#pragma once #include "CScriptTrigger.hpp" namespace urde { class CScriptBallTrigger : public CScriptTrigger { float x150_force; float x154_minAngle; float x158_maxDistance; zeus::CVector3f x15c_forceAngle = zeus::skZero3f; bool x168_24_canApplyForce : 1; bool x168_25_stopPlayer : 1; public: CScriptBallTrigger(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CVector3f&, const zeus::CVector3f&, bool, float, float, float, const zeus::CVector3f&, bool); void Accept(IVisitor&) override; void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; void Think(float, CStateManager& mgr) override; void InhabitantAdded(CActor&, CStateManager&) override; void InhabitantExited(CActor&, CStateManager&) override; }; } // namespace urde