#include "CHudFreeLookInterface.hpp" namespace urde { CHudFreeLookInterface::CHudFreeLookInterface(CGuiFrame& selHud, EHudType hudType, bool inFreeLook, bool lookControlHeld, bool lockedOnObj) { } void CHudFreeLookInterface::Update(float dt) { } void CHudFreeLookInterface::SetIsVisibleDebug(bool v) { } void CHudFreeLookInterface::SetIsVisibleGame(bool v) { } void CHudFreeLookInterface::SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle) { } CHudFreeLookInterfaceXRay::CHudFreeLookInterfaceXRay(CGuiFrame& selHud, bool inFreeLook, bool lookControlHeld, bool lockedOnObj) { } void CHudFreeLookInterfaceXRay::Update(float dt) { } void CHudFreeLookInterfaceXRay::SetIsVisibleDebug(bool v) { } void CHudFreeLookInterfaceXRay::SetIsVisibleGame(bool v) { } void CHudFreeLookInterfaceXRay::SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle) { } }