#pragma once #include #include #include #include "Runtime/CGameState.hpp" #include "Runtime/CMemoryCardSys.hpp" namespace urde::MP1 { class CMemoryCardDriver { friend class CSaveGameScreen; public: enum class EState { Initial = 0, Ready = 1, NoCard = 2, DriverClosed = 3, CardFormatted = 4, CardProbeDone = 5, CardMountDone = 6, CardCheckDone = 7, FileCreateDone = 8, FileCreateTransactionalDone = 9, FileWriteTransactionalDone = 10, FileDeleteAltTransactionalDone = 11, CardProbeFailed = 12, CardMountFailed = 13, CardCheckFailed = 14, FileDeleteBadFailed = 15, FileDeleteAltFailed = 16, FileBad = 17, FileCreateFailed = 18, FileWriteFailed = 19, FileCreateTransactionalFailed = 20, FileWriteTransactionalFailed = 21, FileDeleteAltTransactionalFailed = 22, FileRenameBtoAFailed = 23, CardFormatFailed = 24, CardProbe = 25, CardMount = 26, CardCheck = 27, FileDeleteBad = 28, FileRead = 29, FileDeleteAlt = 30, FileCreate = 31, FileWrite = 32, FileCreateTransactional = 33, FileWriteTransactional = 34, FileDeleteAltTransactional = 35, FileRenameBtoA = 36, CardFormat = 37 }; enum class EError { OK, CardBroken, CardWrongCharacterSet, CardIOError, CardWrongDevice, CardFull, CardStillFull, /* After attempting alt-delete (if needed) */ CardNon8KSectors, FileMissing, FileCorrupted }; private: struct SFileInfo { CMemoryCardSys::CardFileHandle x0_fileInfo; std::string x14_name; std::vector x24_saveFileData; std::vector x34_saveData; SFileInfo(kabufuda::ECardSlot cardPort, std::string_view name); kabufuda::ECardResult Open(); kabufuda::ECardResult Close(); kabufuda::ECardSlot GetFileCardPort() const { return x0_fileInfo.slot; } int GetFileNo() const { return x0_fileInfo.getFileNo(); } kabufuda::ECardResult StartRead(); kabufuda::ECardResult TryFileRead(); kabufuda::ECardResult FileRead(); kabufuda::ECardResult GetSaveDataOffset(u32& offOut) const; }; struct SSaveHeader { u32 x0_version = 0; bool x4_savePresent[3]; void DoPut(CMemoryOutStream& out) const { out.writeUint32Big(x0_version); for (int i = 0; i < 3; ++i) out.writeBool(x4_savePresent[i]); } }; struct SGameFileSlot { u8 x0_saveBuffer[940] = {}; CGameState::GameFileStateInfo x944_fileInfo; SGameFileSlot(); explicit SGameFileSlot(CMemoryInStream& in); void InitializeFromGameState(); void LoadGameState(u32 idx); void DoPut(CMemoryOutStream& w) const { w.writeBytes(x0_saveBuffer, 940); } }; enum class EFileState { Unknown, NoFile, File, BadFile }; kabufuda::ECardSlot x0_cardPort; CAssetId x4_saveBanner; CAssetId x8_saveIcon0; CAssetId xc_saveIcon1; EState x10_state = EState::Initial; EError x14_error = EError::OK; s32 x18_cardFreeBytes = 0; s32 x1c_cardFreeFiles = 0; u32 x20_fileTime = 0; u64 x28_cardSerial = 0; u8 x30_systemData[174] = {}; std::unique_ptr xe4_fileSlots[3]; std::vector> x100_mcFileInfos; u32 x194_fileIdx = -1; std::unique_ptr x198_fileInfo; bool x19c_ = false; bool x19d_importPersistent; public: CMemoryCardDriver(kabufuda::ECardSlot cardPort, CAssetId saveBanner, CAssetId saveIcon0, CAssetId saveIcon1, bool importPersistent); void NoCardFound(); const CGameState::GameFileStateInfo* GetGameFileStateInfo(int idx) const; static SSaveHeader LoadSaveHeader(CMemoryInStream& in); static std::unique_ptr LoadSaveFile(CMemoryInStream& in); void ReadFinished(); void ImportPersistentOptions(); void ExportPersistentOptions(); void CheckCardCapacity(); void IndexFiles(); void StartCardProbe(); // 25 void StartMountCard(); // 26 void StartCardCheck(); // 27 void StartFileDeleteBad(); // 28 void StartFileRead(); // 29 void StartFileDeleteAlt(); // 30 void StartFileCreate(); // 31 void StartFileWrite(); // 32 void StartFileCreateTransactional(); // 33 void StartFileWriteTransactional(); // 34 void StartFileDeleteAltTransactional(); // 35 void StartFileRenameBtoA(); // 36 void StartCardFormat(); // 37 void UpdateCardProbe(); // 25 void UpdateMountCard(kabufuda::ECardResult result); // 26 void UpdateCardCheck(kabufuda::ECardResult result); // 27 void UpdateFileDeleteBad(kabufuda::ECardResult result); // 28 void UpdateFileRead(kabufuda::ECardResult result); // 29 void UpdateFileDeleteAlt(kabufuda::ECardResult result); // 30 void UpdateFileCreate(kabufuda::ECardResult result); // 31 void UpdateFileWrite(kabufuda::ECardResult result); // 32 void UpdateFileCreateTransactional(kabufuda::ECardResult result); // 33 void UpdateFileWriteTransactional(kabufuda::ECardResult result); // 34 void UpdateFileDeleteAltTransactional(kabufuda::ECardResult result); // 35 void UpdateFileRenameBtoA(kabufuda::ECardResult result); // 36 void UpdateCardFormat(kabufuda::ECardResult result); // 37 void ClearFileInfo() { x198_fileInfo.reset(); } void BuildNewFileSlot(u32 saveIdx); void EraseFileSlot(u32 saveIdx); void BuildExistingFileSlot(u32 saveIdx); void InitializeFileInfo(); void WriteBackupBuf(); bool GetCardFreeBytes(); void HandleCardError(kabufuda::ECardResult result, EState state); void Update(); void ClearError() { x14_error = EError::OK; } static bool IsCardBusy(EState v) { return v >= EState::CardMount && v <= EState::CardFormat; } static bool IsCardWriting(EState v) { if (v < EState::CardProbe) return false; if (v == EState::CardCheck) return false; if (v == EState::FileRead) return false; return true; } }; } // namespace urde::MP1