#pragma once #include "GCNTypes.hpp" #include "Input/CFinalInput.hpp" #include "rstl.hpp" namespace urde { class CIOWin; enum class EArchMsgTarget { IOWinManager = 0, Game = 1, }; enum class EArchMsgType { RemoveIOWin = 0, CreateIOWin = 1, ChangeIOWinPriority = 2, RemoveAllIOWins = 3, TimerTick = 4, UserInput = 5, SetGameState = 6, ControllerStatus = 7, QuitGameplay = 8, FrameBegin = 10, FrameEnd = 11, }; struct IArchMsgParm { virtual ~IArchMsgParm() = default; }; struct CArchMsgParmInt32 : IArchMsgParm { u32 x4_parm; CArchMsgParmInt32(u32 parm) : x4_parm(parm) {} }; struct CArchMsgParmVoidPtr : IArchMsgParm { void* x4_parm1; CArchMsgParmVoidPtr(void* parm1) : x4_parm1(parm1) {} }; struct CArchMsgParmInt32Int32VoidPtr : IArchMsgParm { u32 x4_parm1; u32 x8_parm2; void* xc_parm3; CArchMsgParmInt32Int32VoidPtr(u32 parm1, u32 parm2, void* parm3) : x4_parm1(parm1), x8_parm2(parm2), xc_parm3(parm3) {} }; struct CArchMsgParmInt32Int32IOWin : IArchMsgParm { u32 x4_parm1; u32 x8_parm2; std::shared_ptr xc_parm3; CArchMsgParmInt32Int32IOWin(u32 parm1, u32 parm2, std::shared_ptr&& parm3) : x4_parm1(parm1), x8_parm2(parm2), xc_parm3(std::move(parm3)) {} }; struct CArchMsgParmNull : IArchMsgParm {}; struct CArchMsgParmReal32 : IArchMsgParm { float x4_parm; CArchMsgParmReal32(float parm) : x4_parm(parm) {} }; struct CArchMsgParmUserInput : IArchMsgParm { CFinalInput x4_parm; CArchMsgParmUserInput(const CFinalInput& parm) : x4_parm(parm) {} }; struct CArchMsgParmControllerStatus : IArchMsgParm { u16 x4_parm1; bool x6_parm2; CArchMsgParmControllerStatus(u16 a, bool b) : x4_parm1(a), x6_parm2(b) {} }; class CArchitectureMessage { EArchMsgTarget x0_target; EArchMsgType x4_type; std::shared_ptr x8_parm; public: CArchitectureMessage(EArchMsgTarget target, EArchMsgType type, std::shared_ptr&& parm) : x0_target(target), x4_type(type), x8_parm(std::move(parm)) {} EArchMsgTarget GetTarget() const { return x0_target; } EArchMsgType GetType() const { return x4_type; } template const T* GetParm() const { return static_cast(x8_parm.get()); } }; class MakeMsg { public: static CArchitectureMessage CreateQuitGameplay(EArchMsgTarget target) { return CArchitectureMessage(target, EArchMsgType::QuitGameplay, std::make_shared()); } static CArchitectureMessage CreateControllerStatus(EArchMsgTarget target, u16 a, bool b) { return CArchitectureMessage(target, EArchMsgType::ControllerStatus, std::make_shared(a, b)); } static const CArchMsgParmInt32& GetParmNewGameflowState(const CArchitectureMessage& msg) { return *msg.GetParm(); } static const CArchMsgParmUserInput& GetParmUserInput(const CArchitectureMessage& msg) { return *msg.GetParm(); } static CArchitectureMessage CreateUserInput(EArchMsgTarget target, const CFinalInput& input) { return CArchitectureMessage(target, EArchMsgType::UserInput, std::make_shared(input)); } static const CArchMsgParmReal32& GetParmTimerTick(const CArchitectureMessage& msg) { return *msg.GetParm(); } static CArchitectureMessage CreateTimerTick(EArchMsgTarget target, float val) { return CArchitectureMessage(target, EArchMsgType::TimerTick, std::make_shared(val)); } static const CArchMsgParmInt32Int32VoidPtr& GetParmChangeIOWinPriority(const CArchitectureMessage& msg) { return *msg.GetParm(); } static const CArchMsgParmInt32Int32IOWin& GetParmCreateIOWin(const CArchitectureMessage& msg) { return *msg.GetParm(); } static CArchitectureMessage CreateCreateIOWin(EArchMsgTarget target, int pmin, int pmax, std::shared_ptr&& iowin) { return CArchitectureMessage(target, EArchMsgType::CreateIOWin, std::make_shared(pmin, pmax, std::move(iowin))); } static const CArchMsgParmVoidPtr& GetParmDeleteIOWin(const CArchitectureMessage& msg) { return *msg.GetParm(); } static CArchitectureMessage CreateFrameBegin(EArchMsgTarget target, s32 a) { return CArchitectureMessage(target, EArchMsgType::FrameBegin, std::make_shared(a)); } static CArchitectureMessage CreateFrameEnd(EArchMsgTarget target, s32 a) { return CArchitectureMessage(target, EArchMsgType::FrameEnd, std::make_shared(a)); } /* URDE Messages */ static CArchitectureMessage CreateRemoveAllIOWins(EArchMsgTarget target) { return CArchitectureMessage(target, EArchMsgType::RemoveAllIOWins, std::make_shared()); } }; } // namespace urde