#pragma once #include "World/CScriptActor.hpp" #include "World/CDamageInfo.hpp" namespace urde { class CFlameThrower; namespace MP1 { class CActorContraption : public CScriptActor { /* AKA Why Zoid?!?!?!? */ std::vector> x2e8_children; TToken x300_flameThrowerGen; CAssetId x308_flameFxId; CDamageInfo x30c_dInfo; public: CActorContraption(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const zeus::CAABox&, const CMaterialList&, float, float, const CHealthInfo&, const CDamageVulnerability&, const CActorParameters&, CAssetId, const CDamageInfo&, bool); void Accept(IVisitor& visitor) override; void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; void Think(float, CStateManager&) override; void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt) override; CFlameThrower* CreateFlameThrower(std::string_view, CStateManager&); void ResetFlameThrowers(CStateManager& mgr); }; } // namespace MP1 } // namespace urde