVert > 1) { if (m_mode == EPrimitiveMode::LineLoop) { { zeus::CVector2f dva = (m_lastPos - m_lastPos2).toVec2f(); if (!dva.canBeNormalized()) dva = {0.f, 1.f}; dva = dva.normalized().perpendicularVector() * m_lastWidth; dva.x() /= CGraphics::g_ProjAspect; zeus::CVector2f dvb = (m_firstPos - m_lastPos).toVec2f(); if (!dvb.canBeNormalized()) dvb = {0.f, 1.f}; dvb = dvb.normalized().perpendicularVector() * m_lastWidth; dvb.x() /= CGraphics::g_ProjAspect; zeus::CVector3f intersect1; bool good1 = IntersectLines(m_lastPos2.toVec2f() + dva, m_lastPos.toVec2f() + dva, m_lastPos.toVec2f() + dvb, m_firstPos.toVec2f() + dvb, intersect1); if ((intersect1.toVec2f() - m_lastPos.toVec2f()).magnitude() > m_lastWidth * 2.f) good1 = false; zeus::CVector3f intersect2; bool good2 = IntersectLines(m_lastPos2.toVec2f() - dva, m_lastPos.toVec2f() - dva, m_lastPos.toVec2f() - dvb, m_firstPos.toVec2f() - dvb, intersect2); if ((intersect2.toVec2f() - m_lastPos.toVec2f()).magnitude() > m_lastWidth * 2.f) good2 = false; if (m_textured) { if (good1 && good2) { intersect1.z() = float(m_lastPos.z()); intersect2.z() = float(m_lastPos.z()); g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(intersect1, m_lastW), m_lastColor, m_lastUV}); g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(intersect2, m_lastW), m_lastColor, m_lastUV}); } else { g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dva, m_lastW), m_lastColor, m_lastUV}); g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dva, m_lastW), m_lastColor, m_lastUV}); g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dvb, m_lastW), m_lastColor, m_lastUV}); g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dvb, m_lastW), m_lastColor, m_lastUV}); } } else { if (good1 && good2) { intersect1.z() = float(m_lastPos.z()); intersect2.z() = float(m_lastPos.z()); g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(intersect1, m_lastW), m_lastColor}); g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(intersect2, m_lastW), m_lastColor}); } else { g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dva, m_lastW), m_lastColor}); g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dva, m_lastW), m_lastColor}); g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dvb, m_lastW), m_lastColor}); g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dvb, m_lastW), m_lastColor}); } } } { zeus::CVector2f dva = (m_firstPos - m_lastPos).toVec2f(); if (!dva.canBeNormalized()) dva = {0.f, 1.f}; dva = dva.normalized().perpendicularVector() * m_firstWidth; dva.x() /= CGraphics::g_ProjAspect; zeus::CVector2f dvb = (m_secondPos - m_firstPos).toVec2f(); if (!dvb.canBeNormalized()) dvb = {0.f, 1.f}; dvb = dvb.normalized().perpendicularVector() * m_firstWidth; dvb.x() /= CGraphics::g_ProjAspect; zeus::CVector3f intersect1; bool good1 = IntersectLines(m_lastPos.toVec2f() + dva, m_firstPos.toVec2f() + dva, m_firstPos.toVec2f() + dvb, m_secondPos.toVec2f() + dvb, intersect1); if ((intersect1.toVec2f() - m_firstPos.toVec2f()).magnitude() > m_firstWidth * 2.f) good1 = false; zeus::CVector3f intersect2; bool good2 = IntersectLines(m_lastPos.toVec2f() - dva, m_firstPos.toVec2f() - dva, m_firstPos.toVec2f() - dvb, m_secondPos.toVec2f() - dvb, intersect2); if ((intersect2.toVec2f() - m_firstPos.toVec2f()).magnitude() > m_firstWidth * 2.f) good2 = false; if (m_textured) { if (good1 && good2) { intersect1.z() = float(m_firstPos.z()); intersect2.z() = float(m_firstPos.z()); g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(intersect1, m_lastW), m_lastColor, m_lastUV}); g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(intersect2, m_lastW), m_lastColor, m_lastUV}); } else { g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_firstPos + dva, m_lastW), m_lastColor, m_lastUV}); g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_firstPos - dva, m_lastW), m_lastColor, m_lastUV}); g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_firstPos + dvb, m_lastW), m_lastColor, m_lastUV}); g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_firstPos - dvb, m_lastW), m_lastColor, m_lastUV}); } } else { if (good1 && good2) { intersect1.z() = float(m_firstPos.z()); intersect2.z() = float(m_firstPos.z()); g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(intersect1, m_lastW), m_lastColor}); g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(intersect2, m_lastW), m_lastColor}); } else { g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_firstPos + dva, m_lastW), m_lastColor}); g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_firstPos - dva, m_lastW), m_lastColor}); g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_firstPos + dvb, m_lastW), m_lastColor}); g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_firstPos - dvb, m_lastW), m_lastColor}); } } } } else { zeus::CVector2f dv = (m_lastPos - m_lastPos2).toVec2f(); if (!dv.canBeNormalized()) dv = {0.f, 1.f}; dv = dv.normalized().perpendicularVector() * m_lastWidth; dv.x() /= CGraphics::g_ProjAspect; if (m_textured) { if (m_mode == EPrimitiveMode::Lines && (m_nextVert & 1)) { } else { g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dv, m_lastW), m_lastColor, m_lastUV}); g_StaticLineVertsTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dv, m_lastW), m_lastColor, m_lastUV}); } } else { if (m_mode == EPrimitiveMode::Lines && (m_nextVert & 1)) { } else { g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos + dv, m_lastW), m_lastColor}); g_StaticLineVertsNoTex.push_back({zeus::CVector4f::ToClip(m_lastPos - dv, m_lastW), m_lastColor}); } } } m_final = true; } m_uniformBuf.access() = SDrawUniform{moduColor, CGraphics::g_Fog}; if (m_textured) { if (!g_StaticLineVertsTex.empty()) { memmove(m_vertBufTex.access(), g_StaticLineVertsTex.data(), sizeof(SDrawVertTex) * g_StaticLineVertsTex.size()); CGraphics::SetShaderDataBinding(m_shaderBind[alphaWrite]); CGraphics::DrawArray(0, g_StaticLineVertsTex.size()); } } else { if (!g_StaticLineVertsNoTex.empty()) { memmove(m_vertBufNoTex.access(), g_StaticLineVertsNoTex.data(), sizeof(SDrawVertNoTex) * g_StaticLineVertsNoTex.size()); CGraphics::SetShaderDataBinding(m_shaderBind[alphaWrite]); CGraphics::DrawArray(0, g_StaticLineVertsNoTex.size()); } } } } // namespace urde