#pragma once #include "CEntity.hpp" namespace urde { class CScriptRelay : public CEntity { TUniqueId x34_nextRelay = kInvalidUniqueId; u32 x38_sendCount = 0; public: CScriptRelay(TUniqueId, std::string_view, const CEntityInfo&, bool); void Accept(IVisitor& visitor) override; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override; void Think(float, CStateManager& stateMgr) override; void UpdateObjectRef(CStateManager& stateMgr); }; } // namespace urde