#include #include "gfx/common.hpp" #include "gfx/gx.hpp" #include "gpu.hpp" #include "input.hpp" #include "imgui.hpp" #include #include #include #include namespace aurora { static logvisor::Module Log("aurora"); // TODO: Move global state to a class/struct? static std::unique_ptr g_AppDelegate; static std::vector g_Args; std::string g_configPath; // SDL static SDL_Window* g_window; WindowSize g_windowSize; // GPU using gpu::g_depthBuffer; using gpu::g_device; using gpu::g_frameBuffer; using gpu::g_frameBufferResolved; using gpu::g_queue; using gpu::g_swapChain; static void set_window_icon(Icon icon) noexcept { SDL_Surface* iconSurface = SDL_CreateRGBSurfaceFrom(icon.data.get(), icon.width, icon.height, 32, 4 * icon.width, #if SDL_BYTEORDER == SDL_BIG_ENDIAN 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff #else 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 #endif ); if (iconSurface == nullptr) { Log.report(logvisor::Fatal, FMT_STRING("Failed to create icon surface: {}"), SDL_GetError()); unreachable(); } SDL_SetWindowIcon(g_window, iconSurface); SDL_FreeSurface(iconSurface); } static bool poll_events() noexcept { SDL_Event event; while (SDL_PollEvent(&event) != 0) { imgui::process_event(event); switch (event.type) { case SDL_WINDOWEVENT: { switch (event.window.event) { case SDL_WINDOWEVENT_SHOWN: { break; } case SDL_WINDOWEVENT_HIDDEN: { break; } case SDL_WINDOWEVENT_MOVED: { g_AppDelegate->onAppWindowMoved(event.window.data1, event.window.data2); break; } case SDL_WINDOWEVENT_EXPOSED: #if SDL_VERSION_ATLEAST(2, 0, 18) case SDL_WINDOWEVENT_DISPLAY_CHANGED: #endif case SDL_WINDOWEVENT_RESIZED: case SDL_WINDOWEVENT_SIZE_CHANGED: case SDL_WINDOWEVENT_MINIMIZED: case SDL_WINDOWEVENT_MAXIMIZED: { const auto size = get_window_size(); if (size == g_windowSize) { break; } if (size.scale != g_windowSize.scale) { if (g_windowSize.scale > 0.f) { Log.report(logvisor::Info, FMT_STRING("Display scale changed to {}"), size.scale); } g_AppDelegate->onAppDisplayScaleChanged(size.scale); } g_windowSize = size; gpu::resize_swapchain(size.fb_width, size.fb_height); g_AppDelegate->onAppWindowResized(size); break; } case SDL_WINDOWEVENT_RESTORED: { // TODO: handle restored event break; } case SDL_WINDOWEVENT_ENTER: { // TODO: handle enter event (mouse focus) break; } case SDL_WINDOWEVENT_LEAVE: { // TODO: handle leave event (mouse focus) break; } case SDL_WINDOWEVENT_FOCUS_GAINED: { // TODO: handle focus gained event break; } case SDL_WINDOWEVENT_FOCUS_LOST: { // TODO: handle focus lost event break; } case SDL_WINDOWEVENT_CLOSE: { // TODO: handle window close event break; } case SDL_WINDOWEVENT_TAKE_FOCUS: { // TODO: handle take focus event break; } case SDL_WINDOWEVENT_HIT_TEST: { // TODO: handle hit test? break; } } break; } case SDL_CONTROLLERDEVICEADDED: { auto instance = input::add_controller(event.cdevice.which); if (instance != -1) { g_AppDelegate->onControllerAdded(instance); } break; } case SDL_CONTROLLERDEVICEREMOVED: { input::remove_controller(event.cdevice.which); break; } case SDL_CONTROLLERBUTTONUP: case SDL_CONTROLLERBUTTONDOWN: { g_AppDelegate->onControllerButton( event.cbutton.which, input::translate_controller_button(static_cast(event.cbutton.button)), event.cbutton.state == SDL_PRESSED); break; } case SDL_CONTROLLERAXISMOTION: { if (event.caxis.value > 8000 || event.caxis.value < -8000) { g_AppDelegate->onControllerAxis( event.caxis.which, input::translate_controller_axis(static_cast(event.caxis.axis)), event.caxis.value); } else { g_AppDelegate->onControllerAxis( event.caxis.which, input::translate_controller_axis(static_cast(event.caxis.axis)), 0); } break; } case SDL_KEYDOWN: { if (!ImGui::GetIO().WantCaptureKeyboard) { SpecialKey specialKey{}; ModifierKey modifierKey{}; char chr = input::translate_key(event.key.keysym, specialKey, modifierKey); if (chr != 0) { modifierKey = input::translate_modifiers(event.key.keysym.mod); g_AppDelegate->onCharKeyDown(chr, modifierKey, event.key.repeat != 0u); } else if (specialKey != SpecialKey::None) { modifierKey = input::translate_modifiers(event.key.keysym.mod); g_AppDelegate->onSpecialKeyDown(specialKey, modifierKey, event.key.repeat != 0u); } else if (modifierKey != ModifierKey::None) { g_AppDelegate->onModifierKeyDown(modifierKey, event.key.repeat != 0u); } } break; } case SDL_KEYUP: { if (!ImGui::GetIO().WantCaptureKeyboard) { SpecialKey specialKey{}; ModifierKey modifierKey{}; char chr = input::translate_key(event.key.keysym, specialKey, modifierKey); if (chr != 0) { modifierKey = input::translate_modifiers(event.key.keysym.mod); g_AppDelegate->onCharKeyUp(chr, modifierKey); } else if (specialKey != SpecialKey::None) { modifierKey = input::translate_modifiers(event.key.keysym.mod); g_AppDelegate->onSpecialKeyUp(specialKey, modifierKey); } else if (modifierKey != ModifierKey::None) { g_AppDelegate->onModifierKeyUp(modifierKey); } } break; } case SDL_TEXTINPUT: { if (!ImGui::GetIO().WantCaptureKeyboard) { std::string str; str.assign(&event.text.text[0], SDL_TEXTINPUTEVENT_TEXT_SIZE); g_AppDelegate->onTextInput(str); } break; } case SDL_MOUSEBUTTONDOWN: { if (!ImGui::GetIO().WantCaptureMouse) { g_AppDelegate->onMouseButtonDown(event.button.x, event.button.y, input::translate_mouse_button(event.button.button), event.button.clicks); } break; } case SDL_MOUSEBUTTONUP: { if (!ImGui::GetIO().WantCaptureMouse) { g_AppDelegate->onMouseButtonUp(event.button.x, event.button.y, input::translate_mouse_button(event.button.button)); } break; } case SDL_MOUSEMOTION: { if (!ImGui::GetIO().WantCaptureMouse) { g_AppDelegate->onMouseMove(event.motion.x, event.motion.y, event.motion.xrel, event.motion.yrel, input::translate_mouse_button_state(event.motion.state)); } break; } case SDL_QUIT: return false; } // Log.report(logvisor::Info, FMT_STRING("Received SDL event: {}"), event.type); } return true; } static SDL_Window* create_window(wgpu::BackendType type) { Uint32 flags = SDL_WINDOW_ALLOW_HIGHDPI; #if TARGET_OS_IOS || TARGET_OS_TV || defined(__SWITCH__) flags |= SDL_WINDOW_FULLSCREEN; #else flags |= SDL_WINDOW_HIDDEN | SDL_WINDOW_RESIZABLE; #endif switch (type) { #ifdef DAWN_ENABLE_BACKEND_VULKAN case wgpu::BackendType::Vulkan: flags |= SDL_WINDOW_VULKAN; break; #endif #ifdef DAWN_ENABLE_BACKEND_METAL case wgpu::BackendType::Metal: flags |= SDL_WINDOW_METAL; break; #endif #ifdef DAWN_ENABLE_BACKEND_OPENGL case wgpu::BackendType::OpenGL: flags |= SDL_WINDOW_OPENGL; break; #endif default: break; } return SDL_CreateWindow("Metaforce", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 1280, 960, flags); } void app_run(std::unique_ptr app, Icon icon, int argc, char** argv, std::string_view configPath) noexcept { g_AppDelegate = std::move(app); /* Lets gather arguments skipping the program filename */ for (size_t i = 1; i < argc; ++i) { g_Args.emplace_back(argv[i]); } g_configPath = configPath; if (SDL_Init(SDL_INIT_EVERYTHING) < 0) { Log.report(logvisor::Fatal, FMT_STRING("Error initializing SDL: {}"), SDL_GetError()); unreachable(); } #if !defined(_WIN32) && !defined(__APPLE__) SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0"); #endif #if SDL_VERSION_ATLEAST(2, 0, 18) SDL_SetHint(SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME, "Metaforce"); #endif #ifdef SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_SetHint(SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE, "1"); #endif SDL_DisableScreenSaver(); /* TODO: Make this an option rather than hard coding it */ SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1"); for (const auto backendType : gpu::PreferredBackendOrder) { auto* window = create_window(backendType); if (window == nullptr) { continue; } g_window = window; if (gpu::initialize(window, backendType)) { break; } g_window = nullptr; SDL_DestroyWindow(window); } if (g_window == nullptr) { Log.report(logvisor::Fatal, FMT_STRING("Error creating window: {}"), SDL_GetError()); unreachable(); } set_window_icon(std::move(icon)); // Initialize SDL_Renderer for ImGui when we can't use a Dawn backend SDL_Renderer* renderer = nullptr; if (gpu::g_backendType == wgpu::BackendType::Null) { const auto flags = SDL_RENDERER_PRESENTVSYNC; renderer = SDL_CreateRenderer(g_window, -1, flags | SDL_RENDERER_ACCELERATED); if (renderer == nullptr) { // Attempt fallback to SW renderer renderer = SDL_CreateRenderer(g_window, -1, flags); } if (renderer == nullptr) { Log.report(logvisor::Fatal, FMT_STRING("Failed to initialize SDL renderer: {}"), SDL_GetError()); unreachable(); } } SDL_ShowWindow(g_window); gfx::initialize(); imgui::create_context(); const auto size = get_window_size(); Log.report(logvisor::Info, FMT_STRING("Using framebuffer size {}x{} scale {}"), size.fb_width, size.fb_height, size.scale); g_AppDelegate->onImGuiInit(size.scale); imgui::initialize(g_window, renderer); g_AppDelegate->onImGuiAddTextures(); g_AppDelegate->onAppLaunched(); g_AppDelegate->onAppWindowResized(size); while (poll_events()) { imgui::new_frame(g_windowSize); if (!g_AppDelegate->onAppIdle(ImGui::GetIO().DeltaTime)) { break; } const wgpu::TextureView view = g_swapChain.GetCurrentTextureView(); gfx::begin_frame(); g_AppDelegate->onAppDraw(); const auto encoderDescriptor = wgpu::CommandEncoderDescriptor{ .label = "Redraw encoder", }; auto encoder = g_device.CreateCommandEncoder(&encoderDescriptor); gfx::end_frame(encoder); gfx::render(encoder); { const std::array attachments{ wgpu::RenderPassColorAttachment{ .view = view, .loadOp = wgpu::LoadOp::Clear, .storeOp = wgpu::StoreOp::Store, }, }; auto renderPassDescriptor = wgpu::RenderPassDescriptor{ .label = "Post render pass", .colorAttachmentCount = attachments.size(), .colorAttachments = attachments.data(), }; auto pass = encoder.BeginRenderPass(&renderPassDescriptor); // Copy EFB -> XFB (swapchain) pass.SetPipeline(gpu::g_CopyPipeline); pass.SetBindGroup(0, gpu::g_CopyBindGroup); pass.Draw(3); // Render ImGui imgui::render(pass); pass.End(); } const auto buffer = encoder.Finish(); g_queue.Submit(1, &buffer); g_swapChain.Present(); g_AppDelegate->onAppPostDraw(); ImGui::EndFrame(); } Log.report(logvisor::Info, FMT_STRING("Application exiting")); g_AppDelegate->onAppExiting(); imgui::shutdown(); gfx::shutdown(); gpu::shutdown(); if (renderer != nullptr) { SDL_DestroyRenderer(renderer); } SDL_DestroyWindow(g_window); SDL_EnableScreenSaver(); SDL_Quit(); } std::vector get_args() noexcept { return g_Args; } WindowSize get_window_size() noexcept { int width, height, fb_w, fb_h; SDL_GetWindowSize(g_window, &width, &height); #if DAWN_ENABLE_BACKEND_METAL SDL_Metal_GetDrawableSize(g_window, &fb_w, &fb_h); #else SDL_GL_GetDrawableSize(g_window, &fb_w, &fb_h); #endif float scale = static_cast(fb_w) / static_cast(width); #ifndef __APPLE__ if (SDL_GetDisplayDPI(SDL_GetWindowDisplayIndex(g_window), nullptr, &scale, nullptr) == 0) { scale /= 96.f; } #endif return { .width = static_cast(width), .height = static_cast(height), .fb_width = static_cast(fb_w), .fb_height = static_cast(fb_h), .scale = scale, }; } void set_window_title(zstring_view title) noexcept { SDL_SetWindowTitle(g_window, title.c_str()); } Backend get_backend() noexcept { switch (gpu::g_backendType) { case wgpu::BackendType::WebGPU: return Backend::WebGPU; case wgpu::BackendType::D3D11: return Backend::D3D11; case wgpu::BackendType::D3D12: return Backend::D3D12; case wgpu::BackendType::Metal: return Backend::Metal; case wgpu::BackendType::Vulkan: return Backend::Vulkan; case wgpu::BackendType::OpenGL: return Backend::OpenGL; case wgpu::BackendType::OpenGLES: return Backend::OpenGLES; default: return Backend::Invalid; } } std::string_view get_backend_string() noexcept { return magic_enum::enum_name(gpu::g_backendType); } void set_fullscreen(bool fullscreen) noexcept { SDL_SetWindowFullscreen(g_window, fullscreen ? SDL_WINDOW_FULLSCREEN : 0); } uint32_t get_which_controller_for_player(int32_t index) noexcept { return input::get_instance_for_player(index); } int32_t get_controller_player_index(uint32_t instance) noexcept { return input::player_index(instance); } void set_controller_player_index(uint32_t instance, int32_t index) noexcept { input::set_player_index(instance, index); } bool is_controller_gamecube(uint32_t instance) noexcept { return input::is_gamecube(instance); } bool controller_has_rumble(uint32_t instance) noexcept { return input::controller_has_rumble(instance); } void controller_rumble(uint32_t instance, uint16_t low_freq_intensity, uint16_t high_freq_intensity, uint32_t duration_ms) noexcept { input::controller_rumble(instance, low_freq_intensity, high_freq_intensity, duration_ms); } uint32_t get_controller_count() noexcept { return input::controller_count(); } std::string get_controller_name(uint32_t instance) noexcept { return input::controller_name(instance); } } // namespace aurora