#ifndef __URDE_CGRAPPLEARM_HPP__ #define __URDE_CGRAPPLEARM_HPP__ #include "RetroTypes.hpp" #include "zeus/CVector3f.hpp" #include "Character/CModelData.hpp" namespace urde { class CGrappleArm { CModelData x0_modelData; zeus::CTransform x220_; public: CGrappleArm(const zeus::CVector3f& vec); void AsyncLoadSuit(CStateManager& mgr); void SetX220(const zeus::CTransform& xf) { x220_ = xf; } }; } #endif // __URDE_CGRAPPLEARM_HPP__