#include "CSamusHud.hpp" #include "CSimplePool.hpp" #include "GameGlobalObjects.hpp" #include "World/CPlayer.hpp" #include "World/CScriptTrigger.hpp" #include "GuiSys/CGuiFrame.hpp" #include "GuiSys/CGuiTextPane.hpp" #include "GuiSys/CGuiLight.hpp" #include "GuiSys/CGuiModel.hpp" #include "GuiSys/CGuiCamera.hpp" #include "GuiSys/CGuiWidgetDrawParms.hpp" #include "Camera/CFirstPersonCamera.hpp" #include "TCastTo.hpp" #include "World/CGameLight.hpp" namespace urde::MP1 { CSamusHud* CSamusHud::g_SamusHud = nullptr; CSamusHud::CSamusHud(CStateManager& stateMgr) : x8_targetingMgr(stateMgr) , x258_frmeHelmet(g_SimplePool->GetObj("FRME_Helmet")) , x268_frmeBaseHud(g_SimplePool->GetObj("FRME_BaseHud")) , m_energyDrainFilter(g_tweakGui->GetEnergyDrainFilterAdditive() ? EFilterType::Add : EFilterType::Blend) { x2e0_26_latestFirstPerson = true; x2e0_27_energyLow = stateMgr.GetPlayer().IsEnergyLow(stateMgr); x33c_lights = std::make_unique(8, zeus::CVector3f::skZero, 4, 1, true, 0, 0, 0.1f); x340_hudLights.resize(3, SCachedHudLight(zeus::CVector3f::skZero, zeus::CColor::skWhite, 0.f, 0.f, 0.f, 0.f)); x46c_.resize(3); x568_fpCamDir = stateMgr.GetCameraManager()->GetFirstPersonCamera()->GetTransform().basis[1]; x5a4_videoBands.resize(4); x5d8_guiLights.resize(4); x7ac_.resize(15); UpdateStateTransition(1.f, stateMgr); g_SamusHud = this; for (int i = 0; i < 16; ++i) x5ec_camFovTweaks[i] = 5.f * i + 40.f; for (int i = 0; i < 64; ++i) x62c_camYTweaks[i] = -0.5f * i; for (int i = 0; i < 32; ++i) x72c_camZTweaks[i] = 0.5f * i - 8.f; x264_loadedFrmeHelmet = x258_frmeHelmet.GetObj(); x264_loadedFrmeHelmet->SetMaxAspect(1.78f); x274_loadedFrmeBaseHud = x268_frmeBaseHud.GetObj(); x274_loadedFrmeBaseHud->SetMaxAspect(1.78f); x2a0_helmetIntf = std::make_unique(*x264_loadedFrmeHelmet); rstl::reserved_vector hasVisors = BuildPlayerHasVisors(stateMgr); x2a4_visorMenu = std::make_unique(*x274_loadedFrmeBaseHud, CHudVisorBeamMenu::EHudVisorBeamMenu::Visor, hasVisors); rstl::reserved_vector hasBeams = BuildPlayerHasBeams(stateMgr); x2a8_beamMenu = std::make_unique(*x274_loadedFrmeBaseHud, CHudVisorBeamMenu::EHudVisorBeamMenu::Beam, hasBeams); x2ac_radarIntf = std::make_unique(*x274_loadedFrmeBaseHud, stateMgr); InitializeFrameGluePermanent(stateMgr); UpdateEnergy(0.f, stateMgr, true); UpdateMissile(0.f, stateMgr, true); UpdateBallMode(stateMgr, true); } CSamusHud::~CSamusHud() { if (x3a4_damageSfx) CSfxManager::RemoveEmitter(x3a4_damageSfx); g_SamusHud = nullptr; } rstl::reserved_vector CSamusHud::BuildPlayerHasVisors(const CStateManager& mgr) { rstl::reserved_vector ret; ret.push_back(mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::CombatVisor)); ret.push_back(mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::XRayVisor)); ret.push_back(mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::ScanVisor)); ret.push_back(mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::ThermalVisor)); return ret; } rstl::reserved_vector CSamusHud::BuildPlayerHasBeams(const CStateManager& mgr) { rstl::reserved_vector ret; ret.push_back(mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::PowerBeam)); ret.push_back(mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::IceBeam)); ret.push_back(mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::WaveBeam)); ret.push_back(mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::PlasmaBeam)); return ret; } void CSamusHud::InitializeFrameGluePermanent(const CStateManager& mgr) { x588_base_basewidget_pivot = x274_loadedFrmeBaseHud->FindWidget("basewidget_pivot"); x58c_helmet_BaseWidget_Pivot = x264_loadedFrmeHelmet->FindWidget("BaseWidget_Pivot"); x590_base_Model_AutoMapper = static_cast(x274_loadedFrmeBaseHud->FindWidget("Model_AutoMapper")); x594_base_textpane_counter = static_cast(x274_loadedFrmeBaseHud->FindWidget("textpane_counter")); x594_base_textpane_counter->TextSupport().SetFontColor(g_tweakGuiColors->GetHudCounterFill()); x594_base_textpane_counter->TextSupport().SetOutlineColor(g_tweakGuiColors->GetHudCounterOutline()); x598_base_basewidget_message = x274_loadedFrmeBaseHud->FindWidget("basewidget_message"); for (CGuiWidget* child = static_cast(x598_base_basewidget_message->GetChildObject()); child; child = static_cast(child->GetNextSibling())) child->SetDepthTest(false); x59c_base_textpane_message = static_cast(x274_loadedFrmeBaseHud->FindWidget("textpane_message")); x5a0_base_model_abutton = static_cast(x274_loadedFrmeBaseHud->FindWidget("model_abutton")); for (int i = 0; i < 4; ++i) x5d8_guiLights[i] = x264_loadedFrmeHelmet->GetFrameLight(i); x5d8_guiLights[3]->SetColor(zeus::CColor::skBlack); for (int i = 0; i < 4; ++i) { SVideoBand& band = x5a4_videoBands[i]; band.x0_videoband = static_cast(x274_loadedFrmeBaseHud->FindWidget(hecl::Format("model_videoband%d", i))); band.x4_randA = 6 + (std::rand() % ((66 - 6) + 1)); band.x8_randB = 16 + (std::rand() % ((256 - 16) + 1)); } x59c_base_textpane_message->SetDepthTest(false); x598_base_basewidget_message->SetVisibility(false, ETraversalMode::Children); x59c_base_textpane_message->TextSupport().SetFontColor(g_tweakGuiColors->GetHudMessageFill()); x59c_base_textpane_message->TextSupport().SetOutlineColor(g_tweakGuiColors->GetHudMessageOutline()); x59c_base_textpane_message->TextSupport().SetControlTXTRMap(&g_GameState->GameOptions().GetControlTXTRMap()); x590_base_Model_AutoMapper->SetDepthWrite(true); x304_basewidgetIdlePos = x588_base_basewidget_pivot->GetIdlePosition(); x310_cameraPos = x274_loadedFrmeBaseHud->GetFrameCamera()->GetLocalPosition(); RefreshHudOptions(); } void CSamusHud::InitializeFrameGlueMutable(const CStateManager& mgr) { float lastTankEnergy = std::fmod(x2d0_playerHealth, CPlayerState::GetEnergyTankCapacity()); u32 tanksFilled = x2d0_playerHealth / CPlayerState::GetEnergyTankCapacity(); CPlayer& player = mgr.GetPlayer(); CPlayerState& playerState = *mgr.GetPlayerState(); CPlayerGun& gun = *player.GetPlayerGun(); float chargeFactor = gun.IsCharging() ? gun.GetChargeBeamFactor() : 0.f; bool missilesActive = gun.GetMissleMode() == CPlayerGun::EMissleMode::Active; bool lockedOnObj = player.GetOrbitTargetId() != kInvalidUniqueId; switch (x2bc_nextState) { case EHudState::Combat: { x2b4_bossEnergyIntf = std::make_unique(*x288_loadedSelectedHud); x28c_energyIntf = std::make_unique(*x288_loadedSelectedHud, lastTankEnergy, x2d4_totalEnergyTanks, tanksFilled, bool(x2e0_27_energyLow), EHudType::Combat); if (!x290_threatIntf) x290_threatIntf = std::make_unique(*x288_loadedSelectedHud, EHudType::Combat, 9999.f); else x290_threatIntf->SetIsVisibleGame(true); if (!x294_missileIntf) x294_missileIntf = std::make_unique(*x288_loadedSelectedHud, x2dc_missileCapacity, x2d8_missileAmount, chargeFactor, missilesActive, EHudType::Combat, mgr); else x294_missileIntf->SetIsVisibleGame(true, mgr); if (!x298_freeLookIntf) x298_freeLookIntf = std::make_unique(*x288_loadedSelectedHud, EHudType::Combat, bool(x2e0_24_inFreeLook), bool(x2e0_25_lookControlHeld), lockedOnObj); else x298_freeLookIntf->SetIsVisibleGame(true); if (!x29c_decoIntf) x29c_decoIntf = std::make_unique(*x288_loadedSelectedHud); else x29c_decoIntf->SetIsVisibleGame(true); x2ac_radarIntf->SetIsVisibleGame(true); x2a4_visorMenu->SetIsVisibleGame(true); x2a8_beamMenu->SetIsVisibleGame(true); InitializeDamageLight(); UpdateEnergy(0.f, mgr, true); break; } case EHudState::Ball: { u32 numPBs = playerState.GetItemAmount(CPlayerState::EItemType::PowerBombs); u32 pbCap = playerState.GetItemCapacity(CPlayerState::EItemType::PowerBombs); u32 bombsAvailable; if (gun.IsBombReady()) bombsAvailable = gun.GetBombCount(); else bombsAvailable = 0; x2b0_ballIntf = std::make_unique( *x288_loadedSelectedHud, numPBs, pbCap, bombsAvailable, gun.IsPowerBombReady() && player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed, playerState.HasPowerUp(CPlayerState::EItemType::MorphBallBombs)); x28c_energyIntf = std::make_unique(*x288_loadedSelectedHud, lastTankEnergy, x2d4_totalEnergyTanks, tanksFilled, bool(x2e0_27_energyLow), EHudType::Ball); x290_threatIntf.reset(); x294_missileIntf.reset(); x298_freeLookIntf.reset(); x29c_decoIntf.reset(); x3d4_damageLight = nullptr; x2ac_radarIntf->SetIsVisibleGame(false); x2a4_visorMenu->SetIsVisibleGame(false); x2a8_beamMenu->SetIsVisibleGame(false); UpdateEnergy(0.f, mgr, true); break; } case EHudState::Scan: { x2b4_bossEnergyIntf.reset(); x28c_energyIntf = std::make_unique(*x288_loadedSelectedHud, lastTankEnergy, x2d4_totalEnergyTanks, tanksFilled, bool(x2e0_27_energyLow), EHudType::Scan); x290_threatIntf.reset(); x294_missileIntf.reset(); x298_freeLookIntf = std::make_unique( *x288_loadedSelectedHud, EHudType::Scan, bool(x2e0_24_inFreeLook), bool(x2e0_25_lookControlHeld), lockedOnObj); x29c_decoIntf = std::make_unique(*x288_loadedSelectedHud); InitializeDamageLight(); UpdateEnergy(0.f, mgr, true); break; } case EHudState::XRay: { x2b4_bossEnergyIntf = std::make_unique(*x288_loadedSelectedHud); x28c_energyIntf = std::make_unique(*x288_loadedSelectedHud, lastTankEnergy, x2d4_totalEnergyTanks, tanksFilled, bool(x2e0_27_energyLow), EHudType::XRay); x290_threatIntf = std::make_unique(*x288_loadedSelectedHud, EHudType::XRay, 9999.f); x294_missileIntf = std::make_unique(*x288_loadedSelectedHud, x2dc_missileCapacity, x2d8_missileAmount, chargeFactor, missilesActive, EHudType::XRay, mgr); x298_freeLookIntf = std::make_unique(*x288_loadedSelectedHud, bool(x2e0_24_inFreeLook), bool(x2e0_25_lookControlHeld), lockedOnObj); x29c_decoIntf = std::make_unique(*x288_loadedSelectedHud); InitializeDamageLight(); x2a4_visorMenu->SetIsVisibleGame(true); x2a8_beamMenu->SetIsVisibleGame(true); UpdateEnergy(0.f, mgr, true); break; } case EHudState::Thermal: { x2b4_bossEnergyIntf = std::make_unique(*x288_loadedSelectedHud); x28c_energyIntf = std::make_unique(*x288_loadedSelectedHud, lastTankEnergy, x2d4_totalEnergyTanks, tanksFilled, bool(x2e0_27_energyLow), EHudType::Thermal); x290_threatIntf = std::make_unique(*x288_loadedSelectedHud, EHudType::Thermal, 9999.f); x294_missileIntf = std::make_unique(*x288_loadedSelectedHud, x2dc_missileCapacity, x2d8_missileAmount, chargeFactor, missilesActive, EHudType::Thermal, mgr); x298_freeLookIntf = std::make_unique(*x288_loadedSelectedHud, EHudType::Thermal, bool(x2e0_24_inFreeLook), bool(x2e0_25_lookControlHeld), lockedOnObj); x29c_decoIntf = std::make_unique(*x288_loadedSelectedHud); InitializeDamageLight(); x2a4_visorMenu->SetIsVisibleGame(true); x2a8_beamMenu->SetIsVisibleGame(true); UpdateEnergy(0.f, mgr, true); break; } case EHudState::None: UninitializeFrameGlueMutable(); default: break; } } void CSamusHud::UninitializeFrameGlueMutable() { x2b4_bossEnergyIntf.reset(); x28c_energyIntf.reset(); x29c_decoIntf.reset(); x290_threatIntf.reset(); x294_missileIntf.reset(); x298_freeLookIntf.reset(); x2b0_ballIntf.reset(); x3d4_damageLight = nullptr; } void CSamusHud::InitializeDamageLight() { s16 lightId = x288_loadedSelectedHud->GetWidgetIdDB().AddWidget("DamageSpotLight"); s16 parentId = x288_loadedSelectedHud->FindWidget("basewidget_pivot")->GetSelfId(); CGuiWidget::CGuiWidgetParms parms(x288_loadedSelectedHud, false, lightId, parentId, true, true, false, g_tweakGuiColors->GetHudDamageLightColor(), CGuiWidget::EGuiModelDrawFlags::Alpha, false, false); std::shared_ptr light = std::make_shared( parms, CLight::BuildSpot(zeus::CVector3f::skZero, zeus::CVector3f::skForward, zeus::CColor::skWhite, g_tweakGui->GetHudDamageLightSpotAngle())); x3d4_damageLight = light.get(); x3d4_damageLight->SetColor(zeus::CColor::skBlack); zeus::CColor lightColor = g_tweakGuiColors->GetHudFrameColor(); lightColor *= lightColor.a(); lightColor.a() = 1.f; x3d4_damageLight->SetAmbientLightColor(lightColor); x3d4_damageLight->SetDistC(1.f); x3d4_damageLight->SetDistL(0.f); x3d4_damageLight->SetAngleC(g_tweakGui->GetDamageLightAngleC()); x3d4_damageLight->SetAngleL(g_tweakGui->GetDamageLightAngleL()); x3d4_damageLight->SetAngleQ(g_tweakGui->GetDamageLightAngleQ()); x3d4_damageLight->SetLightId(4); x3d4_damageLight->SetLocalTransform(zeus::CTransform::Identity()); x288_loadedSelectedHud->RegisterLight(std::move(light)); x288_loadedSelectedHud->FindWidget(parentId)->AddChildWidget(x3d4_damageLight, false, true); x288_loadedSelectedHud->AddLight(x3d4_damageLight); zeus::CTransform lightXf = zeus::CTransform::Translate(g_tweakGui->GetDamageLightPreTranslate()); x3d8_lightTransforms.clear(); x3d8_lightTransforms.reserve(10); zeus::CTransform negX = zeus::CTransform::RotateX(zeus::degToRad(-g_tweakGui->GetDamageLightXfXAngle())); zeus::CTransform posX = zeus::CTransform::RotateX(zeus::degToRad(g_tweakGui->GetDamageLightXfXAngle())); zeus::CTransform negZ = zeus::CTransform::RotateZ(zeus::degToRad(-g_tweakGui->GetDamageLightXfZAngle())); zeus::CTransform posZ = zeus::CTransform::RotateZ(zeus::degToRad(g_tweakGui->GetDamageLightXfZAngle())); x3d8_lightTransforms.push_back(lightXf); x3d8_lightTransforms.push_back(zeus::CTransform::Translate(g_tweakGui->GetDamageLightCenterTranslate()) * lightXf); x3d8_lightTransforms.push_back(posX * lightXf); x3d8_lightTransforms.push_back(posX * negZ * lightXf); x3d8_lightTransforms.push_back(negZ * lightXf); x3d8_lightTransforms.push_back(negX * negZ * lightXf); x3d8_lightTransforms.push_back(negX * lightXf); x3d8_lightTransforms.push_back(negX * posZ * lightXf); x3d8_lightTransforms.push_back(posZ * lightXf); x3d8_lightTransforms.push_back(posX * posZ * lightXf); } void CSamusHud::UpdateEnergy(float dt, const CStateManager& mgr, bool init) { CPlayer& player = mgr.GetPlayer(); CPlayerState& playerState = *mgr.GetPlayerState(); float energy = std::max(0.f, std::ceil(playerState.GetHealthInfo().GetHP())); u32 numEnergyTanks = playerState.GetItemCapacity(CPlayerState::EItemType::EnergyTanks); x2e0_27_energyLow = player.IsEnergyLow(mgr); if (init || energy != x2d0_playerHealth || numEnergyTanks != x2d4_totalEnergyTanks) { float lastTankEnergy = energy; u32 filledTanks = 0; while (lastTankEnergy > CPlayerState::GetBaseHealthCapacity()) { ++filledTanks; lastTankEnergy -= CPlayerState::GetEnergyTankCapacity(); } if (x2bc_nextState != EHudState::None) { if (x28c_energyIntf) { float curLastTankEnergy = x2d0_playerHealth; while (curLastTankEnergy > CPlayerState::GetBaseHealthCapacity()) curLastTankEnergy -= CPlayerState::GetEnergyTankCapacity(); x28c_energyIntf->SetCurrEnergy(lastTankEnergy, curLastTankEnergy < lastTankEnergy); } x2d0_playerHealth = energy; if (x28c_energyIntf) { x28c_energyIntf->SetNumTotalEnergyTanks(numEnergyTanks); x28c_energyIntf->SetNumFilledEnergyTanks(filledTanks); x28c_energyIntf->SetEnergyLow(x2e0_27_energyLow); } x2d4_totalEnergyTanks = numEnergyTanks; } } if (x2b4_bossEnergyIntf) { const CEntity* bossEnt = mgr.GetObjectById(mgr.GetBossId()); if (TCastToConstPtr act = bossEnt) { if (const CHealthInfo* hInfo = act->GetHealthInfo(mgr)) { float bossEnergy = std::ceil(hInfo->GetHP()); x2b4_bossEnergyIntf->SetBossParams(true, g_MainStringTable->GetString(mgr.GetBossStringIdx()), bossEnergy, mgr.GetTotalBossEnergy()); } else { x2b4_bossEnergyIntf->SetBossParams(false, u"", 0.f, 0.f); } } else { x2b4_bossEnergyIntf->SetBossParams(false, u"", 0.f, 0.f); } } } void CSamusHud::UpdateFreeLook(float dt, const CStateManager& mgr) { TCastToConstPtr fpCam = mgr.GetCameraManager()->GetCurrentCamera(mgr); CPlayer& player = mgr.GetPlayer(); bool inFreeLook = player.IsInFreeLook() && fpCam; bool lookControlHeld = player.GetFreeLookStickState(); if (x2e0_24_inFreeLook != inFreeLook) { if (inFreeLook) CSfxManager::SfxStart(SFXui_into_freelook, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); else CSfxManager::SfxStart(SFXui_outof_freelook, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); x2e0_24_inFreeLook = inFreeLook; } float deltaFrames = 60.f * dt * 0.999999f; float oldLookDeltaDot = x574_lookDeltaDot; zeus::CVector3f fpCamDir; if (!fpCam) fpCamDir = x568_fpCamDir; else fpCamDir = fpCam->GetTransform().basis[1]; bool lookAdj = inFreeLook ? lookControlHeld : false; if (lookAdj) { x574_lookDeltaDot = fpCamDir.dot(x568_fpCamDir); if (std::fabs(x574_lookDeltaDot) > 1.f) x574_lookDeltaDot = (x574_lookDeltaDot >= 0.f) ? 1.f : -1.f; } else { x574_lookDeltaDot = 1.f; } x568_fpCamDir = fpCamDir; if ((oldLookDeltaDot >= deltaFrames && x574_lookDeltaDot < deltaFrames) || (oldLookDeltaDot < deltaFrames && x574_lookDeltaDot >= deltaFrames)) { x578_freeLookSfxCycleTimer = 0.f; } else if (x578_freeLookSfxCycleTimer < 0.05f) { x578_freeLookSfxCycleTimer = std::min(x578_freeLookSfxCycleTimer + dt, 0.05f); if (x578_freeLookSfxCycleTimer == 0.05f) { if (x574_lookDeltaDot < deltaFrames) { if (!x564_freeLookSfx) x564_freeLookSfx = CSfxManager::SfxStart(SFXui_freelook_move_lp, 1.f, 0.f, true, 0x7f, true, kInvalidAreaId); } else { CSfxManager::SfxStop(x564_freeLookSfx); x564_freeLookSfx.reset(); } } } if (fpCam) { zeus::CMatrix3f camRot = fpCam->GetTransform().buildMatrix3f(); zeus::CVector3f camDir(camRot[1]); zeus::CUnitVector3f camDirNoZ = camDir; camDirNoZ.z() = 0.f; float offHorizonDot = camDir.dot(camDirNoZ); if (std::fabs(offHorizonDot) > 1.f) offHorizonDot = (offHorizonDot >= 0.f) ? 1.f : -1.f; float offHorizonAngle = std::fabs(std::acos(offHorizonDot)); if (camDir.z() < 0.f) offHorizonAngle = -offHorizonAngle; if (x298_freeLookIntf) x298_freeLookIntf->SetFreeLookState(inFreeLook, lookControlHeld, player.GetOrbitTargetId() != kInvalidUniqueId, offHorizonAngle); if (x564_freeLookSfx) { float pitch = offHorizonAngle * (g_tweakGui->GetFreeLookSfxPitchScale() / 8192.f) / (M_PIF / 2.f); if (!g_tweakGui->GetNoAbsoluteFreeLookSfxPitch()) pitch = std::fabs(pitch); CSfxManager::PitchBend(x564_freeLookSfx, pitch); } } } void CSamusHud::UpdateMissile(float dt, const CStateManager& mgr, bool init) { CPlayerGun& gun = *mgr.GetPlayer().GetPlayerGun(); CPlayerState& playerState = *mgr.GetPlayerState(); u32 numMissles = playerState.GetItemAmount(CPlayerState::EItemType::Missiles); u32 missileCap = playerState.GetItemCapacity(CPlayerState::EItemType::Missiles); CPlayerGun::EMissleMode missileMode = gun.GetMissleMode(); float chargeFactor = gun.IsCharging() ? gun.GetChargeBeamFactor() : 0.f; if (x294_missileIntf) x294_missileIntf->SetChargeBeamFactor(chargeFactor); if (init || numMissles != x2d8_missileAmount || missileMode != x2ec_missileMode || missileCap != x2dc_missileCapacity) { if (x294_missileIntf) { if (missileCap != x2dc_missileCapacity) x294_missileIntf->SetMissileCapacity(missileCap); if (numMissles != x2d8_missileAmount) x294_missileIntf->SetNumMissiles(numMissles, mgr); if (missileMode != x2ec_missileMode) x294_missileIntf->SetIsMissilesActive(missileMode == CPlayerGun::EMissleMode::Active); } x2d8_missileAmount = numMissles; x2ec_missileMode = missileMode; x2dc_missileCapacity = missileCap; } } void CSamusHud::UpdateVideoBands(float dt, const CStateManager& mgr) { for (int i = 0; i < 4; ++i) if (x5a4_videoBands[i].x0_videoband) x5a4_videoBands[i].x0_videoband->SetIsVisible(false); } void CSamusHud::UpdateBallMode(const CStateManager& mgr, bool init) { if (!x2b0_ballIntf) return; CPlayer& player = mgr.GetPlayer(); CPlayerGun& gun = *player.GetPlayerGun(); CPlayerState& playerState = *mgr.GetPlayerState(); u32 numPbs = playerState.GetItemAmount(CPlayerState::EItemType::PowerBombs); u32 pbCap = playerState.GetItemCapacity(CPlayerState::EItemType::PowerBombs); u32 bombCount = gun.IsBombReady() ? gun.GetBombCount() : 0; bool hasBombs = playerState.HasPowerUp(CPlayerState::EItemType::MorphBallBombs); bool pbReady = gun.IsPowerBombReady() && player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed; x2b0_ballIntf->SetBombParams(numPbs, pbCap, bombCount, hasBombs, pbReady, false); } void CSamusHud::UpdateThreatAssessment(float dt, const CStateManager& mgr) { CMaterialFilter filter(CMaterialList(EMaterialTypes::Trigger), CMaterialList(), CMaterialFilter::EFilterType::Include); CPlayer& player = mgr.GetPlayer(); zeus::CAABox playerAABB = zeus::CAABox::skNullBox; if (std::experimental::optional aabb = player.GetTouchBounds()) playerAABB = *aabb; zeus::CAABox aabb; aabb.accumulateBounds(player.GetTranslation() - g_tweakGui->GetThreatRange()); aabb.accumulateBounds(player.GetTranslation() + g_tweakGui->GetThreatRange()); rstl::reserved_vector nearList; mgr.BuildNearList(nearList, aabb, filter, nullptr); float threatDist = 9999.f; for (TUniqueId id : nearList) { const CEntity* ent = mgr.GetObjectById(id); if (TCastToConstPtr trigger = ent) { if (!bool(trigger->GetTriggerFlags() & ETriggerFlags::DetectPlayer)) continue; if (trigger->GetDamageInfo().GetDamage() == 0.f) continue; if (std::experimental::optional aabb = trigger->GetTouchBounds()) { float dist = playerAABB.distanceBetween(*aabb); if (dist < threatDist) threatDist = dist; } } } if (player.GetThreatOverride() > 0.f) threatDist = std::min((1.f - player.GetThreatOverride()) * g_tweakGui->GetThreatRange(), threatDist); if (mgr.IsFullThreat()) threatDist = 0.f; if (x290_threatIntf) x290_threatIntf->SetThreatDistance(threatDist); } void CSamusHud::UpdateVisorAndBeamMenus(float dt, const CStateManager& mgr) { CPlayer& player = mgr.GetPlayer(); CPlayerGun& gun = *player.GetPlayerGun(); CPlayerState& playerState = *mgr.GetPlayerState(); float beamInterp = zeus::clamp(0.f, gun.GetHoloTransitionFactor(), 1.f); float visorInterp = playerState.GetVisorTransitionFactor(); if (x2a8_beamMenu) { x2a8_beamMenu->SetSelection(int(gun.GetCurrentBeam()), int(gun.GetNextBeam()), beamInterp); x2a8_beamMenu->SetPlayerHas(BuildPlayerHasBeams(mgr)); } if (x2a4_visorMenu) { x2a4_visorMenu->SetSelection(int(playerState.GetCurrentVisor()), int(playerState.GetTransitioningVisor()), visorInterp); x2a4_visorMenu->SetPlayerHas(BuildPlayerHasVisors(mgr)); } } void CSamusHud::UpdateCameraDebugSettings() { float fov = x5ec_camFovTweaks[g_tweakGui->GetHudCamFovTweak()]; float y = x62c_camYTweaks[g_tweakGui->GetHudCamYTweak()]; float z = x72c_camZTweaks[g_tweakGui->GetHudCamZTweak()]; if (x2a0_helmetIntf) x2a0_helmetIntf->UpdateCameraDebugSettings(fov, y, z); if (x29c_decoIntf) x29c_decoIntf->UpdateCameraDebugSettings(fov, y, z); x274_loadedFrmeBaseHud->GetFrameCamera()->SetFov(fov); x310_cameraPos.y() = y; x310_cameraPos.z() = z; } void CSamusHud::UpdateEnergyLow(float dt, const CStateManager& mgr) { bool cineCam = TCastToConstPtr(mgr.GetCameraManager()->GetCurrentCamera(mgr)); float oldTimer = x57c_energyLowTimer; x57c_energyLowTimer = std::fmod(x57c_energyLowTimer + dt, 0.5f); if (x57c_energyLowTimer < 0.25f) x580_energyLowPulse = x57c_energyLowTimer / 0.25f; else x580_energyLowPulse = (0.5f - x57c_energyLowTimer) / 0.25f; if (!cineCam && x2e0_27_energyLow && x57c_energyLowTimer < oldTimer) CSfxManager::SfxStart(SFXui_energy_low, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); } void CSamusHud::ApplyClassicLag(const zeus::CUnitVector3f& lookDir, zeus::CQuaternion& rot, const CStateManager& mgr, float dt, bool invert) { zeus::CQuaternion lookRot = zeus::CQuaternion::lookAt(lookDir, zeus::CVector3f::skForward, 2.f * M_PIF); zeus::CQuaternion lookRot2; if (invert) { zeus::CUnitVector3f v1(lookRot.transform(x2f8_fpCamDir)); lookRot2 = zeus::CQuaternion::lookAt(v1, zeus::CVector3f::skForward, 2.f * M_PIF); } else { zeus::CUnitVector3f v1(lookRot.transform(x2f8_fpCamDir)); lookRot2 = zeus::CQuaternion::lookAt(zeus::CVector3f::skForward, v1, 2.f * M_PIF); } zeus::CQuaternion doubleRot = lookRot2 * lookRot2; float dot = doubleRot.toTransform().basis[1].dot(rot.toTransform().basis[1]); if (std::fabs(dot) > 1.f) dot = (dot >= 0.f) ? 1.f : -1.f; float angle = std::acos(dot); float tmp = 0.f; if (angle > 0.f) tmp = 0.5f * dt * g_tweakPlayer->GetFreeLookSpeed() / angle; float t = zeus::clamp(0.f, 18.f * dt * tmp, 1.f); rot = zeus::CQuaternion::slerp(rot, doubleRot, t); } void CSamusHud::UpdateHudLag(float dt, const CStateManager& mgr) { CPlayer& player = mgr.GetPlayer(); if (x29c_decoIntf) x29c_decoIntf->SetDecoRotation(player.GetYaw()); if (!g_GameState->GameOptions().GetHUDLag()) { if (x2a0_helmetIntf) { x2a0_helmetIntf->SetHudLagRotation(zeus::CMatrix3f::skIdentityMatrix3f); x2a0_helmetIntf->SetHudLagOffset(zeus::CVector3f::skZero); } if (x29c_decoIntf) { x29c_decoIntf->SetReticuleTransform(zeus::CMatrix3f::skIdentityMatrix3f); x29c_decoIntf->SetHudRotation(zeus::CQuaternion::skNoRotation); x29c_decoIntf->SetHudOffset(zeus::CVector3f::skZero); } x588_base_basewidget_pivot->SetTransform( zeus::CTransform::Translate(x588_base_basewidget_pivot->GetWorldPosition())); x274_loadedFrmeBaseHud->GetFrameCamera()->SetO2WTransform( BuildFinalCameraTransform(zeus::CQuaternion::skNoRotation, x304_basewidgetIdlePos, x310_cameraPos)); x8_targetingMgr.CompoundTargetReticle().SetLeadingOrientation(zeus::CQuaternion::skNoRotation); } else { zeus::CVector3f fpCamDir = x2f8_fpCamDir; if (TCastToConstPtr fpCam = mgr.GetCameraManager()->GetCurrentCamera(mgr)) fpCamDir = fpCam->GetTransform().buildMatrix3f()[1]; ApplyClassicLag(fpCamDir, x31c_hudLag, mgr, dt, false); ApplyClassicLag(fpCamDir, x32c_invHudLag, mgr, dt, true); zeus::CQuaternion rot = zeus::CQuaternion::lookAt(zeus::CUnitVector3f(x2f8_fpCamDir), fpCamDir, 2.f * M_PIF); rot *= rot; rot *= rot; x8_targetingMgr.CompoundTargetReticle().SetLeadingOrientation(rot); zeus::CVector3f bobTranslation = player.GetCameraBob()->GetHelmetBobTranslation(); zeus::CQuaternion lagRot = x44c_hudLagShakeRot * x31c_hudLag; zeus::CVector3f lagOff = x41c_decoShakeTranslate * g_tweakGui->GetHudLagOffsetScale(); lagOff.z() += bobTranslation.z(); if (x2a0_helmetIntf) { x2a0_helmetIntf->SetHudLagRotation(lagRot); x2a0_helmetIntf->SetHudLagOffset(lagOff); } if (x29c_decoIntf) { x29c_decoIntf->SetReticuleTransform(x32c_invHudLag); x29c_decoIntf->SetHudRotation(lagRot); x29c_decoIntf->SetHudOffset(lagOff); } x274_loadedFrmeBaseHud->GetFrameCamera()->SetO2WTransform( BuildFinalCameraTransform(lagRot, x304_basewidgetIdlePos + lagOff, x310_cameraPos)); x2f8_fpCamDir = fpCamDir; } } bool CSamusHud::IsCachedLightInAreaLights(const SCachedHudLight& light, const CActorLights& areaLights) const { for (const CLight& l : areaLights.GetAreaLights()) { if (l.GetColor() != light.xc_color || l.GetPosition() != light.x0_pos) continue; return true; } return false; } bool CSamusHud::IsAreaLightInCachedLights(const CLight& light) const { for (const SCachedHudLight& l : x340_hudLights) { if (l.x1c_fader == 0.f) continue; if (l.xc_color != light.GetColor() || l.x0_pos != light.GetPosition()) continue; return true; } return false; } int CSamusHud::FindEmptyHudLightSlot(const CLight& light) const { for (int i = 0; i < 3; ++i) if (x340_hudLights[i].x1c_fader == 0.f) return i; return -1; } zeus::CColor CSamusHud::GetVisorHudLightColor(const zeus::CColor& color, const CStateManager& mgr) const { zeus::CColor ret = color; const CPlayerState& playerState = *mgr.GetPlayerState(); float t = playerState.GetVisorTransitionFactor(); switch (playerState.GetCurrentVisor()) { case CPlayerState::EPlayerVisor::Scan: ret *= zeus::CColor::lerp(zeus::CColor::skWhite, g_tweakGuiColors->GetScanVisorHudLightMultiply(), t); break; case CPlayerState::EPlayerVisor::Thermal: ret *= g_tweakGuiColors->GetThermalVisorHudLightMultiply(); break; case CPlayerState::EPlayerVisor::XRay: ret = zeus::CColor(zeus::CColor(0.3f, 0.6f, 0.1f).rgbDot(ret)); break; default: break; } return ret; } void CSamusHud::UpdateHudDynamicLights(float dt, const CStateManager& mgr) { if (TCastToConstPtr fpCam = mgr.GetCameraManager()->GetCurrentCamera(mgr)) { zeus::CVector3f lookDir = fpCam->GetTransform().basis[1]; zeus::CAABox camAABB(fpCam->GetTranslation() - 0.125f, fpCam->GetTranslation() + 0.125f); TAreaId playerArea = mgr.GetPlayer().GetAreaIdAlways(); if (playerArea == kInvalidAreaId) return; x33c_lights->BuildAreaLightList(mgr, *mgr.GetWorld()->GetAreaAlways(playerArea), camAABB); for (SCachedHudLight& light : x340_hudLights) if (light.x1c_fader > 0.f && ((light.x0_pos - fpCam->GetTranslation()).normalized().dot(lookDir) <= 0.15707964f || !IsCachedLightInAreaLights(light, *x33c_lights))) light.x1c_fader *= -1.f; int negCount = 0; for (SCachedHudLight& light : x340_hudLights) if (light.x1c_fader <= 0.f) ++negCount; --negCount; for (const CLight& light : x33c_lights->GetAreaLights()) { if (negCount < 1) break; if (IsAreaLightInCachedLights(light)) continue; if ((light.GetPosition() - fpCam->GetTranslation()).normalized().dot(lookDir) > 0.15707964f) { int slot = FindEmptyHudLightSlot(light); if (slot == -1) continue; --negCount; SCachedHudLight& cachedLight = x340_hudLights[slot]; cachedLight.x0_pos = light.GetPosition(); cachedLight.xc_color = light.GetColor(); cachedLight.x10_distC = light.GetAttenuationConstant(); cachedLight.x14_distL = light.GetAttenuationLinear(); cachedLight.x18_distQ = light.GetAttenuationQuadratic(); cachedLight.x1c_fader = 0.001f; } } float dt2 = 2.f * dt; for (SCachedHudLight& light : x340_hudLights) { if (light.x1c_fader < 0.f) light.x1c_fader = std::min(0.f, light.x1c_fader + dt2); else if (light.x1c_fader < 1.f && light.x1c_fader != 0.f) light.x1c_fader = std::min(light.x1c_fader + dt2, 1.f); } CPlayerState& playerState = *mgr.GetPlayerState(); CPlayerState::EPlayerVisor visor = playerState.GetCurrentVisor(); float visorT = playerState.GetVisorTransitionFactor(); zeus::CColor lightAdd = zeus::CColor::lerp(g_tweakGui->GetVisorHudLightAdd(0), g_tweakGui->GetVisorHudLightAdd(int(visor)), visorT); zeus::CColor lightMul = zeus::CColor::lerp(g_tweakGui->GetVisorHudLightMultiply(0), g_tweakGui->GetVisorHudLightMultiply(int(visor)), visorT); auto lightIt = x5d8_guiLights.begin(); float maxIntensity = 0.f; int maxIntensityIdx = 0; for (int i = 0; i < 3; ++i) { SCachedHudLight& light = x340_hudLights[i]; CGuiLight* lightWidget = *lightIt++; zeus::CVector3f lightToCam = fpCam->GetTranslation() - light.x0_pos; zeus::CVector3f lightNormal = fpCam->GetTransform().buildMatrix3f() * lightToCam.normalized(); float dist = std::max(lightToCam.magnitude(), FLT_EPSILON); float falloffMul = 1.f / (dist * dist * light.x18_distQ * g_tweakGui->GetHudLightAttMulQuadratic() + dist * light.x14_distL * g_tweakGui->GetHudLightAttMulLinear() + light.x10_distC * g_tweakGui->GetHudLightAttMulConstant()); falloffMul = std::min(falloffMul, 1.f); lightWidget->SetO2WTransform(zeus::lookAt(zeus::CVector3f::skZero, lightNormal)); float fadedFalloff = falloffMul * std::fabs(light.x1c_fader); zeus::CColor lightColor = GetVisorHudLightColor(light.xc_color * zeus::CColor(fadedFalloff), mgr); lightWidget->SetColor(lightColor); lightAdd += lightColor * lightMul; float greyscale = fadedFalloff * zeus::CVector3f::skForward.dot(-lightNormal) * lightAdd.rgbDot(zeus::CColor(0.3f, 0.6f, 0.1f)); if (greyscale > maxIntensity) { maxIntensity = greyscale; maxIntensityIdx = i; } } CLight brightestGameLight = CLight::BuildPoint(zeus::CVector3f::skZero, zeus::CColor::skBlack); for (CEntity* ent : mgr.GetLightObjectList()) { if (!ent || !ent->GetActive()) continue; CGameLight& gameLight = static_cast(*ent); if (TCastToConstPtr(mgr.GetObjectById(gameLight.GetParentId()))) continue; CLight thisLight = gameLight.GetLight(); if (thisLight.GetIntensity() > brightestGameLight.GetIntensity()) { zeus::CSphere sphere(thisLight.GetPosition(), thisLight.GetRadius()); if (camAABB.intersects(sphere)) brightestGameLight = thisLight; } } if (brightestGameLight.GetIntensity() > FLT_EPSILON) { zeus::CVector3f lightToCam = fpCam->GetTranslation() - brightestGameLight.GetPosition(); float dist = std::max(lightToCam.magnitude(), FLT_EPSILON); float falloffMul = 1.f / (dist * dist * brightestGameLight.GetAttenuationQuadratic() * g_tweakGui->GetHudLightAttMulQuadratic() + dist * brightestGameLight.GetAttenuationLinear() * g_tweakGui->GetHudLightAttMulLinear() + brightestGameLight.GetAttenuationConstant() * g_tweakGui->GetHudLightAttMulConstant()); falloffMul = std::min(falloffMul, 1.f); zeus::CColor falloffColor = brightestGameLight.GetColor() * zeus::CColor(falloffMul); falloffColor = GetVisorHudLightColor(falloffColor, mgr); if (brightestGameLight.GetType() == ELightType::Spot) { float quarterCicleFactor = zeus::clamp( 0.f, std::asin(std::max(0.f, fpCam->GetTransform().basis[1].dot(brightestGameLight.GetDirection()))) * (M_PIF / 2.f), 1.f); falloffColor *= zeus::CColor(quarterCicleFactor); } lightAdd += falloffColor; } const CGuiLight& brightestLight = *x5d8_guiLights[maxIntensityIdx]; lightAdd += x33c_lights->GetAmbientColor() * zeus::CColor(0.25f, 1.f); zeus::CVector3f revDir = -brightestLight.GetWorldTransform().basis[1]; float foreDot = revDir.dot(zeus::CVector3f::skForward); x5d8_guiLights[3]->SetO2WTransform( zeus::lookAt(zeus::CVector3f::skZero, zeus::CVector3f::skForward * 2.f * foreDot - revDir)); x5d8_guiLights[3]->SetColor(g_tweakGui->GetHudReflectivityLightColor() * brightestLight.GetIntermediateColor()); x5d8_guiLights[3]->SetAmbientLightColor(lightAdd); } } void CSamusHud::UpdateHudDamage(float dt, const CStateManager& mgr, DataSpec::ITweakGui::EHelmetVisMode helmetVis) { CPlayer& player = mgr.GetPlayer(); if (player.WasDamaged() && mgr.GetGameState() == CStateManager::EGameState::Running) x3e8_damageTIme += dt; else x3e8_damageTIme = 0.f; float pulseDur = g_tweakGui->GetHudDamagePulseDuration(); float pulseTime = std::fabs(std::fmod(x3e8_damageTIme, pulseDur)); if (pulseTime < 0.5f * pulseDur) x3ec_damageLightPulser = pulseTime / (0.5f * pulseDur); else x3ec_damageLightPulser = (pulseDur - pulseTime) / (0.5f * pulseDur); x3ec_damageLightPulser = zeus::clamp( 0.f, g_tweakGui->GetHudDamageColorGain() * x3ec_damageLightPulser * std::min(0.5f, player.GetDamageAmount()), 1.f); zeus::CColor damageAmbColor = g_tweakGuiColors->GetHudFrameColor(); damageAmbColor *= damageAmbColor.a(); damageAmbColor += zeus::CColor(x3ec_damageLightPulser); damageAmbColor.a() = 1.f; if (x3d4_damageLight) x3d4_damageLight->SetAmbientLightColor(damageAmbColor); if (x3f4_damageFilterAmt > 0.f) { x3f4_damageFilterAmt = std::max(0.f, x3f4_damageFilterAmt - dt); if (x3f4_damageFilterAmt == 0.f) { CSfxManager::RemoveEmitter(x3a4_damageSfx); x3a4_damageSfx.reset(); } } float tmp = x3f0_damageFilterAmtInit * g_tweakGui->GetHudDamagePeakFactor(); float colorGain; if (x3f4_damageFilterAmt > tmp) colorGain = (x3f0_damageFilterAmtInit - x3f4_damageFilterAmt) / (x3f0_damageFilterAmtInit - tmp); else colorGain = x3f4_damageFilterAmt / tmp; colorGain = zeus::clamp(0.f, colorGain * x3f8_damageFilterAmtGain, 1.f); zeus::CColor color0 = g_tweakGuiColors->GetDamageAmbientColor(); color0.a() *= colorGain; zeus::CColor color1 = g_tweakGuiColors->GetDamageAmbientPulseColor(); color1.a() *= x3ec_damageLightPulser; zeus::CColor color2 = color0 + color1; if (color2.a()) { if (player.GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Unmorphed) color2.a() *= 0.75f; x3a8_camFilter.SetFilter(EFilterType::Add, EFilterShape::Fullscreen, 0.f, color2, -1); } else { x3a8_camFilter.DisableFilter(0.f); } if (x3a4_damageSfx) CSfxManager::UpdateEmitter(x3a4_damageSfx, player.GetTranslation(), player.GetTransform().basis[1], 1.f); if (x400_hudDamagePracticals > 0.f) { x400_hudDamagePracticals = std::max(0.f, x400_hudDamagePracticals - dt); float practicals = x400_hudDamagePracticals / x3fc_hudDamagePracticalsInit; if (x28c_energyIntf) x28c_energyIntf->SetFlashMagnitude(practicals); practicals = std::min(practicals * x404_hudDamagePracticalsGain, 1.f); x2a0_helmetIntf->AddHelmetLightValue(practicals); if (x29c_decoIntf) x29c_decoIntf->SetFrameColorValue(practicals); if (practicals > 0.f) { x3d4_damageLight->SetColor(g_tweakGuiColors->GetHudDamageLightColor() * zeus::CColor(practicals)); x3d4_damageLight->SetIsVisible(true); } else { x3d4_damageLight->SetIsVisible(false); } } bool transformUpdate = false; if (x414_decoShakeTranslateAmt > 0.f) { x418_decoShakeTranslateAmtVel -= g_tweakGui->GetDecoDamageShakeDeceleration() * 60.f * dt; x414_decoShakeTranslateAmt = std::max(0.f, x414_decoShakeTranslateAmt + x418_decoShakeTranslateAmtVel); transformUpdate = true; } if (x460_decoShakeAmt > 0.f) { x460_decoShakeAmt = std::max(0.f, x460_decoShakeAmt - dt); x44c_hudLagShakeRot = zeus::CQuaternion::skNoRotation; float rotMul = std::min(g_tweakGui->GetMaxDecoDamageShakeRotate(), x460_decoShakeAmt / x45c_decoShakeAmtInit * x464_decoShakeAmtGain); float rotAng = rotMul * (2.f * M_PIF / 10.f); x44c_hudLagShakeRot.rotateX(rand() / float(RAND_MAX) * rotAng); x44c_hudLagShakeRot.rotateZ(rand() / float(RAND_MAX) * rotAng); zeus::CVector3f vecs[] = {zeus::CVector3f::skRight, zeus::CVector3f::skForward, zeus::CVector3f::skUp}; for (int i = 0; i < 4; ++i) { int sel = int(rand() / float(RAND_MAX) * 9.f); vecs[sel & 0x3][(sel / 3) & 0x3] += (rand() / float(RAND_MAX) - dt) * rotMul; } x428_decoShakeRotate = zeus::CMatrix3f(vecs[0], vecs[1], vecs[2]).transposed(); transformUpdate = true; } if (transformUpdate) { x41c_decoShakeTranslate = x408_damagerToPlayerNorm * std::min(g_tweakGui->GetMaxDecoDamageShakeTranslate(), x414_decoShakeTranslateAmt); if (x29c_decoIntf) x29c_decoIntf->SetDamageTransform(x428_decoShakeRotate, x41c_decoShakeTranslate * g_tweakGui->GetHudDecoShakeTranslateGain()); } } void CSamusHud::UpdateStaticSfx(CSfxHandle& handle, float& cycleTimer, u16 sfxId, float dt, float oldStaticInterp, float staticThreshold) { if ((oldStaticInterp > staticThreshold && x510_staticInterp <= staticThreshold) || (oldStaticInterp <= staticThreshold && x510_staticInterp > staticThreshold)) { cycleTimer = 0.f; } else { if (cycleTimer < 0.1f) cycleTimer = std::min(cycleTimer + dt, 0.1f); if (cycleTimer == 0.1f) { if (x510_staticInterp > staticThreshold) { if (!handle) handle = CSfxManager::SfxStart(sfxId, 1.f, 0.f, false, 0x7f, true, kInvalidAreaId); } else { CSfxManager::SfxStop(handle); handle.reset(); } } } } void CSamusHud::UpdateStaticInterference(float dt, const CStateManager& mgr) { float intf = mgr.GetPlayerState()->GetStaticInterference().GetTotalInterference(); float oldStaticInterp = x510_staticInterp; if (x510_staticInterp < intf) x510_staticInterp = std::min(x510_staticInterp + dt, intf); else x510_staticInterp = std::max(intf, x510_staticInterp - dt); UpdateStaticSfx(x508_staticSfxHi, x514_staticCycleTimerHi, SFXui_static_hi, dt, oldStaticInterp, 0.1f); UpdateStaticSfx(x50c_staticSfxLo, x518_staticCycleTimerLo, SFXui_static_lo, dt, oldStaticInterp, 0.5f); if (x510_staticInterp > 0.f) { zeus::CColor color = zeus::CColor::skWhite; color.a() = x510_staticInterp; x51c_camFilter2.SetFilter(EFilterType::Blend, EFilterShape::RandomStatic, 0.f, color, -1); } else { x51c_camFilter2.DisableFilter(0.f); } } int CSamusHud::GetRelativeDirection(const zeus::CVector3f& position, const CStateManager& mgr) { TCastToConstPtr fpCam = mgr.GetCameraManager()->GetCurrentCamera(mgr); if (!fpCam) return 0; zeus::CVector3f camToPosLocal = fpCam->GetTransform().transposeRotate(position - fpCam->GetTranslation()); if (camToPosLocal == position) return 0; float y = std::cos(2.f * M_PIF * 0.0027777778f * 0.5f * fpCam->GetFov()); float x = std::cos(2.f * M_PIF * 0.0027777778f * 0.5f * fpCam->GetFov() * fpCam->GetAspectRatio()); zeus::CVector2f camToPosXY = zeus::CVector2f(camToPosLocal.x(), camToPosLocal.y()).normalized(); zeus::CVector2f camToPosYZ = zeus::CVector2f(camToPosLocal.y(), camToPosLocal.z()).normalized(); if (camToPosXY.dot(zeus::CVector2f(0.f, 1.f)) > x && camToPosYZ.dot(zeus::CVector2f(1.f, 0.f)) > y) return 0; if (camToPosXY.dot(zeus::CVector2f(0.f, -1.f)) > x && camToPosYZ.dot(zeus::CVector2f(-1.f, 0.f)) > y) return 1; zeus::CVector3f camToPosNorm = camToPosLocal.normalized(); zeus::CQuaternion quat; quat.rotateY(2.f * M_PIF / 8.f); zeus::CVector3f vec = zeus::CVector3f::skUp; float maxDot = -1.f; int ret = -1; for (int i = 0; i < 8; ++i) { float dot = camToPosNorm.dot(vec); if (dot > maxDot) { maxDot = dot; ret = i + 2; } vec = quat.transform(vec); } return ret; } void CSamusHud::ShowDamage(const zeus::CVector3f& position, float dam, float prevDam, const CStateManager& mgr) { CPlayer& player = mgr.GetPlayer(); int dir = GetRelativeDirection(position, mgr); TCastToConstPtr fpCam = mgr.GetCameraManager()->GetCurrentCamera(mgr); x404_hudDamagePracticalsGain = g_tweakGui->GetHudDamagePracticalsGainLinear() * dam + g_tweakGui->GetHudDamagePracticalsGainConstant(); x3fc_hudDamagePracticalsInit = std::max(FLT_EPSILON, g_tweakGui->GetHudDamagePracticalsInitLinear() * dam + g_tweakGui->GetHudDamagePracticalsInitConstant()); x400_hudDamagePracticals = x3fc_hudDamagePracticalsInit; if (x3d4_damageLight) x3d4_damageLight->SetLocalTransform(x3d8_lightTransforms[dir]); x3f8_damageFilterAmtGain = g_tweakGui->GetHudDamageFilterGainLinear() * dam + g_tweakGui->GetHudDamageFilterGainConstant(); x3f0_damageFilterAmtInit = g_tweakGui->GetHudDamageFilterInitLinear() * dam + g_tweakGui->GetHudDamageFilterInitConstant(); x3f4_damageFilterAmt = x3f0_damageFilterAmtInit; if (!x3a4_damageSfx) { x3a4_damageSfx = CSfxManager::AddEmitter(SFXui_damage_lp, player.GetTranslation(), player.GetTransform().basis[1], 0.f, false, true, 0xff, kInvalidAreaId); } if (fpCam) { x418_decoShakeTranslateAmtVel = g_tweakGui->GetHudDecoShakeTranslateVelLinear() * prevDam + g_tweakGui->GetHudDecoShakeTranslateVelConstant(); x414_decoShakeTranslateAmt = x418_decoShakeTranslateAmtVel; x408_damagerToPlayerNorm = -(fpCam->GetTransform().inverse() * position).normalized(); x464_decoShakeAmtGain = g_tweakGui->GetDecoShakeGainLinear() * prevDam + g_tweakGui->GetDecoShakeGainConstant(); x45c_decoShakeAmtInit = g_tweakGui->GetDecoShakeInitLinear() * prevDam + g_tweakGui->GetDecoShakeInitConstant(); x460_decoShakeAmt = x45c_decoShakeAmtInit; } } void CSamusHud::EnterFirstPerson(const CStateManager& mgr) { CSfxManager::SfxVolume(x508_staticSfxHi, 1.f); CSfxManager::SfxVolume(x50c_staticSfxLo, 1.f); } void CSamusHud::LeaveFirstPerson(const CStateManager& mgr) { CSfxManager::SfxVolume(x508_staticSfxHi, 0.f); CSfxManager::SfxVolume(x50c_staticSfxLo, 0.f); } EHudState CSamusHud::GetDesiredHudState(const CStateManager& mgr) { if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed || mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphing || mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphing) return EHudState::Ball; switch (mgr.GetPlayerState()->GetTransitioningVisor()) { case CPlayerState::EPlayerVisor::Combat: return EHudState::Combat; case CPlayerState::EPlayerVisor::XRay: return EHudState::XRay; case CPlayerState::EPlayerVisor::Scan: return EHudState::Scan; case CPlayerState::EPlayerVisor::Thermal: return EHudState::Thermal; default: return EHudState::None; } } void CSamusHud::Update(float dt, const CStateManager& mgr, CInGameGuiManager::EHelmetVisMode helmetVis, bool hudVis, bool targetingManager) { CPlayer& player = mgr.GetPlayer(); UpdateStateTransition(dt, mgr); bool firstPerson = player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed && !mgr.GetCameraManager()->IsInCinematicCamera(); if (firstPerson != x2e0_26_latestFirstPerson) { if (firstPerson) EnterFirstPerson(mgr); else LeaveFirstPerson(mgr); x2e0_26_latestFirstPerson = firstPerson; } float morphT = 0.f; switch (player.GetMorphballTransitionState()) { case CPlayer::EPlayerMorphBallState::Morphed: morphT = 1.f; break; case CPlayer::EPlayerMorphBallState::Morphing: morphT = player.GetMorphFactor(); break; case CPlayer::EPlayerMorphBallState::Unmorphing: morphT = 1.f - player.GetMorphFactor(); break; default: break; } float aspect = g_Viewport.x8_width / float(g_Viewport.xc_height); float scaleMul = 1.f - zeus::clamp(0.f, (aspect - 1.33f) / (1.77f - 1.33f), 1.f); x500_viewportScale.y() = 1.f - scaleMul * morphT * g_tweakGui->GetBallViewportYReduction() * 1.2f; if (x2b0_ballIntf) x2b0_ballIntf->SetBallModeFactor(morphT); bool helmetVisible = false; bool glowVisible = false; bool decoVisible = false; if (player.GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Morphed) { switch (helmetVis) { case CInGameGuiManager::EHelmetVisMode::HelmetOnly: helmetVisible = true; break; case CInGameGuiManager::EHelmetVisMode::GlowHelmetDeco: glowVisible = true; case CInGameGuiManager::EHelmetVisMode::HelmetDeco: helmetVisible = true; case CInGameGuiManager::EHelmetVisMode::Deco: decoVisible = true; default: break; } } if (x29c_decoIntf) x29c_decoIntf->SetIsVisibleDebug(decoVisible); if (x2a0_helmetIntf) x2a0_helmetIntf->SetIsVisibleDebug(helmetVisible, glowVisible); x590_base_Model_AutoMapper->SetIsVisible(false); UpdateEnergyLow(dt, mgr); for (int i = 0; i < 15; ++i) { x7ac_[i].x0_ = 0; x7ac_[i].x4_ = 0; } if (x2ac_radarIntf) x2ac_radarIntf->Update(dt, mgr); UpdateHudLag(dt, mgr); UpdateHudDynamicLights(dt, mgr); if (targetingManager) x8_targetingMgr.Update(dt, mgr); UpdateHudDamage(dt, mgr, helmetVis); UpdateStaticInterference(dt, mgr); if (helmetVis != DataSpec::ITweakGui::EHelmetVisMode::ReducedUpdate) { if (x2bc_nextState != EHudState::None) { UpdateEnergy(dt, mgr, false); UpdateFreeLook(dt, mgr); } if (x2bc_nextState == EHudState::Ball) { UpdateBallMode(mgr, false); } else if (x2bc_nextState >= EHudState::Combat && x2bc_nextState <= EHudState::Scan) { UpdateThreatAssessment(dt, mgr); UpdateMissile(dt, mgr, false); UpdateVideoBands(dt, mgr); } UpdateVisorAndBeamMenus(dt, mgr); if (player.WasDamaged() && mgr.GetGameState() == CStateManager::EGameState::Running) ShowDamage(player.GetDamageLocationWR(), player.GetDamageAmount(), player.GetPrevDamageAmount(), mgr); } float oldAPulse = x584_abuttonPulse; if (!x554_hudMemoIdx) { x584_abuttonPulse += 2.f * dt; if (x584_abuttonPulse > 1.f) x584_abuttonPulse -= 2.f; } zeus::CColor abuttonColor = zeus::CColor::skWhite; abuttonColor.a() = std::fabs(x584_abuttonPulse); x5a0_base_model_abutton->SetColor(abuttonColor); if (!mgr.GetCameraManager()->IsInCinematicCamera() && oldAPulse < 0.f && x584_abuttonPulse >= 0.f && x598_base_basewidget_message->GetIsVisible() && (x558_messageTextTime == 0.f || x558_messageTextTime >= 1.f)) { CSfxManager::SfxStart(SFXui_hud_memo_a_pulse, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); } float allTextAlpha; if (x29c_decoIntf) allTextAlpha = x29c_decoIntf->GetHudTextAlpha(); else allTextAlpha = 1.f; float messageTextAlpha = 1.f; if (x558_messageTextTime > 0.f) messageTextAlpha = std::min(x558_messageTextTime, 1.f); else if (!x59c_base_textpane_message->GetIsVisible() && !x598_base_basewidget_message->GetIsVisible()) messageTextAlpha = 0.f; if (x2b4_bossEnergyIntf) x2b4_bossEnergyIntf->SetAlpha(1.f - messageTextAlpha); if (x550_hudMemoString && x550_hudMemoString.IsLoaded()) { SetMessage(x550_hudMemoString->GetString(x554_hudMemoIdx), x548_hudMemoParms); x550_hudMemoString = TLockedToken(); } if (x558_messageTextTime > 0.f) { x558_messageTextTime = std::max(0.f, x558_messageTextTime - dt); if (x558_messageTextTime == 0.f) { x59c_base_textpane_message->TextSupport().SetTypeWriteEffectOptions(false, 0.f, 1.f); x598_base_basewidget_message->SetVisibility(false, ETraversalMode::Children); } } CGuiWidget* messageWidget; if (x598_base_basewidget_message->GetIsVisible()) messageWidget = x598_base_basewidget_message; else messageWidget = x59c_base_textpane_message; zeus::CColor messageColor = zeus::CColor::skWhite; float textScale = 1.f; messageColor.a() = std::min(allTextAlpha, messageTextAlpha); messageWidget->SetColor(messageColor); if (messageWidget == x598_base_basewidget_message) { if (x558_messageTextTime > 0.f) x560_messageTextScale = std::min(x558_messageTextTime, 1.f); else x560_messageTextScale = std::min(x560_messageTextScale + dt, 1.f); float textScaleT = std::max(0.f, (x560_messageTextScale - 0.75f) / 0.25f); if (textScaleT != 1.f) { if (textScaleT < 0.7f) textScale = textScaleT / 0.7f; else if (textScaleT < 0.85f) textScale = 0.1f * (1.f - (textScaleT - 0.7f) / 0.15f) + 0.9f; else textScale = 0.1f * ((textScaleT - 0.7f) - 0.15f) / 0.3f + 0.9f; } x598_base_basewidget_message->SetLocalTransform(x598_base_basewidget_message->GetTransform() * zeus::CTransform::Scale(textScale, 1.f, 1.f)); } float nextSfxChars = x55c_lastSfxChars + g_tweakGui->GetWorldTransManagerCharsPerSfx(); if (x59c_base_textpane_message->TextSupport().GetNumCharsPrinted() >= nextSfxChars) { x55c_lastSfxChars = nextSfxChars; if (!x598_base_basewidget_message->GetIsVisible() || textScale == 1.f) CSfxManager::SfxStart(SFXui_hud_memo_type, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); } if (mgr.GetEscapeSequenceTimer() > 0.f) { int minutes = mgr.GetEscapeSequenceTimer() / 60.f; int seconds = std::fmod(mgr.GetEscapeSequenceTimer(), 60.f); int hundredths = std::fmod(mgr.GetEscapeSequenceTimer() * 100.f, 100.f); std::string timeStr = hecl::Format("%02d:%02d:%02d", int(minutes), int(seconds), int(hundredths)); x594_base_textpane_counter->TextSupport().SetText(timeStr); x594_base_textpane_counter->SetIsVisible(true); zeus::CColor counterColor = zeus::CColor::skWhite; counterColor.a() = zeus::clamp(0.f, std::min(1.f - std::min(x558_messageTextTime, 1.f), allTextAlpha), 1.f); x594_base_textpane_counter->SetColor(counterColor); } else { x594_base_textpane_counter->SetIsVisible(false); } x274_loadedFrmeBaseHud->Update(dt); if (x288_loadedSelectedHud) x288_loadedSelectedHud->Update(dt); if (x2b4_bossEnergyIntf) x2b4_bossEnergyIntf->Update(dt); if (x28c_energyIntf) x28c_energyIntf->Update(dt, x580_energyLowPulse); if (x290_threatIntf) x290_threatIntf->Update(dt); if (x294_missileIntf) x294_missileIntf->Update(dt, mgr); if (x298_freeLookIntf) x298_freeLookIntf->Update(dt); if (x2a0_helmetIntf) x2a0_helmetIntf->Update(dt); if (player.GetScanningState() == CPlayer::EPlayerScanState::NotScanning) x2f0_visorBeamMenuAlpha = std::min(x2f0_visorBeamMenuAlpha + 2.f * dt, 1.f); else x2f0_visorBeamMenuAlpha = std::max(0.f, x2f0_visorBeamMenuAlpha - 2.f * dt); CPlayerState::EPlayerVisor curVisor = mgr.GetPlayerState()->GetCurrentVisor(); CPlayerState::EPlayerVisor transVisor = mgr.GetPlayerState()->GetTransitioningVisor(); float transFactor = 0.f; if (curVisor != CPlayerState::EPlayerVisor::Scan) { if (transVisor == CPlayerState::EPlayerVisor::Scan) transFactor = mgr.GetPlayerState()->GetVisorTransitionFactor(); else transFactor = 1.f; } if (x2a4_visorMenu) { float hudAlpha; if (g_GameState->GameOptions().GetSwapBeamControls()) hudAlpha = transFactor; else hudAlpha = x2f0_visorBeamMenuAlpha; x2a4_visorMenu->UpdateHudAlpha(hudAlpha); x2a4_visorMenu->Update(dt, false); } if (x2a8_beamMenu) { float hudAlpha; if (g_GameState->GameOptions().GetSwapBeamControls()) hudAlpha = x2f0_visorBeamMenuAlpha; else hudAlpha = transFactor; x2a8_beamMenu->UpdateHudAlpha(hudAlpha); x2a8_beamMenu->Update(dt, false); } UpdateCameraDebugSettings(); if (x29c_decoIntf) x29c_decoIntf->Update(dt, mgr); } void CSamusHud::DrawAttachedEnemyEffect(const CStateManager& mgr) const { float drainTime = mgr.GetPlayer().GetEnergyDrain().GetEnergyDrainTime(); if (drainTime <= 0.f) return; float modPeriod = g_tweakGui->GetEnergyDrainModPeriod(); float alpha; if (g_tweakGui->GetEnergyDrainSinusoidalPulse()) { alpha = (std::sin(-0.25f * modPeriod + 2.f * M_PIF * drainTime / modPeriod) + 1.f) * 0.5f; } else { float halfModPeriod = 0.5f * modPeriod; float tmp = std::fabs(std::fmod(drainTime, modPeriod)); if (tmp < halfModPeriod) alpha = tmp / halfModPeriod; else alpha = (modPeriod - tmp) / halfModPeriod; } zeus::CColor filterColor = g_tweakGuiColors->GetEnergyDrainFilterColor(); filterColor.a() *= alpha; const_cast(m_energyDrainFilter).draw(filterColor); } void CSamusHud::Draw(const CStateManager& mgr, float alpha, CInGameGuiManager::EHelmetVisMode helmetVis, bool hudVis, bool targetingManager) const { if (x2bc_nextState == EHudState::None) return; if (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Unmorphed) { DrawAttachedEnemyEffect(mgr); x51c_camFilter2.Draw(); if (targetingManager) x8_targetingMgr.Draw(mgr, false); } if (helmetVis != CInGameGuiManager::EHelmetVisMode::ReducedUpdate && helmetVis < CInGameGuiManager::EHelmetVisMode::HelmetOnly) { if (alpha < 1.f) const_cast(m_cookieCutterStatic).draw(zeus::CColor::skWhite, 1.f - alpha); if (x288_loadedSelectedHud) { if (mgr.GetPlayer().GetDeathTime() > 0.f) { if (mgr.GetPlayer().GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Unmorphed) { CGuiWidgetDrawParms parms(x2c8_transT * zeus::clamp(0.f, 1.f - mgr.GetPlayer().GetDeathTime() / 6.f, 1.f), zeus::CVector3f::skZero); x288_loadedSelectedHud->Draw(parms); } else { CGuiWidgetDrawParms parms(x2c8_transT, zeus::CVector3f::skZero); x288_loadedSelectedHud->Draw(parms); } } else { CGuiWidgetDrawParms parms(x2c8_transT, zeus::CVector3f::skZero); x288_loadedSelectedHud->Draw(parms); } } if (x274_loadedFrmeBaseHud) x274_loadedFrmeBaseHud->Draw(CGuiWidgetDrawParms::Default); } if (x29c_decoIntf && !x2cc_preLoadCountdown) x29c_decoIntf->Draw(); if (x2bc_nextState >= EHudState::Combat && x2bc_nextState <= EHudState::Scan) { if (hudVis && helmetVis != CInGameGuiManager::EHelmetVisMode::ReducedUpdate && helmetVis < CInGameGuiManager::EHelmetVisMode::HelmetOnly) { float t; if (mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::Combat) t = mgr.GetPlayerState()->GetVisorTransitionFactor(); else t = 0.f; x2ac_radarIntf->Draw(mgr, t * alpha); } // Depth read/write enable } } void CSamusHud::DrawHelmet(const CStateManager& mgr, float camYOff) const { if (!x264_loadedFrmeHelmet || mgr.GetPlayer().GetMorphballTransitionState() != CPlayer::EPlayerMorphBallState::Unmorphed || x2bc_nextState == EHudState::Ball) return; float t; if (x2c4_activeTransState == ETransitionState::Transitioning && x2b8_curState == EHudState::Ball) t = x2c8_transT; else t = 1.f; x264_loadedFrmeHelmet->Draw(CGuiWidgetDrawParms(t, zeus::CVector3f(0.f, 15.f * camYOff, 0.f))); } void CSamusHud::ProcessControllerInput(const CFinalInput& input) { if (x29c_decoIntf) x29c_decoIntf->ProcessInput(input); } void CSamusHud::UpdateStateTransition(float dt, const CStateManager& mgr) { if (x2cc_preLoadCountdown == 0) { EHudState desiredState = GetDesiredHudState(mgr); if (desiredState != x2c0_setState) { x2c0_setState = desiredState; if (desiredState == EHudState::Ball || x2bc_nextState == EHudState::Ball) x2c8_transT = FLT_EPSILON; x2c4_activeTransState = ETransitionState::Countdown; } } switch (x2c4_activeTransState) { case ETransitionState::Countdown: if (x2cc_preLoadCountdown == 0) { x2c8_transT = std::max(x2c8_transT - 5.f * dt, 0.f); if (x2c8_transT == 0.f) { x2cc_preLoadCountdown = 2; x288_loadedSelectedHud = nullptr; } } else { x2cc_preLoadCountdown -= 1; if (x2cc_preLoadCountdown == 0) { UninitializeFrameGlueMutable(); x278_selectedHud = TLockedToken(); switch (x2c0_setState) { case EHudState::Thermal: x278_selectedHud = g_SimplePool->GetObj("FRME_ThermalHud"); break; case EHudState::Combat: x278_selectedHud = g_SimplePool->GetObj("FRME_CombatHud"); break; case EHudState::Scan: x278_selectedHud = g_SimplePool->GetObj("FRME_ScanHud"); break; case EHudState::XRay: x278_selectedHud = g_SimplePool->GetObj("FRME_XRayHudNew"); break; case EHudState::Ball: x278_selectedHud = g_SimplePool->GetObj("FRME_BallHud"); break; default: break; } x2c4_activeTransState = ETransitionState::Loading; } } if (x2c4_activeTransState != ETransitionState::Loading) return; case ETransitionState::Loading: if (x278_selectedHud) { if (!x278_selectedHud.IsLoaded() || !x278_selectedHud->GetIsFinishedLoading()) return; x288_loadedSelectedHud = x278_selectedHud.GetObj(); x288_loadedSelectedHud->SetMaxAspect(1.78f); x2b8_curState = x2bc_nextState; x2bc_nextState = x2c0_setState; InitializeFrameGlueMutable(mgr); x2c4_activeTransState = ETransitionState::Transitioning; UpdateCameraDebugSettings(); } else { x2b8_curState = x2bc_nextState; x2bc_nextState = x2c0_setState; x2c4_activeTransState = ETransitionState::NotTransitioning; } break; case ETransitionState::Transitioning: x2c8_transT = std::min(1.f, 5.f * dt + x2c8_transT); if (x2c8_transT == 1.f) x2c4_activeTransState = ETransitionState::NotTransitioning; default: break; } } bool CSamusHud::CheckLoadComplete(CStateManager& stateMgr) { switch (x4_loadPhase) { case ELoadPhase::Zero: if (!x8_targetingMgr.CheckLoadComplete()) return false; x4_loadPhase = ELoadPhase::One; case ELoadPhase::One: UpdateStateTransition(1.f, stateMgr); if (x2bc_nextState != x2c0_setState) return false; x4_loadPhase = ELoadPhase::Two; case ELoadPhase::Two: if (!x264_loadedFrmeHelmet->GetIsFinishedLoading()) return false; if (!x274_loadedFrmeBaseHud->GetIsFinishedLoading()) return false; x4_loadPhase = ELoadPhase::Three; case ELoadPhase::Three: return true; default: break; } return false; } void CSamusHud::OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr) { // Empty } void CSamusHud::RefreshHudOptions() { if (x29c_decoIntf) x29c_decoIntf->UpdateHudAlpha(); if (x2a0_helmetIntf) x2a0_helmetIntf->UpdateHelmetAlpha(); } void CSamusHud::Touch() { if (x264_loadedFrmeHelmet) x264_loadedFrmeHelmet->Touch(); if (x274_loadedFrmeBaseHud) x274_loadedFrmeBaseHud->Touch(); if (x288_loadedSelectedHud) x288_loadedSelectedHud->Touch(); } zeus::CTransform CSamusHud::BuildFinalCameraTransform(const zeus::CQuaternion& rot, const zeus::CVector3f& pos, const zeus::CVector3f& camPos) { zeus::CQuaternion invRot = rot.inverse(); return zeus::CTransform(invRot, invRot.transform(camPos - pos) + pos); } void CSamusHud::SetMessage(std::u16string_view text, const CHUDMemoParms& info) { bool isWidgetVisible = x598_base_basewidget_message->GetIsVisible(); if (!isWidgetVisible || info.IsHintMemo()) { if (info.IsFadeOutOnly()) { x558_messageTextTime = 1.f; if (!info.IsHintMemo() || !isWidgetVisible) return; CSfxManager::SfxStart(SFXui_hide_hint_memo, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); return; } x598_base_basewidget_message->SetColor(zeus::CColor::skWhite); x598_base_basewidget_message->SetVisibility(false, ETraversalMode::Children); CGuiWidget* pane = info.IsHintMemo() ? x598_base_basewidget_message : x59c_base_textpane_message; pane->SetVisibility(true, ETraversalMode::Children); x59c_base_textpane_message->TextSupport().SetTypeWriteEffectOptions(true, 0.1f, 40.f); if (info.IsClearMemoWindow()) { x55c_lastSfxChars = 0.f; x59c_base_textpane_message->TextSupport().SetCurTime(0.f); x59c_base_textpane_message->TextSupport().SetText(text); } else if (x59c_base_textpane_message->TextSupport().GetString().empty()) { x55c_lastSfxChars = 0.f; x59c_base_textpane_message->TextSupport().AddText(text); } else { x59c_base_textpane_message->TextSupport().AddText(std::u16string(u"\n") + text.data()); } x59c_base_textpane_message->SetColor(zeus::CColor::skWhite); x598_base_basewidget_message->SetColor(zeus::CColor::skWhite); x558_messageTextTime = info.GetDisplayTime(); if (info.IsHintMemo()) { if (!isWidgetVisible) { CSfxManager::SfxStart(SFXui_show_hint_memo, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); } } else { x598_base_basewidget_message->SetLocalTransform(x598_base_basewidget_message->GetTransform()); } } } void CSamusHud::InternalDeferHintMemo(CAssetId strg, u32 strgIdx, const CHUDMemoParms& info) { x548_hudMemoParms = info; x550_hudMemoString = g_SimplePool->GetObj(SObjectTag{FOURCC('STRG'), strg}); x554_hudMemoIdx = strgIdx; } } // namespace urde::MP1