#pragma once #include "Character/CModelData.hpp" #include "Character/CActorLights.hpp" namespace urde::MP1 { class CSamusFaceReflection { CModelData x0_modelData; std::unique_ptr x4c_lights; zeus::CQuaternion x50_lookRot; zeus::CVector3f x60_lookDir; u32 x6c_ = 0; bool x70_hidden = true; public: CSamusFaceReflection(CStateManager& stateMgr); void PreDraw(const CStateManager& stateMgr); void Draw(const CStateManager& stateMgr) const; void Update(float dt, const CStateManager& stateMgr, CRandom16& rand); }; } // namespace urde::MP1