#include "CMetaAnimPlay.hpp" namespace urde { CMetaAnimPlay::CMetaAnimPlay(CInputStream& in) : x4_primitive(in), x1c_(in.readFloatBig()), x20_(in.readUint32Big()) {} std::shared_ptr CMetaAnimPlay::GetAnimationTree(const CAnimSysContext& animSys, const CMetaAnimTreeBuildOrders& orders) const { return {}; } void CMetaAnimPlay::GetUniquePrimitives(std::set& primsOut) const { } std::shared_ptr CMetaAnimPlay::VGetAnimationTree(const CAnimSysContext& animSys, const CMetaAnimTreeBuildOrders& orders) const { return {}; } }