#pragma once #include "RetroTypes.hpp" #include "zeus/CQuaternion.hpp" #include "CToken.hpp" #include "Graphics/CLineRenderer.hpp" #include "CPlayerState.hpp" namespace urde { class CActor; class CModel; class CStateManager; class CScriptGrapplePoint; class CTargetReticleRenderState { TUniqueId x0_target; float x4_radiusWorld; zeus::CVector3f x8_positionWorld; float x14_factor; float x18_minVpClampScale; bool x1c_orbitZoneIdlePosition; public: static const CTargetReticleRenderState skZeroRenderState; CTargetReticleRenderState(TUniqueId target, float radiusWorld, const zeus::CVector3f& positionWorld, float factor, float minVpClampScale, bool orbitZoneIdlePosition) : x0_target(target) , x4_radiusWorld(radiusWorld) , x8_positionWorld(positionWorld) , x14_factor(factor) , x18_minVpClampScale(minVpClampScale) , x1c_orbitZoneIdlePosition(orbitZoneIdlePosition) {} void SetTargetId(TUniqueId id) { x0_target = id; } void SetFactor(float f) { x14_factor = f; } void SetIsOrbitZoneIdlePosition(bool b) { x1c_orbitZoneIdlePosition = b; } float GetMinViewportClampScale() const { return x18_minVpClampScale; } float GetFactor() const { return x14_factor; } float GetRadiusWorld() const { return x4_radiusWorld; } const zeus::CVector3f& GetTargetPositionWorld() const { return x8_positionWorld; } bool GetIsOrbitZoneIdlePosition() const { return x1c_orbitZoneIdlePosition; } void SetTargetPositionWorld(const zeus::CVector3f& pos) { x8_positionWorld = pos; } void SetRadiusWorld(float r) { x4_radiusWorld = r; } TUniqueId GetTargetId() const { return x0_target; } void SetMinViewportClampScale(float s) { x18_minVpClampScale = s; } static void InterpolateWithClamp(const CTargetReticleRenderState& a, CTargetReticleRenderState& out, const CTargetReticleRenderState& b, float t); }; class CCompoundTargetReticle { public: struct SOuterItemInfo { TCachedToken x0_model; float xc_offshootBaseAngle = 0.f; float x10_rotAng = 0.f; float x14_baseAngle = 0.f; float x18_offshootAngleDelta = 0.f; SOuterItemInfo(const char*); }; private: enum class EReticleState { Combat, Scan, XRay, Thermal, Four, Unspecified }; static constexpr const char* skCrosshairsReticleAssetName = "CMDL_Crosshairs"; static constexpr const char* skOrbitZoneReticleAssetName = "CMDL_OrbitZone"; static constexpr const char* skSeekerAssetName = "CMDL_Seeker"; static constexpr const char* skLockConfirmAssetName = "CMDL_LockConfirm"; static constexpr const char* skTargetFlowerAssetName = "CMDL_TargetFlower"; static constexpr const char* skMissileBracketAssetName = "CMDL_MissileBracket"; static constexpr const char* skChargeGaugeAssetName = "CMDL_ChargeGauge"; static constexpr const char* skChargeBeamTickAssetName = "CMDL_ChargeTickFirst"; static constexpr const char* skOuterBeamIconSquareNameBase = "CMDL_BeamSquare"; static constexpr const char* skInnerBeamIconName = "CMDL_InnerBeamIcon"; static constexpr const char* skLockFireAssetName = "CMDL_LockFIre"; static constexpr const char* skLockDaggerAssetName = "CMDL_LockDagger0"; static constexpr const char* skGrappleReticleAssetName = "CMDL_Grapple"; static constexpr const char* skXRayRingModelName = "CMDL_XRayRetRing"; static constexpr const char* skThermalReticleAssetName = "CMDL_ThermalRet"; static constexpr const char* skOrbitPointAssetName = "CMDL_OrbitPoint"; zeus::CQuaternion x0_leadingOrientation; zeus::CQuaternion x10_laggingOrientation; EReticleState x20_prevState = EReticleState::Unspecified; EReticleState x24_nextState = EReticleState::Unspecified; mutable u32 x28_noDrawTicks = 0; float x2c_overshootOffsetHalf; float x30_premultOvershootOffset; TCachedToken x34_crosshairs; TCachedToken x40_seeker; TCachedToken x4c_lockConfirm; TCachedToken x58_targetFlower; TCachedToken x64_missileBracket; TCachedToken x70_innerBeamIcon; TCachedToken x7c_lockFire; TCachedToken x88_lockDagger; TCachedToken x94_grapple; TCachedToken xa0_chargeTickFirst; TCachedToken xac_xrayRetRing; TCachedToken xb8_thermalReticle; SOuterItemInfo xc4_chargeGauge; std::vector xe0_outerBeamIconSquares; TUniqueId xf0_targetId; TUniqueId xf2_nextTargetId; zeus::CVector3f xf4_targetPos; zeus::CVector3f x100_laggingTargetPos; CTargetReticleRenderState x10c_currGroupInterp = CTargetReticleRenderState::skZeroRenderState; CTargetReticleRenderState x12c_currGroupA = CTargetReticleRenderState::skZeroRenderState; CTargetReticleRenderState x14c_currGroupB = CTargetReticleRenderState::skZeroRenderState; float x16c_currGroupDur = 0.f; float x170_currGroupTimer = 0.f; CTargetReticleRenderState x174_nextGroupInterp = CTargetReticleRenderState::skZeroRenderState; CTargetReticleRenderState x194_nextGroupA = CTargetReticleRenderState::skZeroRenderState; CTargetReticleRenderState x1b4_nextGroupB = CTargetReticleRenderState::skZeroRenderState; float x1d4_nextGroupDur = 0.f; float x1d8_nextGroupTimer = 0.f; TUniqueId x1dc_grapplePoint0 = kInvalidUniqueId; TUniqueId x1de_grapplePoint1 = kInvalidUniqueId; float x1e0_grapplePoint0T = 0.f; float x1e4_grapplePoint1T = 0.f; float x1e8_crosshairsScale = 0.f; float x1ec_seekerAngle = 0.f; float x1f0_xrayRetAngle = 0.f; bool x1f4_missileActive = false; float x1f8_missileBracketTimer = 0.f; float x1fc_missileBracketScaleTimer = 0.f; CPlayerState::EBeamId x200_beam = CPlayerState::EBeamId::Power; float x204_chargeGaugeOvershootTimer = 0.f; float x208_lockonTimer; float x20c_ = 0.f; float x210_lockFireTimer = 0.f; float x214_fullChargeFadeTimer = 0.f; bool x218_beamShot = false; bool x219_missileShot = false; bool x21a_fullyCharged = false; u8 x21b_ = 0; u32 x21c_; u32 x220_; u32 x228_; struct SScanReticuleRenderer { rstl::optional m_lineRenderers[2]; rstl::optional m_stripRenderers[2][4]; SScanReticuleRenderer(); }; mutable SScanReticuleRenderer m_scanRetRenderer; void DrawGrapplePoint(const CScriptGrapplePoint& point, float t, const CStateManager& mgr, const zeus::CMatrix3f& rot, bool zEqual) const; public: CCompoundTargetReticle(const CStateManager&); void SetLeadingOrientation(const zeus::CQuaternion& o) { x0_leadingOrientation = o; } bool CheckLoadComplete() { return true; } EReticleState GetDesiredReticleState(const CStateManager&) const; void Update(float, const CStateManager&); void UpdateCurrLockOnGroup(float, const CStateManager&); void UpdateNextLockOnGroup(float, const CStateManager&); void UpdateOrbitZoneGroup(float, const CStateManager&); void Draw(const CStateManager&, bool hideLockon) const; void DrawGrappleGroup(const zeus::CMatrix3f& rot, const CStateManager&, bool) const; void DrawCurrLockOnGroup(const zeus::CMatrix3f& rot, const CStateManager&) const; void DrawNextLockOnGroup(const zeus::CMatrix3f& rot, const CStateManager&) const; void DrawOrbitZoneGroup(const zeus::CMatrix3f& rot, const CStateManager&) const; void UpdateTargetParameters(CTargetReticleRenderState&, const CStateManager&); float CalculateRadiusWorld(const CActor&, const CStateManager&) const; zeus::CVector3f CalculatePositionWorld(const CActor&, const CStateManager&) const; zeus::CVector3f CalculateOrbitZoneReticlePosition(const CStateManager& mgr, bool lag) const; bool IsGrappleTarget(TUniqueId, const CStateManager&) const; static float CalculateClampedScale(const zeus::CVector3f&, float, float, float, const CStateManager&); void Touch(); }; } // namespace urde