#include "CSoundPOINode.hpp" #include "CAnimSourceReader.hpp" namespace urde { CSoundPOINode::CSoundPOINode() : CPOINode("root", EPOIType::Sound, CCharAnimTime(), -1, false, 1.f, -1, 0), x38_sfxId(0), x3c_falloff(0.f), x40_maxDist(0.f) {} CSoundPOINode::CSoundPOINode(CInputStream& in) : CPOINode(in), x38_sfxId(in.readUint32Big()), x3c_falloff(in.readFloatBig()), x40_maxDist(in.readFloatBig()) {} CSoundPOINode::CSoundPOINode(const std::string& name, EPOIType a, const CCharAnimTime& time, u32 b, bool c, float d, u32 e, u32 f, u32 sfxId, float falloff, float maxDist) : CPOINode(name, a, time, b, c, d, e, f), x38_sfxId(sfxId), x3c_falloff(falloff), x40_maxDist(maxDist) {} CSoundPOINode CSoundPOINode::CopyNodeMinusStartTime(const CSoundPOINode& node, const CCharAnimTime& startTime) { CSoundPOINode ret = node; ret.x1c_time -= startTime; return ret; } }