#pragma once #include #include #include "Runtime/CToken.hpp" #include "Runtime/RetroTypes.hpp" #include "Runtime/Graphics/CGraphics.hpp" #include #include #include #include #include namespace urde { class CAreaOctTree; class CLight; class CMetroidModelInstance; class CModel; class CPVSVisSet; class CParticleGen; class CSkinnedModel; struct CAreaRenderOctTree; struct CModelFlags; struct SShader; class IRenderer { public: using TDrawableCallback = void (*)(const void*, const void*, int); using TReflectionCallback = std::function; enum class EDrawableSorting { SortedCallback, UnsortedCallback }; enum class EDebugOption { Zero, One }; enum class EPrimitiveType {}; virtual ~IRenderer() = default; virtual void AddStaticGeometry(const std::vector* geometry, const CAreaRenderOctTree* octTree, int areaIdx, const SShader* shaderSet) = 0; virtual void EnablePVS(const CPVSVisSet& set, u32 areaIdx) = 0; virtual void DisablePVS() = 0; virtual void RemoveStaticGeometry(const std::vector* geometry) = 0; virtual void DrawAreaGeometry(int areaIdx, int mask, int targetMask) = 0; virtual void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask, bool shadowRender = false) = 0; virtual void DrawSortedGeometry(int areaIdx, int mask, int targetMask) = 0; virtual void DrawStaticGeometry(int areaIdx, int mask, int targetMask) = 0; virtual void DrawModelFlat(const CModel& model, const CModelFlags& flags, bool unsortedOnly) = 0; virtual void PostRenderFogs() = 0; virtual void SetModelMatrix(const zeus::CTransform& xf) = 0; virtual void AddParticleGen(const CParticleGen& gen) = 0; virtual void AddParticleGen(const CParticleGen& gen, const zeus::CVector3f& pos, const zeus::CAABox& bounds) = 0; virtual void AddPlaneObject(const void* obj, const zeus::CAABox& aabb, const zeus::CPlane& plane, int type) = 0; virtual void AddDrawable(const void* obj, const zeus::CVector3f& pos, const zeus::CAABox& aabb, int mode, EDrawableSorting sorting) = 0; virtual void SetDrawableCallback(TDrawableCallback cb, const void* ctx) = 0; virtual void SetWorldViewpoint(const zeus::CTransform& xf) = 0; virtual void SetPerspective(float fovy, float width, float height, float znear, float zfar) = 0; virtual void SetPerspective(float fovy, float aspect, float znear, float zfar) = 0; virtual std::pair SetViewportOrtho(bool centered, float znear, float zfar) = 0; virtual void SetClippingPlanes(const zeus::CFrustum& frustum) = 0; virtual void SetViewport(int left, int bottom, int width, int height) = 0; // virtual void SetDepthReadWrite(bool, bool)=0; // virtual void SetBlendMode_AdditiveAlpha()=0; // virtual void SetBlendMode_AlphaBlended()=0; // virtual void SetBlendMode_NoColorWrite()=0; // virtual void SetBlendMode_ColorMultiply()=0; // virtual void SetBlendMode_InvertDst()=0; // virtual void SetBlendMode_InvertSrc()=0; // virtual void SetBlendMode_Replace()=0; // virtual void SetBlendMode_AdditiveDestColor()=0; virtual void SetDebugOption(EDebugOption, int) = 0; virtual void BeginScene() = 0; virtual void EndScene() = 0; // virtual void BeginPrimitive(EPrimitiveType, int)=0; // virtual void BeginLines(int)=0; // virtual void BeginLineStrip(int)=0; // virtual void BeginTriangles(int)=0; // virtual void BeginTriangleStrip(int)=0; // virtual void BeginTriangleFan(int)=0; // virtual void PrimVertex(const zeus::CVector3f&)=0; // virtual void PrimNormal(const zeus::CVector3f&)=0; // virtual void PrimColor(float, float, float, float)=0; // virtual void PrimColor(const zeus::CColor&)=0; // virtual void EndPrimitive()=0; virtual void SetAmbientColor(const zeus::CColor& color) = 0; virtual void DrawString(const char* string, int, int) = 0; virtual u32 GetFPS() = 0; virtual void CacheReflection(TReflectionCallback cb, void* ctx, bool clearAfter) = 0; virtual void DrawSpaceWarp(const zeus::CVector3f& pt, float strength) = 0; virtual void DrawThermalModel(const CModel& model, const zeus::CColor& multCol, const zeus::CColor& addCol) = 0; virtual void DrawXRayOutline(const zeus::CAABox& aabb) = 0; virtual void SetWireframeFlags(int flags) = 0; virtual void SetWorldFog(ERglFogMode mode, float startz, float endz, const zeus::CColor& color) = 0; virtual void RenderFogVolume(const zeus::CColor& color, const zeus::CAABox& aabb, const TLockedToken* model, const CSkinnedModel* sModel) = 0; virtual void SetThermal(bool thermal, float level, const zeus::CColor& color) = 0; virtual void SetThermalColdScale(float scale) = 0; virtual void DoThermalBlendCold() = 0; virtual void DoThermalBlendHot() = 0; virtual u32 GetStaticWorldDataSize() = 0; virtual void SetGXRegister1Color(const zeus::CColor& color) = 0; virtual void SetWorldLightMultiplyColor(const zeus::CColor& color) = 0; virtual void SetWorldLightFadeLevel(float level) = 0; virtual void PrepareDynamicLights(const std::vector& lights) = 0; }; } // namespace urde