#include "Runtime/GuiSys/CHudVisorBeamMenu.hpp" #include #include "Runtime/CGameState.hpp" #include "Runtime/GameGlobalObjects.hpp" #include "Runtime/Audio/CSfxManager.hpp" #include "Runtime/GuiSys/CGuiFrame.hpp" #include "Runtime/GuiSys/CGuiModel.hpp" #include "Runtime/GuiSys/CGuiTextPane.hpp" #include "Runtime/GuiSys/CStringTable.hpp" namespace urde { constexpr std::array BaseMenuNames{ "BaseWidget_VisorMenu", "BaseWidget_BeamMenu", }; constexpr std::array TextNames{ "TextPane_VisorMenu", "TextPane_BeamMenu", }; constexpr std::array BaseTitleNames{ "basewidget_visormenutitle", "basewidget_beammenutitle", }; constexpr std::array ModelNames{ "model_visor", "model_beam", }; constexpr std::array, 2> MenuItemOrders{{ {'1', '0', '3', '2'}, {'3', '2', '1', '0'}, }}; constexpr std::array, 2> MenuStringIdx{{ {0, 2, 1, 3}, // Combat, XRay, Scan, Thermal {4, 5, 6, 7}, // Power, Ice, Wave, Plasma }}; constexpr std::array SelectionSfxs{ SFXui_select_visor, SFXui_select_beam, }; CHudVisorBeamMenu::CHudVisorBeamMenu(CGuiFrame& baseHud, EHudVisorBeamMenu type, const rstl::reserved_vector& enables) : x0_baseHud(baseHud), x4_type(type) { x7c_animDur = g_tweakGui->GetBeamVisorMenuAnimTime(); x80_24_swapBeamControls = g_GameState->GameOptions().GetSwapBeamControls(); EHudVisorBeamMenu swappedType; if (x80_24_swapBeamControls) swappedType = EHudVisorBeamMenu(1 - int(x4_type)); else swappedType = x4_type; x20_textpane_menu = static_cast(x0_baseHud.FindWidget(TextNames[size_t(swappedType)])); x1c_basewidget_menutitle = x0_baseHud.FindWidget(BaseTitleNames[size_t(swappedType)]); x18_basewidget_menu = x0_baseHud.FindWidget(BaseMenuNames[size_t(swappedType)]); x24_model_ghost = static_cast(x0_baseHud.FindWidget(fmt::format(FMT_STRING("{}ghost"), ModelNames[size_t(x4_type)]))); x28_menuItems.resize(4); for (size_t i = 0; i < x28_menuItems.size(); i++) { const auto modelName = ModelNames[size_t(x4_type)]; const auto menuItemOrder = MenuItemOrders[size_t(x4_type)][i]; SMenuItem& item = x28_menuItems[i]; item.x0_model_loz = static_cast(x0_baseHud.FindWidget(fmt::format(FMT_STRING("{}loz{}"), modelName, menuItemOrder))); item.x4_model_icon = static_cast(x0_baseHud.FindWidget(fmt::format(FMT_STRING("{}icon{}"), modelName, menuItemOrder))); item.xc_opacity = enables[i] ? 1.f : 0.f; } if (x4_type == EHudVisorBeamMenu::Visor) { x20_textpane_menu->TextSupport().SetFontColor(g_tweakGuiColors->GetVisorMenuTextFont()); x20_textpane_menu->TextSupport().SetOutlineColor(g_tweakGuiColors->GetVisorMenuTextOutline()); } else { x20_textpane_menu->TextSupport().SetFontColor(g_tweakGuiColors->GetBeamMenuTextFont()); x20_textpane_menu->TextSupport().SetOutlineColor(g_tweakGuiColors->GetBeamMenuTextOutline()); } zeus::CColor titleColor = zeus::skWhite; titleColor.a() = 0.f; x1c_basewidget_menutitle->SetColor(titleColor); x20_textpane_menu->TextSupport().SetText( g_MainStringTable->GetString(MenuStringIdx[size_t(x4_type)][x8_selectedItem])); for (size_t i = 0; i < x28_menuItems.size(); ++i) { SMenuItem& item = x28_menuItems[i]; item.x0_model_loz->SetColor(g_tweakGuiColors->GetVisorBeamMenuLozColor()); UpdateMenuWidgetTransform(i, *item.x0_model_loz, 1.f); } Update(0.f, true); } void CHudVisorBeamMenu::UpdateMenuWidgetTransform(size_t idx, CGuiWidget& w, float t) { const float translate = t * g_tweakGui->GetVisorBeamMenuItemTranslate(); const float scale = t * g_tweakGui->GetVisorBeamMenuItemInactiveScale() + (1.f - t) * g_tweakGui->GetVisorBeamMenuItemActiveScale(); if (x4_type == EHudVisorBeamMenu::Visor) { if (idx == 2) { idx = 3; } else if (idx == 3) { idx = 2; } } else { if (idx == 1) { idx = 2; } else if (idx == 2) { idx = 1; } } switch (idx) { case 0: w.SetO2WTransform(x18_basewidget_menu->GetWorldTransform() * zeus::CTransform::Translate(0.f, 0.f, translate) * zeus::CTransform::Scale(scale)); break; case 1: w.SetO2WTransform(x18_basewidget_menu->GetWorldTransform() * zeus::CTransform::Translate(translate, 0.f, 0.f) * zeus::CTransform::Scale(scale)); break; case 2: w.SetO2WTransform(x18_basewidget_menu->GetWorldTransform() * zeus::CTransform::Translate(0.f, 0.f, -translate) * zeus::CTransform::Scale(scale)); break; case 3: w.SetO2WTransform(x18_basewidget_menu->GetWorldTransform() * zeus::CTransform::Translate(-translate, 0.f, 0.f) * zeus::CTransform::Scale(scale)); break; default: break; } } void CHudVisorBeamMenu::Update(float dt, bool init) { bool curSwapBeamControls = g_GameState->GameOptions().GetSwapBeamControls(); if (x80_24_swapBeamControls != curSwapBeamControls) { x80_24_swapBeamControls = curSwapBeamControls; EHudVisorBeamMenu swappedType; if (x80_24_swapBeamControls) swappedType = EHudVisorBeamMenu(1 - int(x4_type)); else swappedType = x4_type; x18_basewidget_menu = x0_baseHud.FindWidget(BaseMenuNames[size_t(swappedType)]); x20_textpane_menu = static_cast(x0_baseHud.FindWidget(TextNames[size_t(swappedType)])); x1c_basewidget_menutitle = x0_baseHud.FindWidget(BaseTitleNames[size_t(swappedType)]); for (size_t i = 0; i < x28_menuItems.size(); ++i) { SMenuItem& item = x28_menuItems[i]; UpdateMenuWidgetTransform(i, *item.x4_model_icon, item.x8_positioner); UpdateMenuWidgetTransform(i, *item.x0_model_loz, 1.f); } UpdateMenuWidgetTransform(size_t(x8_selectedItem), *x24_model_ghost, x28_menuItems[x8_selectedItem].x8_positioner); } zeus::CColor activeColor = g_tweakGuiColors->GetVisorBeamMenuItemActive(); zeus::CColor inactiveColor = g_tweakGuiColors->GetVisorBeamMenuItemInactive(); zeus::CColor lozColor = g_tweakGuiColors->GetVisorBeamMenuLozColor(); std::array tmpColors; for (size_t i = 0; i < x28_menuItems.size(); ++i) { SMenuItem& item = x28_menuItems[i]; if (item.xc_opacity > 0.f) { item.xc_opacity = std::min(item.xc_opacity + dt, 1.f); } tmpColors[i] = zeus::CColor::lerp(activeColor, zeus::skClear, item.xc_opacity); } switch (x6c_animPhase) { case EAnimPhase::Steady: for (size_t i = 0; i < x28_menuItems.size(); ++i) { SMenuItem& item = x28_menuItems[i]; const bool isSelectedItem = x8_selectedItem == int(i); const bool isClear = item.xc_opacity == 0.0f; const zeus::CColor& color0 = isSelectedItem ? activeColor : inactiveColor; const zeus::CColor& color1 = isSelectedItem ? lozColor : inactiveColor; const zeus::CColor iconColor = isClear ? zeus::skClear : color0 + tmpColors[i]; const zeus::CColor lColor = isClear ? lozColor : color1 + tmpColors[i]; item.x4_model_icon->SetColor(iconColor); item.x0_model_loz->SetColor(lColor); item.x8_positioner = isSelectedItem ? 0.f : 1.f; } x24_model_ghost->SetColor(activeColor); break; case EAnimPhase::SelectFlash: { zeus::CColor color = zeus::skWhite; color.a() = 0.f; x1c_basewidget_menutitle->SetColor(color); zeus::CColor& color0 = std::fmod(x10_interp, 0.1f) > 0.05f ? activeColor : inactiveColor; SMenuItem& item0 = x28_menuItems[xc_pendingSelection]; color = color0 + tmpColors[xc_pendingSelection]; item0.x4_model_icon->SetColor(color); item0.x0_model_loz->SetColor(color); SMenuItem& item1 = x28_menuItems[x8_selectedItem]; color = zeus::CColor::lerp(inactiveColor, activeColor, x10_interp) + tmpColors[x8_selectedItem]; item1.x4_model_icon->SetColor(color); item1.x0_model_loz->SetColor(lozColor); for (size_t i = 0; i < x28_menuItems.size(); ++i) { const bool isSelectedItem = x8_selectedItem == int(i); x28_menuItems[i].x8_positioner = isSelectedItem ? 1.f - x10_interp : 1.f; } x24_model_ghost->SetColor(zeus::CColor::lerp(activeColor, inactiveColor, item1.x8_positioner)); break; } case EAnimPhase::Animate: for (size_t i = 0; i < x28_menuItems.size(); ++i) { SMenuItem& item = x28_menuItems[i]; const bool isSelectedItem = x8_selectedItem == int(i); const bool isClear = item.xc_opacity == 0.f; const zeus::CColor& color0 = isSelectedItem ? activeColor : inactiveColor; const zeus::CColor iconColor = isClear ? zeus::skClear : color0 + tmpColors[i]; item.x4_model_icon->SetColor(iconColor); item.x0_model_loz->SetColor((isClear || isSelectedItem) ? lozColor : inactiveColor); item.x8_positioner = isSelectedItem ? 1.f - x10_interp : 1.f; } x24_model_ghost->SetColor( zeus::CColor::lerp(activeColor, inactiveColor, x28_menuItems[x8_selectedItem].x8_positioner)); break; default: break; } if (x78_textFader > 0.f) { x78_textFader = std::max(0.f, x78_textFader - dt); zeus::CColor color = zeus::skWhite; color.a() = x78_textFader / x7c_animDur; x1c_basewidget_menutitle->SetColor(color); } if (x14_26_dirty || init) { x14_26_dirty = false; for (size_t i = 0; i < x28_menuItems.size(); ++i) { SMenuItem& item = x28_menuItems[i]; UpdateMenuWidgetTransform(i, *item.x4_model_icon, item.x8_positioner); } UpdateMenuWidgetTransform(size_t(x8_selectedItem), *x24_model_ghost, x28_menuItems[x8_selectedItem].x8_positioner); } if (!x14_24_visibleDebug || !x14_25_visibleGame) return; x1c_basewidget_menutitle->SetVisibility(x1c_basewidget_menutitle->GetGeometryColor().a() != 0.f, ETraversalMode::Children); for (SMenuItem& item : x28_menuItems) { item.x4_model_icon->SetIsVisible(item.x4_model_icon->GetGeometryColor().a() != 0.f); } } void CHudVisorBeamMenu::UpdateHudAlpha(float alpha) { zeus::CColor color = zeus::skWhite; color.a() = g_GameState->GameOptions().GetHUDAlpha() / 255.f * alpha; x18_basewidget_menu->SetColor(color); } void CHudVisorBeamMenu::SetIsVisibleGame(bool v) { x14_25_visibleGame = v; bool vis = x14_24_visibleDebug && x14_25_visibleGame; x18_basewidget_menu->SetVisibility(vis, ETraversalMode::Children); if (vis) Update(0.f, true); } void CHudVisorBeamMenu::SetPlayerHas(const rstl::reserved_vector& enables) { for (size_t i = 0; i < x28_menuItems.size(); ++i) { SMenuItem& item = x28_menuItems[i]; if (item.xc_opacity == 0.f && enables[i]) { item.xc_opacity = FLT_EPSILON; } } } void CHudVisorBeamMenu::SetSelection(int selection, int pending, float interp) { if (x8_selectedItem == selection && xc_pendingSelection == pending && x10_interp == interp) return; if (pending != selection) { if (x6c_animPhase != EAnimPhase::SelectFlash) { CSfxManager::SfxStart(SelectionSfxs[size_t(x4_type)], 1.f, 0.f, false, 0x7f, false, kInvalidAreaId); } x6c_animPhase = EAnimPhase::SelectFlash; } else if (interp < 1.f) { x6c_animPhase = EAnimPhase::Animate; x20_textpane_menu->TextSupport().SetText( g_MainStringTable->GetString(MenuStringIdx[size_t(x4_type)][x8_selectedItem])); x20_textpane_menu->TextSupport().SetTypeWriteEffectOptions(true, 0.1f, 16.f); } else { if (x6c_animPhase != EAnimPhase::Steady) x78_textFader = x7c_animDur; x6c_animPhase = EAnimPhase::Steady; } x14_26_dirty = true; x8_selectedItem = selection; xc_pendingSelection = pending; x10_interp = interp; } } // namespace urde