#pragma once #include "IOStreams.hpp" #undef min #undef max namespace urde { class CCharAnimTime { public: enum class EType { NonZero, ZeroIncreasing, ZeroSteady, ZeroDecreasing, Infinity }; private: float x0_time = 0.f; EType x4_type = EType::ZeroSteady; public: CCharAnimTime() = default; CCharAnimTime(CInputStream& in) : x0_time(in.readFloatBig()), x4_type(EType(in.readUint32Big())) {} CCharAnimTime(float time) : x0_time(time), x4_type(x0_time != 0.f ? EType::NonZero : EType::ZeroSteady) {} CCharAnimTime(EType type, const float& t) : x0_time(t), x4_type(type) {} static CCharAnimTime Infinity(); float GetSeconds() const { return x0_time; } bool EqualsZero() const; bool EpsilonZero() const; bool GreaterThanZero() const; bool operator==(const CCharAnimTime& other) const; bool operator!=(const CCharAnimTime& other) const; bool operator>=(const CCharAnimTime& other) const; bool operator<=(const CCharAnimTime& other) const; bool operator>(const CCharAnimTime& other) const; bool operator<(const CCharAnimTime& other) const; CCharAnimTime& operator*=(const CCharAnimTime& other); CCharAnimTime& operator+=(const CCharAnimTime& other); CCharAnimTime operator+(const CCharAnimTime& other) const; CCharAnimTime& operator-=(const CCharAnimTime& other); CCharAnimTime operator-(const CCharAnimTime& other) const; CCharAnimTime operator*(const CCharAnimTime& other) const; CCharAnimTime operator*(const float& other) const; float operator/(const CCharAnimTime& other) const; }; } // namespace urde