#include "CFBStreamedAnimReader.hpp" #include "CSegIdList.hpp" #include "CSegStatementSet.hpp" namespace urde { void CFBStreamedAnimReaderTotals::Allocate(u32 chanCount) { u32 chan2 = chanCount * 2; u32 chan32 = chanCount * 32; size_t sz = chan32 + chanCount + chan2 + chan32; x0_buffer.reset(new u8[sz]); memset(x0_buffer.get(), 0, sz); x4_cumulativeInts32 = reinterpret_cast(x0_buffer.get()); x8_hasTrans1 = reinterpret_cast(x4_cumulativeInts32 + chanCount * 8); xc_segIds2 = reinterpret_cast(x8_hasTrans1 + chanCount); x10_computedFloats32 = reinterpret_cast(xc_segIds2 + chanCount); } void CFBStreamedAnimReaderTotals::Initialize(const CFBStreamedCompression& source) { x1c_curKey = 0; x20_calculated = false; const u8* chans = source.GetPerChannelHeaders(); u32 boneChanCount = *reinterpret_cast(chans); chans += 4; if (source.m_pc) { for (int b=0 ; b(chans); chans += 8; s32* cumulativesOut = &x4_cumulativeInts32[8*b]; const s32* cumulativesIn = reinterpret_cast(chans); cumulativesOut[0] = 0; cumulativesOut[1] = cumulativesIn[0] >> 8; cumulativesOut[2] = cumulativesIn[1] >> 8; cumulativesOut[3] = cumulativesIn[2] >> 8; chans += 12; u32 tCount = *reinterpret_cast(chans); chans += 4; if (tCount) { x8_hasTrans1[b] = true; const s32* cumulativesIn = reinterpret_cast(chans); cumulativesOut[4] = cumulativesIn[0] >> 8; cumulativesOut[5] = cumulativesIn[1] >> 8; cumulativesOut[6] = cumulativesIn[2] >> 8; chans += 12; } else x8_hasTrans1[b] = false; } } else { for (int b=0 ; b(chans); chans += 6; s32* cumulativesOut = &x4_cumulativeInts32[8*b]; cumulativesOut[0] = 0; cumulativesOut[1] = *reinterpret_cast(chans); cumulativesOut[2] = *reinterpret_cast(chans + 3); cumulativesOut[3] = *reinterpret_cast(chans + 6); chans += 9; u16 tCount = *reinterpret_cast(chans); chans += 2; if (tCount) { x8_hasTrans1[b] = true; cumulativesOut[4] = *reinterpret_cast(chans); cumulativesOut[5] = *reinterpret_cast(chans + 3); cumulativesOut[6] = *reinterpret_cast(chans + 6); chans += 9; } else x8_hasTrans1[b] = false; } } } CFBStreamedAnimReaderTotals::CFBStreamedAnimReaderTotals(const CFBStreamedCompression& source) { const CFBStreamedCompression::Header& header = source.MainHeader(); x14_rotDiv = header.rotDiv; x18_transMult = header.translationMult; const u8* chans = source.GetPerChannelHeaders(); x24_boneChanCount = *reinterpret_cast(chans); Allocate(x24_boneChanCount); Initialize(source); } void CFBStreamedAnimReaderTotals::IncrementInto(CBitLevelLoader& loader, const CFBStreamedCompression& source, CFBStreamedAnimReaderTotals& dest) { dest.x20_calculated = false; const u8* chans = source.GetPerChannelHeaders(); u32 boneChanCount = *reinterpret_cast(chans); chans += 4; if (source.m_pc) { for (int b=0 ; b(chans); cumulativesOut[0] = loader.LoadBool(); cumulativesOut[1] = cumulativesIn[1] + loader.LoadSigned(qsIn[0] & 0xff); cumulativesOut[2] = cumulativesIn[2] + loader.LoadSigned(qsIn[1] & 0xff); cumulativesOut[3] = cumulativesIn[3] + loader.LoadSigned(qsIn[2] & 0xff); chans += 12; u32 tCount = *reinterpret_cast(chans); chans += 4; if (tCount) { const s32* qsIn = reinterpret_cast(chans); cumulativesOut[4] = cumulativesIn[4] + loader.LoadSigned(qsIn[0] & 0xff); cumulativesOut[5] = cumulativesIn[5] + loader.LoadSigned(qsIn[1] & 0xff); cumulativesOut[6] = cumulativesIn[6] + loader.LoadSigned(qsIn[2] & 0xff); chans += 12; } } } else { for (int b=0 ; b(chans + 2)); cumulativesOut[2] = cumulativesIn[2] + loader.LoadSigned(*reinterpret_cast(chans + 5)); cumulativesOut[3] = cumulativesIn[3] + loader.LoadSigned(*reinterpret_cast(chans + 8)); chans += 9; u16 tCount = *reinterpret_cast(chans); chans += 2; if (tCount) { cumulativesOut[4] = cumulativesIn[4] + loader.LoadSigned(*reinterpret_cast(chans + 2)); cumulativesOut[5] = cumulativesIn[5] + loader.LoadSigned(*reinterpret_cast(chans + 5)); cumulativesOut[6] = cumulativesIn[5] + loader.LoadSigned(*reinterpret_cast(chans + 8)); chans += 9; } } } dest.x1c_curKey = x1c_curKey + 1; } void CFBStreamedAnimReaderTotals::CalculateDown() { for (int b=0 ; b& source) : x0_source(source), xc_rotsAndOffs(source->xc_rotsAndOffs.get()), x14_a(*source), x3c_b(*source) { } void CFBStreamedPairOfTotals::SetTime(CBitLevelLoader& loader, const CCharAnimTime& time) { /* Implementation is a bit different than original; * T evaluated pre-emptively with key indices. * CalculateDown is also called here as needed. */ const CFBStreamedCompression::Header& header = x0_source->MainHeader(); CCharAnimTime interval(header.interval); const u32* timeBitmap = x0_source->GetTimes(); CCharAnimTime priorTime(0); CCharAnimTime curTime(0); int prior = -1; int next = -1; int cur = 0; for (int b=0 ; b> bit) & 1) { if (curTime <= time) { prior = cur; priorTime = curTime; } else if (curTime > time) { next = cur; if (prior == -1) { prior = cur; priorTime = curTime; x78_t = 0.f; } else x78_t = (time - priorTime) / (curTime - priorTime); break; } ++cur; } curTime += interval; } if (prior != -1 && prior < Prior().x1c_curKey) { Prior().Initialize(*x0_source); Next().Initialize(*x0_source); loader.Reset(); } if (next != -1) while (next > Next().x1c_curKey) DoIncrement(loader); if (!Prior().IsCalculated()) Prior().CalculateDown(); if (!Next().IsCalculated()) Next().CalculateDown(); } void CFBStreamedPairOfTotals::DoIncrement(CBitLevelLoader& loader) { x10_nextSel ^= 1; Prior().IncrementInto(loader, *x0_source, Next()); } u32 CBitLevelLoader::LoadUnsigned(u8 q) { u32 byteCur = (m_bitIdx / 32) * 4; u32 bitRem = m_bitIdx % 32; /* Fill 32 bit buffer with region containing bits */ /* Make them least significant */ u32 tempBuf = *reinterpret_cast(m_data + byteCur) >> bitRem; /* If this shift underflows the value, buffer the next 32 bits */ /* And tack onto shifted buffer */ if ((bitRem + q) > 32) { u32 tempBuf2 = *reinterpret_cast(m_data + byteCur + 4); tempBuf |= (tempBuf2 << (32 - bitRem)); } /* Mask it */ u32 mask = (1 << q) - 1; tempBuf &= mask; /* Return delta value */ m_bitIdx += q; return tempBuf; } s32 CBitLevelLoader::LoadSigned(u8 q) { u32 byteCur = (m_bitIdx / 32) * 4; u32 bitRem = m_bitIdx % 32; /* Fill 32 bit buffer with region containing bits */ /* Make them least significant */ u32 tempBuf = *reinterpret_cast(m_data + byteCur) >> bitRem; /* If this shift underflows the value, buffer the next 32 bits */ /* And tack onto shifted buffer */ if ((bitRem + q) > 32) { u32 tempBuf2 = *reinterpret_cast(m_data + byteCur + 4); tempBuf |= (tempBuf2 << (32 - bitRem)); } /* Mask it */ u32 mask = (1 << q) - 1; tempBuf &= mask; /* Sign extend */ u32 sign = (tempBuf >> (q - 1)) & 0x1; if (sign) tempBuf |= ~0u << q; /* Return delta value */ m_bitIdx += q; return s32(tempBuf); } bool CBitLevelLoader::LoadBool() { u32 byteCur = (m_bitIdx / 32) * 4; u32 bitRem = m_bitIdx % 32; /* Fill 32 bit buffer with region containing bits */ /* Make them least significant */ u32 tempBuf = *reinterpret_cast(m_data + byteCur) >> bitRem; /* That's it */ m_bitIdx += 1; return tempBuf & 0x1; } CSegIdToIndexConverter::CSegIdToIndexConverter(const CFBStreamedAnimReaderTotals& totals) { for (u32 b=0 ; b= 96) continue; x0_indices[segId] = b; } } CFBStreamedAnimReader::CFBStreamedAnimReader(const TSubAnimTypeToken& source, const CCharAnimTime& time) : CAnimSourceReaderBase(std::make_unique>(source), time), x54_source(source), x64_steadyStateInfo(source->IsLooping(), source->GetAnimationDuration(), source->GetRootOffset()), x7c_totals(source), x104_bitstreamData(source->GetBitstreamPointer()), x108_bitLoader(x104_bitstreamData), x114_segIdToIndex(x7c_totals.x10_nextSel ? x7c_totals.x14_a : x7c_totals.x3c_b) { x7c_totals.SetTime(x108_bitLoader, CCharAnimTime()); PostConstruct(time); } bool CFBStreamedAnimReader::HasOffset(const CSegId& seg) const { return x7c_totals.Prior().x8_hasTrans1[x114_segIdToIndex.SegIdToIndex(seg)]; } zeus::CVector3f CFBStreamedAnimReader::GetOffset(const CSegId& seg) const { const float* af = x7c_totals.Prior().GetFloats(x114_segIdToIndex.SegIdToIndex(seg)); const float* bf = x7c_totals.Next().GetFloats(x114_segIdToIndex.SegIdToIndex(seg)); zeus::CVector3f a(af[4], af[5], af[6]); zeus::CVector3f b(bf[4], bf[5], bf[6]); return zeus::CVector3f::lerp(a, b, x7c_totals.GetT()); } zeus::CQuaternion CFBStreamedAnimReader::GetRotation(const CSegId& seg) const { const float* af = x7c_totals.Prior().GetFloats(x114_segIdToIndex.SegIdToIndex(seg)); const float* bf = x7c_totals.Next().GetFloats(x114_segIdToIndex.SegIdToIndex(seg)); zeus::CQuaternion a(af[0], af[1], af[2], af[3]); zeus::CQuaternion b(bf[0], bf[1], bf[2], bf[3]); return zeus::CQuaternion::slerp(a, b, x7c_totals.GetT()); } SAdvancementResults CFBStreamedAnimReader::VGetAdvancementResults(const CCharAnimTime& dt, const CCharAnimTime& startOff) const { SAdvancementResults res = {}; CCharAnimTime resolveTime = xc_curTime + startOff; CCharAnimTime animDur = x54_source->GetAnimationDuration(); if (resolveTime >= animDur || dt.EqualsZero()) return res; const_cast(this)->x7c_totals.SetTime (const_cast(this)->x108_bitLoader, resolveTime); zeus::CQuaternion priorQ = GetRotation(3); zeus::CVector3f priorV = GetOffset(3); CCharAnimTime nextTime = resolveTime + dt; if (nextTime > animDur) { nextTime = animDur; res.x0_remTime = nextTime - animDur; } const_cast(this)->x7c_totals.SetTime (const_cast(this)->x108_bitLoader, nextTime); zeus::CQuaternion nextQ = GetRotation(3); zeus::CVector3f nextV = GetOffset(3); res.x8_deltas.xc_rotDelta = priorQ.inverse() * nextQ; if (HasOffset(3)) res.x8_deltas.x0_posDelta = res.x8_deltas.xc_rotDelta.transform(nextV - priorV); return res; } void CFBStreamedAnimReader::VSetPhase(float ph) { xc_curTime = x64_steadyStateInfo.GetDuration() * ph; x7c_totals.SetTime(x108_bitLoader, xc_curTime); if (x54_source->HasPOIData()) { UpdatePOIStates(); if (!xc_curTime.GreaterThanZero()) { x14_passedBoolCount = 0; x18_passedIntCount = 0; x1c_passedParticleCount = 0; x20_passedSoundCount = 0; } } } SAdvancementResults CFBStreamedAnimReader::VReverseView(const CCharAnimTime& time) { return {}; } std::shared_ptr CFBStreamedAnimReader::VClone() const { return std::make_shared(x54_source, xc_curTime); } void CFBStreamedAnimReader::VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const { const_cast(this)->x7c_totals.SetTime (const_cast(this)->x108_bitLoader, xc_curTime); for (const CSegId& id : list.GetList()) { CAnimPerSegmentData& out = setOut[id]; out.x0_rotation = GetRotation(id); out.x1c_hasOffset = HasOffset(id); if (out.x1c_hasOffset) out.x10_offset = GetOffset(id); } } void CFBStreamedAnimReader::VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const { const_cast(this)->x7c_totals.SetTime (const_cast(this)->x108_bitLoader, time); for (const CSegId& id : list.GetList()) { CAnimPerSegmentData& out = setOut[id]; out.x0_rotation = GetRotation(id); out.x1c_hasOffset = HasOffset(id); if (out.x1c_hasOffset) out.x10_offset = GetOffset(id); } } SAdvancementResults CFBStreamedAnimReader::VAdvanceView(const CCharAnimTime& dt) { SAdvancementResults res = {}; CCharAnimTime animDur = x54_source->GetAnimationDuration(); if (xc_curTime >= animDur || dt.EqualsZero()) { xc_curTime = CCharAnimTime(0); x7c_totals.SetTime(x108_bitLoader, xc_curTime); return res; } zeus::CQuaternion priorQ = GetRotation(3); zeus::CVector3f priorV = GetOffset(3); CCharAnimTime nextTime = xc_curTime + dt; if (nextTime > animDur) { nextTime = animDur; res.x0_remTime = nextTime - animDur; } xc_curTime = nextTime; x7c_totals.SetTime(x108_bitLoader, xc_curTime); UpdatePOIStates(); zeus::CQuaternion nextQ = GetRotation(3); zeus::CVector3f nextV = GetOffset(3); res.x8_deltas.xc_rotDelta = priorQ.inverse() * nextQ; if (HasOffset(3)) res.x8_deltas.x0_posDelta = res.x8_deltas.xc_rotDelta.transform(nextV - priorV); return res; } CCharAnimTime CFBStreamedAnimReader::VGetTimeRemaining() const { return x54_source->GetAnimationDuration() - xc_curTime; } CSteadyStateAnimInfo CFBStreamedAnimReader::VGetSteadyStateAnimInfo() const { return x64_steadyStateInfo; } bool CFBStreamedAnimReader::VHasOffset(const CSegId& seg) const { return HasOffset(seg); } zeus::CVector3f CFBStreamedAnimReader::VGetOffset(const CSegId& seg) const { const_cast(this)->x7c_totals.SetTime (const_cast(this)->x108_bitLoader, xc_curTime); return GetOffset(seg); } zeus::CVector3f CFBStreamedAnimReader::VGetOffset(const CSegId& seg, const CCharAnimTime& time) const { const_cast(this)->x7c_totals.SetTime (const_cast(this)->x108_bitLoader, time); return GetOffset(seg); } zeus::CQuaternion CFBStreamedAnimReader::VGetRotation(const CSegId& seg) const { const_cast(this)->x7c_totals.SetTime (const_cast(this)->x108_bitLoader, xc_curTime); return GetRotation(seg); } template class TAnimSourceInfo; }