#pragma once #include "World/CPatterned.hpp" namespace urde::MP1 { class CFlyingPirate : public CPatterned { public: DEFINE_PATTERNED(FlyingPirate) CFlyingPirate(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CActorParameters&, const CPatternedInfo&, CInputStream&, u32); }; } // namespace urde::MP1