#include "MP1/World/CSeedling.hpp" #include "World/CPatternedInfo.hpp" #include "World/CWorld.hpp" #include "World/CGameArea.hpp" #include "World/CPlayer.hpp" #include "CStateManager.hpp" #include "TCastTo.hpp" #include "CSeedling.hpp" namespace urde::MP1 { CSeedling::CSeedling(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms, CAssetId needleId, CAssetId weaponId, const CDamageInfo& dInfo1, const CDamageInfo& dInfo2, float f1, float f2, float f3, float f4) : CWallWalker(ECharacter::Seedling, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo, EMovementType::Ground, EColliderType::Zero, EBodyType::WallWalker, actParms, f1, f2, EKnockBackVariant::Small, f3, EWalkerType::Seedling, f4, false) , x5d8_searchPath(nullptr, 1, pInfo.GetPathfindingIndex(), 1.f, 1.f) , x6bc_spikeData(new CModelData(CStaticRes(needleId, GetModelData()->GetScale()))) , x6c0_projectileInfo(weaponId, dInfo1) , x6e8_deathDamage(dInfo2) , x722_24_renderOnlyClusterA(true) , x722_25_curNeedleCluster(false) { x6c0_projectileInfo.Token().Lock(); CreateShadow(false); MakeThermalColdAndHot(); } void CSeedling::Accept(IVisitor& visitor) { visitor.Visit(this); } const std::string CSeedling::skNeedleLocators[2][6] = {{ "A_spike1_LCTR_SDK", "A_spike2_LCTR_SDK", "A_spike3_LCTR_SDK", "A_spike4_LCTR_SDK", "A_spike5_LCTR_SDK", "A_spike6_LCTR_SDK", }, { "B_spike1_LCTR_SDK", "B_spike2_LCTR_SDK", "B_spike3_LCTR_SDK", "B_spike4_LCTR_SDK", "B_spike5_LCTR_SDK", "B_spike6_LCTR_SDK", }}; void CSeedling::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) { CPatterned::AcceptScriptMsg(msg, uid, mgr); if (msg == EScriptObjectMessage::Activate) { x5d6_27_disableMove = false; TUniqueId id = GetWaypointForState(mgr, EScriptObjectState::Patrol, EScriptObjectMessage::Follow); if (id != kInvalidUniqueId) x2dc_destObj = id; } else if (msg == EScriptObjectMessage::Registered) { x450_bodyController->Activate(mgr); x704_modelBounds = GetModelData()->GetBounds(); } else if (msg == EScriptObjectMessage::InitializedInArea) { x5d8_searchPath.SetArea(mgr.GetWorld()->GetAreaAlways(GetAreaIdAlways())->GetPostConstructed()->x10bc_pathArea); } } void CSeedling::Think(float dt, CStateManager& mgr) { if (!GetActive()) return; ++x5d4_thinkCounter; x5d6_26_playerObstructed = false; const CGameArea* area = mgr.GetWorld()->GetAreaAlways(GetAreaIdAlways()); CGameArea::EOcclusionState occlusionState = CGameArea::EOcclusionState::Occluded; if (area && area->IsPostConstructed()) occlusionState = area->GetPostConstructed()->x10dc_occlusionState; if (occlusionState == CGameArea::EOcclusionState::Occluded) x5d6_26_playerObstructed = true; if (!x5d6_26_playerObstructed) { zeus::CVector3f playerPos = mgr.GetPlayer().GetTranslation(); float distance = (playerPos - GetTranslation()).magnitude(); if (distance > x5c4_playerObstructionMinDist) { zeus::CVector3f direction = (playerPos - GetTranslation()).normalized(); CRayCastResult result = mgr.RayStaticIntersection(playerPos, direction, distance, CMaterialFilter::skPassEverything); if (result.IsValid()) x5d6_26_playerObstructed = true; } } if (x5d6_26_playerObstructed) xf8_24_movable = false; xf8_24_movable = !x5d6_24_alignToFloor; CWallWalker::Think(dt, mgr); if (!x5d6_25_hasAlignSurface && x450_bodyController->GetPercentageFrozen() < 0.00001f && x5d6_24_alignToFloor) AlignToFloor(mgr, x590_colSphere.GetSphere().radius, GetTranslation() + (2.f * (dt * GetVelocity())), dt); if (x71c_attackCoolOff > 0.f) x71c_attackCoolOff -= dt; } void CSeedling::Render(const CStateManager& mgr) const { if (x400_25_alive && x6bc_spikeData) { u32 index = x722_24_renderOnlyClusterA ? 0 : u32(x722_25_curNeedleCluster); CModelFlags flags; flags.x2_flags = 3; flags.x4_color = zeus::skWhite; for (const std::string& sv : skNeedleLocators[index]) x6bc_spikeData->Render(mgr, GetLctrTransform(sv), x90_actorLights.get(), flags); } CWallWalker::Render(mgr); } void CSeedling::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) { if (type == EUserEventType::Projectile) LaunchNeedles(mgr); else if (type == EUserEventType::BeginAction) x722_24_renderOnlyClusterA = true; else CPatterned::DoUserAnimEvent(mgr, node, type, dt); } std::optional CSeedling::GetTouchBounds() const { return x704_modelBounds.getTransformedAABox(GetTransform()); } void CSeedling::Touch(CActor& act, CStateManager& mgr) { if (x400_25_alive) { if (TCastToPtr pl = act) MassiveDeath(mgr); } CPatterned::Touch(act, mgr); } void CSeedling::Patrol(CStateManager& mgr, EStateMsg msg, float) { if (msg == EStateMsg::Activate) { x450_bodyController->SetLocomotionType(pas::ELocomotionType::Relaxed); x5d6_24_alignToFloor = true; x150_momentum.zeroOut(); x5d6_25_hasAlignSurface = false; xf8_24_movable = false; TUniqueId id = (x720_prevObj != kInvalidUniqueId ? x720_prevObj : GetWaypointForState(mgr, EScriptObjectState::Patrol, EScriptObjectMessage::Follow)); if (id != kInvalidUniqueId) x2dc_destObj = id; } else if (msg == EStateMsg::Update) { UpdateWPDestination(mgr); zeus::CVector3f upVec = GetTransform().upVector(); x450_bodyController->GetCommandMgr().DeliverCmd( CBCLocomotionCmd(ProjectVectorToPlane((x2e0_destPos - GetTranslation()).normalized(), upVec), {}, 0.f)); x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd( ProjectVectorToPlane(ProjectVectorToPlane(x45c_steeringBehaviors.Seek(*this, x2e0_destPos), upVec), upVec), {}, 1.f)); x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(1.f * GetTransform().frontVector(), {}, 0.f)); } else if (msg == EStateMsg::Deactivate) { x720_prevObj = x2dc_destObj; } } void CSeedling::Active(CStateManager& mgr, EStateMsg msg, float arg) { if (msg == EStateMsg::Activate) x450_bodyController->SetLocomotionType(pas::ELocomotionType::Lurk); CPatterned::Patrol(mgr, msg, arg); } void CSeedling::Enraged(CStateManager&, EStateMsg msg, float) { if (msg == EStateMsg::Activate) x450_bodyController->SetLocomotionType(pas::ELocomotionType::Internal8); } void CSeedling::ProjectileAttack(CStateManager& mgr, EStateMsg msg, float) { if (msg == EStateMsg::Activate) x32c_animState = EAnimState::Ready; else if (msg == EStateMsg::Update) TryCommand(mgr, pas::EAnimationState::ProjectileAttack, &CPatterned::TryProjectileAttack, 0); else if (msg == EStateMsg::Deactivate) { x32c_animState = EAnimState::NotReady; x71c_attackCoolOff = (x300_maxAttackRange * mgr.GetActiveRandom()->Float()) + x304_averageAttackTime; } } void CSeedling::Generate(CStateManager& mgr, EStateMsg msg, float) { if (msg == EStateMsg::Activate) x32c_animState = EAnimState::Ready; else if (msg == EStateMsg::Update) TryCommand(mgr, pas::EAnimationState::Generate, &CPatterned::TryGenerate, 0); } bool CSeedling::ShouldAttack(CStateManager& mgr, float) { if (x71c_attackCoolOff > 0.f) return false; return mgr.CanCreateProjectile(GetUniqueId(), EWeaponType::AI, 6); } void CSeedling::LaunchNeedles(CStateManager& mgr) { for (const std::string& needle : skNeedleLocators[u32(x722_25_curNeedleCluster)]) LaunchProjectile(GetLctrTransform(needle), mgr, 6, EProjectileAttrib::None, true, {}, 0xFFFF, false, GetModelData()->GetScale()); x722_25_curNeedleCluster = !x722_25_curNeedleCluster; x722_24_renderOnlyClusterA = false; } void CSeedling::MassiveDeath(CStateManager& mgr) { if (x400_25_alive) { mgr.ApplyDamageToWorld(GetUniqueId(), *this, GetTranslation(), x6e8_deathDamage, CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {})); LaunchNeedles(mgr); } CPatterned::MassiveDeath(mgr); } } // namespace urde::MP1