#ifndef URDE_RESOURCE_HPP #define URDE_RESOURCE_HPP #include #include "Space.hpp" namespace URDE { /** Combines a ProjectPath with actively used Space references * * This class is intended to be heap-allocated in a hierarchical mapping, so the entire tree * of resources is available in-memory to systems that need it. Refreshes of the index will * continue to use existing allocations that haven't been deleted. * * The key purpose of this class is to centrally register observer-nodes for resources that * are updated via editing, or external file changes. */ class Resource { public: using ProjectDataSpec = hecl::Database::Project::ProjectDataSpec; private: hecl::ProjectPath m_path; Space::Class m_defaultClass = Space::Class::None; EditorSpace* m_editingSpace = nullptr; std::vector m_viewingSpaces; public: static Space::Class DeduceDefaultSpaceClass(const hecl::ProjectPath& path); explicit Resource(hecl::ProjectPath&& path) : m_path(std::move(path)), m_defaultClass(DeduceDefaultSpaceClass(m_path)) {} const hecl::ProjectPath& path() const {return m_path;} }; /** Provides centralized hierarchical lookup and ownership of Resource nodes */ class ResourceTree { public: struct Node { std::map> m_subnodes; std::map> m_resources; }; private: std::unique_ptr m_rootNode; }; } #endif // URDE_RESOURCE_HPP