#ifndef __URDE_CWEAPONMGR_HPP__ #define __URDE_CWEAPONMGR_HPP__ #include "RetroTypes.hpp" namespace urde { enum class EWeaponType { None = -1, Power = 0, Ice, Wave, Plasma, Bomb, PowerBomb, Missile, BoostBall, Phazon, AI, PoisonWater, Lava, Hot, Unused1, Unused2 }; class CWeaponMgr { std::map> x0_weapons; public: void Add(TUniqueId, EWeaponType); void Remove(TUniqueId); void IncrCount(TUniqueId, EWeaponType); void DecrCount(TUniqueId, EWeaponType); s32 GetNumActive(TUniqueId, EWeaponType) const; s32 GetIndex(TUniqueId) const; }; } #endif // __URDE_CWEAPONMGR_HPP__