#ifndef __URDE_CANIMTREESINGLECHILD_HPP__ #define __URDE_CANIMTREESINGLECHILD_HPP__ #include "CAnimTreeNode.hpp" namespace urde { class CAnimTreeSingleChild : public CAnimTreeNode { std::shared_ptr x14_child; public: CAnimTreeSingleChild(const std::weak_ptr& node, const std::string& name); SAdvancementResults VAdvanceView(const CCharAnimTime& a); CCharAnimTime VGetTimeRemaining() const; bool VHasOffset(const CSegId& seg) const; zeus::CVector3f VGetOffset(const CSegId& seg) const; zeus::CQuaternion VGetRotation(const CSegId& seg) const; u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const; u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const; u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const; u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const; bool VGetBoolPOIState(const char* name) const; s32 VGetInt32POIState(const char* name) const; CParticleData::EParentedMode VGetParticlePOIState(const char* name) const; void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const; void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const; void VSetPhase(float); SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const; void Depth() const; u32 VGetNumChildren() const; }; } #endif // __URDE_CANIMTREESINGLECHILD_HPP__