#ifndef __URDE_WEAPONCOMMON_HPP__ #define __URDE_WEAPONCOMMON_HPP__ #include "RetroTypes.hpp" #include "DataSpec/DNACommon/Tweaks/ITweakPlayerGun.hpp" namespace urde { enum class EWeaponType { None = -1, Power = 0, Ice, Wave, Plasma, Bomb, PowerBomb, Missile, BoostBall, Phazon, AI, PoisonWater, Lava, Hot, Unused1, Unused2 }; } #endif // __URDE_WEAPONCOMMON_HPP__