#pragma once #include "CEntity.hpp" #include "Input/ControlMapper.hpp" namespace urde { class CScriptControllerAction : public CEntity { ControlMapper::ECommands x34_command; u32 x38_mapScreenSubaction; union { struct { bool x3c_24_mapScreenResponse : 1; bool x3c_25_deactivateOnClose : 1; bool x3c_26_pressed : 1; }; u8 _dummy = 0; }; public: CScriptControllerAction(TUniqueId uid, std::string_view name, const CEntityInfo& info, bool active, ControlMapper::ECommands command, bool b1, u32 w1, bool b2); void Accept(IVisitor& visitor) override; void Think(float, CStateManager&) override; }; } // namespace urde