#pragma once #include "RetroTypes.hpp" #include "zeus/CVector3f.hpp" #include "World/CDamageInfo.hpp" #include "Particle/CWeaponDescription.hpp" namespace urde { class CPlayer; class CProjectileInfo { TToken x0_weaponDescription; CDamageInfo xc_damageInfo; public: CProjectileInfo(CInputStream&); CProjectileInfo(CAssetId, const CDamageInfo&); zeus::CVector3f PredictInterceptPos(const zeus::CVector3f&, const zeus::CVector3f&, const CPlayer&, bool); CDamageInfo GetDamage() const { return xc_damageInfo; } const TToken& Token() { return x0_weaponDescription; } }; } // namespace urde