#include "Weapon/CFlameThrower.hpp" #include "Weapon/CFlameInfo.hpp" #include "Particle/CElementGen.hpp" #include "GameGlobalObjects.hpp" #include "CSimplePool.hpp" #include "TCastTo.hpp" namespace urde { const zeus::CVector3f CFlameThrower::kLightOffset(0, 3.f, 2.f); CFlameThrower::CFlameThrower(const TToken& wDesc, std::string_view name, EWeaponType wType, const CFlameInfo& flameInfo, const zeus::CTransform& xf, EMaterialTypes matType, const CDamageInfo& dInfo, TUniqueId uid, TAreaId aId, TUniqueId owner, EProjectileAttrib attribs, CAssetId w2, s16 sId, CAssetId w3) : CGameProjectile(false, wDesc, name, wType, xf, matType, dInfo, uid, aId, owner, kInvalidUniqueId, attribs, false, zeus::CVector3f(1.f), {}, -1, false) , x2e8_(xf) , x33c_flameDesc(g_SimplePool->GetObj({FOURCC('PART'), flameInfo.GetFlameFxId()})) , x348_flameGen(new CElementGen(x33c_flameDesc)) {} void CFlameThrower::Accept(IVisitor& visitor) { visitor.Visit(this); } void CFlameThrower::SetTransform(const zeus::CTransform& xf, float) { x2e8_ = xf; } void CFlameThrower::Reset(CStateManager&, bool) {} void CFlameThrower::Fire(const zeus::CTransform&, CStateManager&, bool) {} } // namespace urde