#pragma once #include "rstl.hpp" #include "zeus/CVector3f.hpp" namespace urde { class CGuiFrame; class CGuiWidget; class CGuiCamera; class CGuiModel; class CGuiTextPane; class CHudBallInterface { CGuiCamera* x0_camera; CGuiWidget* x4_basewidget_bombstuff; CGuiWidget* x8_basewidget_bombdeco; CGuiModel* xc_model_bombicon; CGuiTextPane* x10_textpane_bombdigits; rstl::reserved_vector x14_group_bombfilled; rstl::reserved_vector x24_group_bombempty; zeus::CVector3f x34_camPos; int x40_pbAmount; int x44_pbCapacity; int x48_availableBombs; bool x4c_hasPb; void UpdatePowerBombReadoutColors(); public: CHudBallInterface(CGuiFrame& selHud, int pbAmount, int pbCapacity, int availableBombs, bool hasBombs, bool hasPb); void SetBombParams(int pbAmount, int pbCapacity, int availableBombs, bool hasBombs, bool hasPb, bool init); void SetBallModeFactor(float t); }; } // namespace urde