#include "Runtime/World/CScriptActor.hpp" #include "Runtime/CStateManager.hpp" #include "Runtime/CPlayerState.hpp" #include "Runtime/Camera/CGameCamera.hpp" #include "Runtime/Character/IAnimReader.hpp" #include "Runtime/MP1/World/CActorContraption.hpp" #include "Runtime/World/CActorParameters.hpp" #include "Runtime/World/CDamageVulnerability.hpp" #include "Runtime/World/CScriptColorModulate.hpp" #include "Runtime/World/CScriptTrigger.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path #include namespace urde { CScriptActor::CScriptActor(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& aabb, float mass, float zMomentum, const CMaterialList& matList, const CHealthInfo& hInfo, const CDamageVulnerability& dVuln, const CActorParameters& actParms, bool looping, bool active, s32 shaderIdx, float xrayAlpha, bool noThermalHotZ, bool castsShadow, bool scaleAdvancementDelta, bool materialFlag54) : CPhysicsActor(uid, active, name, info, xf, std::move(mData), matList, aabb, SMoverData(mass), actParms, 0.3f, 0.1f) , x258_initialHealth(hInfo) , x260_currentHealth(hInfo) , x268_damageVulnerability(dVuln) , x2d0_fadeInTime(actParms.x5c_fadeInTime) , x2d4_fadeOutTime(actParms.x60_fadeOutTime) , x2d8_shaderIdx(shaderIdx) , x2dc_xrayAlpha(xrayAlpha) { x2e2_24_noThermalHotZ = noThermalHotZ; x2e2_25_dead = false; x2e2_26_animating = true; x2e2_27_xrayAlphaEnabled = !zeus::close_enough(1.f, xrayAlpha); x2e2_28_inXrayAlpha = false; x2e2_29_processModelFlags = (x2e2_27_xrayAlphaEnabled || x2e2_24_noThermalHotZ || x2d8_shaderIdx != 0); x2e2_30_scaleAdvancementDelta = scaleAdvancementDelta; x2e2_31_materialFlag54 = materialFlag54; x2e3_24_isPlayerActor = false; if (x64_modelData && (x64_modelData->HasAnimData() || x64_modelData->HasNormalModel()) && castsShadow) CreateShadow(true); if (x64_modelData && x64_modelData->HasAnimData()) x64_modelData->EnableLooping(looping); x150_momentum = zeus::CVector3f(0.f, 0.f, zMomentum); } void CScriptActor::Accept(IVisitor& visitor) { visitor.Visit(this); } void CScriptActor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) { switch (msg) { case EScriptObjectMessage::InitializedInArea: for (const SConnection& conn : x20_conns) { if (conn.x0_state != EScriptObjectState::InheritBounds || conn.x4_msg != EScriptObjectMessage::Activate) continue; auto search = mgr.GetIdListForScript(conn.x8_objId); for (auto it = search.first; it != search.second; ++it) { if (TCastToConstPtr(mgr.GetObjectById(it->second))) { x2e0_triggerId = it->second; break; } } } if (x2e2_31_materialFlag54) CActor::AddMaterial(EMaterialTypes::Unknown54, mgr); break; case EScriptObjectMessage::Reset: x2e2_25_dead = false; x260_currentHealth = x258_initialHealth; break; case EScriptObjectMessage::Increment: if (!GetActive()) { mgr.SendScriptMsg(this, x8_uid, EScriptObjectMessage::Activate); CScriptColorModulate::FadeInHelper(mgr, x8_uid, x2d0_fadeInTime); } break; case EScriptObjectMessage::Decrement: CScriptColorModulate::FadeOutHelper(mgr, x8_uid, x2d4_fadeOutTime); break; default: break; } CActor::AcceptScriptMsg(msg, uid, mgr); } void CScriptActor::Think(float dt, CStateManager& mgr) { if (!GetActive()) return; if (HasModelData() && x64_modelData->HasAnimData()) { bool timeRemaining = x64_modelData->GetAnimationData()->IsAnimTimeRemaining(dt - FLT_EPSILON, "Whole Body"); bool loop = x64_modelData->GetIsLoop(); SAdvancementDeltas deltas = CActor::UpdateAnimation(dt, mgr, true); if (timeRemaining || loop) { x2e2_26_animating = true; if (x2e2_30_scaleAdvancementDelta) MoveToOR(x34_transform.rotate(x64_modelData->GetScale() * x34_transform.transposeRotate(deltas.x0_posDelta)), dt); else MoveToOR(deltas.x0_posDelta, dt); //if (TCastToPtr(this)) //printf("DEL %f\n", zeus::radToDeg(zeus::CEulerAngles(deltas.xc_rotDelta).z())); //printf("DEL %f %f %f %f\n", float(deltas.xc_rotDelta[0]), float(deltas.xc_rotDelta[1]), float(deltas.xc_rotDelta[2]), float(deltas.xc_rotDelta[3])); RotateToOR(deltas.xc_rotDelta, dt); } if (!timeRemaining && x2e2_26_animating && !loop) { SendScriptMsgs(EScriptObjectState::MaxReached, mgr, EScriptObjectMessage::None); x2e2_26_animating = false; } } if (!x2e2_25_dead && HealthInfo(mgr)->GetHP() <= 0.f) { x2e2_25_dead = true; SendScriptMsgs(EScriptObjectState::Dead, mgr, EScriptObjectMessage::None); } } void CScriptActor::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) { CActor::PreRender(mgr, frustum); if (xe4_30_outOfFrustum && TCastToPtr(mgr.GetCameraManager()->GetCurrentCamera(mgr))) xe4_30_outOfFrustum = false; if (!xe4_30_outOfFrustum && x2e2_29_processModelFlags) { if (x2e2_27_xrayAlphaEnabled) { zeus::CColor col(1.f, x2dc_xrayAlpha); CModelFlags xrayFlags(5, 0, 3, col); if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay) { xb4_drawFlags = xrayFlags; x2e2_28_inXrayAlpha = true; } else if (x2e2_28_inXrayAlpha) { x2e2_28_inXrayAlpha = false; if (xb4_drawFlags == xrayFlags) xb4_drawFlags = CModelFlags(0, 0, 3, zeus::skWhite); } } if (x2e2_24_noThermalHotZ && xe6_27_thermalVisorFlags == 2) { if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::Thermal) xb4_drawFlags.x2_flags &= ~3; // Disable Z test/update else xb4_drawFlags.x2_flags |= 3; // Enable Z test/update } if (x2d8_shaderIdx != 0) xb4_drawFlags.x1_matSetIdx = u8(x2d8_shaderIdx); } if (mgr.GetObjectById(x2e0_triggerId) == nullptr) x2e0_triggerId = kInvalidUniqueId; } zeus::CAABox CScriptActor::GetSortingBounds(const CStateManager& mgr) const { if (x2e0_triggerId != kInvalidUniqueId) { TCastToConstPtr trigger(mgr.GetObjectById(x2e0_triggerId)); if (trigger) return trigger->GetTriggerBoundsWR(); } return CActor::GetSortingBounds(mgr); } EWeaponCollisionResponseTypes CScriptActor::GetCollisionResponseType(const zeus::CVector3f& v1, const zeus::CVector3f& v2, const CWeaponMode& wMode, EProjectileAttrib w) const { const CDamageVulnerability* dVuln = GetDamageVulnerability(); if (dVuln->GetVulnerability(wMode, false) == EVulnerability::Deflect) { EDeflectType deflectType = dVuln->GetDeflectionType(wMode); if (deflectType < EDeflectType::Four && deflectType >= EDeflectType::One) return EWeaponCollisionResponseTypes::Unknown15; } return CActor::GetCollisionResponseType(v1, v2, wMode, w); } std::optional CScriptActor::GetTouchBounds() const { if (GetActive() && x68_material.HasMaterial(EMaterialTypes::Solid)) return {CPhysicsActor::GetBoundingBox()}; return {}; } void CScriptActor::Touch(CActor&, CStateManager&) { // Empty } } // namespace urde