#include "Runtime/Character/CParticleGenInfo.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/Graphics/CBooRenderer.hpp" #include "Runtime/Graphics/IRenderer.hpp" #include "Runtime/Particle/CParticleGen.hpp" #include "Runtime/World/CGameLight.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path namespace urde { CParticleGenInfo::CParticleGenInfo(const SObjectTag& part, int frameCount, std::string_view boneName, const zeus::CVector3f& scale, CParticleData::EParentedMode parentMode, int flags, EParticleGenType type) : x4_part(part) , xc_seconds(frameCount / 60.f) , x10_boneName(boneName) , x28_parentMode(parentMode) , x2c_flags(flags) , x30_particleScale(scale) , x80_type(type) {} static TUniqueId _initializeLight(const std::weak_ptr& system, CStateManager& stateMgr, TAreaId areaId, int lightId) { TUniqueId ret = kInvalidUniqueId; std::shared_ptr systemRef = system.lock(); if (systemRef->SystemHasLight()) { ret = stateMgr.AllocateUniqueId(); stateMgr.AddObject( new CGameLight(ret, areaId, false, "ParticleLight", zeus::CTransform(systemRef->GetOrientation().buildMatrix3f(), systemRef->GetTranslation()), kInvalidUniqueId, systemRef->GetLight(), u32(lightId), 0, 0.f)); } return ret; } CParticleGenInfoGeneric::CParticleGenInfoGeneric(const SObjectTag& part, const std::weak_ptr& system, int frameCount, std::string_view boneName, const zeus::CVector3f& scale, CParticleData::EParentedMode parentMode, int flags, CStateManager& stateMgr, TAreaId areaId, int lightId, EParticleGenType state) : CParticleGenInfo(part, frameCount, boneName, scale, parentMode, flags, state), x84_system(system) { if (lightId == -1) x88_lightId = kInvalidUniqueId; else x88_lightId = _initializeLight(system, stateMgr, areaId, lightId); } void CParticleGenInfoGeneric::AddToRenderer() { g_Renderer->AddParticleGen(*x84_system.get()); } void CParticleGenInfoGeneric::Render() { x84_system->Render(); } void CParticleGenInfoGeneric::Update(float dt, CStateManager& stateMgr) { x84_system->Update(dt); if (x88_lightId == kInvalidUniqueId) { return; } if (const TCastToPtr gl = stateMgr.ObjectById(x88_lightId)) { gl->SetLight(x84_system->GetLight()); } } void CParticleGenInfoGeneric::SetOrientation(const zeus::CTransform& xf, CStateManager& stateMgr) { x84_system->SetOrientation(xf); if (x88_lightId == kInvalidUniqueId) { return; } if (const TCastToPtr gl = stateMgr.ObjectById(x88_lightId)) { gl->SetRotation(zeus::CQuaternion(xf.buildMatrix3f())); } } void CParticleGenInfoGeneric::SetTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr) { x84_system->SetTranslation(trans); if (x88_lightId == kInvalidUniqueId) { return; } if (const TCastToPtr gl = stateMgr.ObjectById(x88_lightId)) { gl->SetTranslation(trans); } } void CParticleGenInfoGeneric::SetGlobalOrientation(const zeus::CTransform& xf, CStateManager& stateMgr) { x84_system->SetGlobalOrientation(xf); if (x88_lightId == kInvalidUniqueId) { return; } if (const TCastToPtr gl = stateMgr.ObjectById(x88_lightId)) { gl->SetRotation(zeus::CQuaternion(xf.buildMatrix3f())); } } void CParticleGenInfoGeneric::SetGlobalTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr) { x84_system->SetGlobalTranslation(trans); if (x88_lightId == kInvalidUniqueId) { return; } if (const TCastToPtr gl = stateMgr.ObjectById(x88_lightId)) { gl->SetTranslation(trans); } } void CParticleGenInfoGeneric::SetGlobalScale(const zeus::CVector3f& scale) { x84_system->SetGlobalScale(scale); } void CParticleGenInfoGeneric::SetParticleEmission(bool isActive, CStateManager& stateMgr) { x84_system->SetParticleEmission(isActive); if (const TCastToPtr gl = stateMgr.ObjectById(x88_lightId)) { gl->SetActive(isActive); } } bool CParticleGenInfoGeneric::IsSystemDeletable() const { return x84_system->IsSystemDeletable(); } std::optional CParticleGenInfoGeneric::GetBounds() const { return x84_system->GetBounds(); } bool CParticleGenInfoGeneric::HasActiveParticles() const { return x84_system->GetParticleCount() != 0; } void CParticleGenInfoGeneric::DestroyParticles() { x84_system->DestroyParticles(); } bool CParticleGenInfoGeneric::HasLight() const { return x84_system->SystemHasLight(); } TUniqueId CParticleGenInfoGeneric::GetLightId() const { return x88_lightId; } void CParticleGenInfoGeneric::DeleteLight(CStateManager& mgr) { if (x88_lightId != kInvalidUniqueId) { mgr.FreeScriptObject(x88_lightId); x88_lightId = kInvalidUniqueId; } } void CParticleGenInfoGeneric::SetModulationColor(const zeus::CColor& color) { x84_system->SetModulationColor(color); } } // namespace urde