#ifndef __URDE_CWEAPON_HPP__ #define __URDE_CWEAPON_HPP__ #include "World/CActor.hpp" #include "Weapon/WeaponCommon.hpp" #include "Collision/CMaterialFilter.hpp" namespace urde { class CWeapon : public CActor { public: enum class EProjectileAttrib { None = 0, Ice = (1 << 3), Wave = (1 << 4), Plasma = (1 << 5), Phazon = (1 << 6), Unknown1 = (1 << 7), Bombs = (1 << 8), PowerBombs = (1 << 9), }; private: EProjectileAttrib xe8_projectileAttribs; public: CWeapon(TUniqueId, TAreaId, bool, TUniqueId, EWeaponType, const std::string&, const zeus::CTransform&, const CMaterialFilter&, const CMaterialList&, const CDamageInfo&, EProjectileAttrib, CModelData&&); virtual void Accept(IVisitor &visitor); bool HasAttrib(EProjectileAttrib) const; EProjectileAttrib GetAttribField() const { return xe8_projectileAttribs; } const CMaterialFilter& GetFilter() const; void SetFilter(const CMaterialFilter&); TUniqueId GetOwnerId() const; void SetOwnerId(TUniqueId); EWeaponType GetType() const; const CDamageInfo& GetDamageInfo() const; CDamageInfo& DamageInfo(); void SetDamageInfo(const CDamageInfo&); void Think(float, CStateManager &) {} void Render(const CStateManager&) const {} EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&, CWeaponMode&, int) { return EWeaponCollisionResponseTypes::Default; } void FluidFXThink(EFluidState, CScriptWater&, CStateManager&) {} }; ENABLE_BITWISE_ENUM(CWeapon::EProjectileAttrib) } #endif // __URDE_CWEAPON_HPP__