#pragma once #include "Runtime/RetroTypes.hpp" #include "Runtime/GuiSys/CHudInterface.hpp" #include namespace urde { class CGuiFrame; class CGuiModel; class CGuiWidget; class IFreeLookInterface { public: virtual ~IFreeLookInterface() = default; virtual void Update(float dt) = 0; virtual void SetIsVisibleDebug(bool v) = 0; virtual void SetIsVisibleGame(bool v) = 0; virtual void SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle) = 0; }; class CHudFreeLookInterface : public IFreeLookInterface { EHudType x4_hudType; zeus::CTransform x8_freeLookLeftXf; zeus::CTransform x38_freeLookRightXf; float x68_freeLookInterp = 0.f; float x6c_lockOnInterp; bool x70_24_inFreeLook : 1; bool x70_25_lookControlHeld : 1; bool x70_26_lockedOnObj : 1; bool x70_27_visibleDebug : 1 = true; bool x70_28_visibleGame : 1 = true; CGuiWidget* x74_basewidget_freelookleft; CGuiModel* x78_model_shieldleft; CGuiModel* x7c_model_freelookleft; CGuiWidget* x80_basewidget_freelookright; CGuiModel* x84_model_shieldright; CGuiModel* x88_model_freelookright; CGuiWidget* x8c_basewidget_outlinesb; void UpdateVisibility(); public: CHudFreeLookInterface(CGuiFrame& selHud, EHudType hudType, bool inFreeLook, bool lookControlHeld, bool lockedOnObj); void Update(float dt) override; void SetIsVisibleDebug(bool v) override; void SetIsVisibleGame(bool v) override; void SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle) override; }; class CHudFreeLookInterfaceXRay : public IFreeLookInterface { zeus::CVector3f x4_freeLookLeftPos; zeus::CVector3f x10_freeLookRightPos; float x1c_freeLookInterp = 0.f; bool x20_inFreeLook; bool x21_lookControlHeld; bool x22_24_visibleDebug : 1 = true; bool x22_25_visibleGame : 1 = true; CGuiWidget* x24_basewidget_freelook; CGuiModel* x28_model_shield; CGuiModel* x2c_model_freelookleft; CGuiModel* x30_model_freelookright; void UpdateVisibility(); public: CHudFreeLookInterfaceXRay(CGuiFrame& selHud, bool inFreeLook, bool lookControlHeld, bool lockedOnObj); void Update(float dt) override; void SetIsVisibleDebug(bool v) override; void SetIsVisibleGame(bool v) override; void SetFreeLookState(bool inFreeLook, bool lookControlHeld, bool lockedOnObj, float vertLookAngle) override; }; } // namespace urde