#pragma once #include "CGuiWidget.hpp" namespace urde { class CSimplePool; class CGuiCamera : public CGuiWidget { public: enum class EProjection { Perspective, Orthographic }; struct SProjection { union { struct { float xbc_left; float xc0_right; float xc4_top; float xc8_bottom; float xcc_znear; float xd0_zfar; }; struct { float xbc_fov; float xc0_aspect; float xc4_znear; float xc8_zfar; }; }; SProjection(float left, float right, float top, float bottom, float znear, float zfar) : xbc_left(left), xc0_right(right), xc4_top(top), xc8_bottom(bottom), xcc_znear(znear), xd0_zfar(zfar) {} SProjection(float fov, float aspect, float znear, float zfar) : xbc_fov(fov), xc0_aspect(aspect), xc4_znear(znear), xc8_zfar(zfar) {} }; private: EProjection xb8_projtype; SProjection m_proj; public: CGuiCamera(const CGuiWidgetParms& parms, float left, float right, float top, float bottom, float znear, float zfar); CGuiCamera(const CGuiWidgetParms& parms, float fov, float aspect, float znear, float zfar); FourCC GetWidgetTypeID() const override { return FOURCC('CAMR'); } static std::shared_ptr Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp); zeus::CVector3f ConvertToScreenSpace(const zeus::CVector3f& vec) const; const SProjection& GetProjection() const { return m_proj; } void SetFov(float fov) { m_proj.xbc_fov = fov; } void Draw(const CGuiWidgetDrawParms& parms) const override; std::shared_ptr shared_from_this() { return std::static_pointer_cast(CGuiObject::shared_from_this()); } }; } // namespace urde