#include "CStateManager.hpp" #include "Camera/CCameraShakeData.hpp" #include "CSortedLists.hpp" #include "CWeaponMgr.hpp" #include "CFluidPlaneManager.hpp" #include "World/CEnvFxManager.hpp" #include "World/CActorModelParticles.hpp" #include "World/CTeamAiTypes.hpp" #include "Input/CRumbleManager.hpp" #include "World/CWorld.hpp" #include "Graphics/CLight.hpp" #include "GameGlobalObjects.hpp" #include "CSimplePool.hpp" #include "CPlayerState.hpp" #include "CGameState.hpp" #include "World/CPlayer.hpp" #include "World/CPlayerGun.hpp" #include "World/CMorphBall.hpp" #include "World/CScriptSpawnPoint.hpp" #include "AutoMapper/CMapWorldInfo.hpp" #include "Particle/CGenDescription.hpp" #include namespace urde { CStateManager::CStateManager(const std::weak_ptr&, const std::weak_ptr&, const std::weak_ptr&, const std::weak_ptr&) : x80c_allObjs(new CObjectList(EGameObjectList::All)), x814_actorObjs(new CActorList()), x81c_physActorObjs(new CPhysicsActorList()), x824_cameraObjs(new CGameCameraList()), x82c_lightObjs(new CGameLightList()), x834_listenAiObjs(new CListeningAiList()), x83c_aiWaypointObjs(new CAiWaypointList()), x844_platformAndDoorObjs(new CPlatformAndDoorList()) { x86c_stateManagerContainer.reset(new CStateManagerContainer); x870_cameraManager = &x86c_stateManagerContainer->x0_cameraManager; x874_sortedListManager = &x86c_stateManagerContainer->x3c0_sortedListManager; x878_weaponManager = &x86c_stateManagerContainer->xe3d8_weaponManager; x87c_fluidPlaneManager = &x86c_stateManagerContainer->xe3ec_fluidPlaneManager; x880_envFxManager = &x86c_stateManagerContainer->xe510_envFxManager; x884_actorModelParticles = &x86c_stateManagerContainer->xf168_actorModelParticles; x88c_rumbleManager = &x86c_stateManagerContainer->xf250_rumbleManager; x904_loaderFuncs[int(EScriptObjectType::Actor)] = ScriptLoader::LoadActor; x904_loaderFuncs[int(EScriptObjectType::Waypoint)] = ScriptLoader::LoadWaypoint; x904_loaderFuncs[int(EScriptObjectType::Door)] = ScriptLoader::LoadDoor; x904_loaderFuncs[int(EScriptObjectType::Trigger)] = ScriptLoader::LoadTrigger; x904_loaderFuncs[int(EScriptObjectType::Timer)] = ScriptLoader::LoadTimer; x904_loaderFuncs[int(EScriptObjectType::Counter)] = ScriptLoader::LoadCounter; x904_loaderFuncs[int(EScriptObjectType::Effect)] = ScriptLoader::LoadEffect; x904_loaderFuncs[int(EScriptObjectType::Platform)] = ScriptLoader::LoadPlatform; x904_loaderFuncs[int(EScriptObjectType::Sound)] = ScriptLoader::LoadSound; x904_loaderFuncs[int(EScriptObjectType::Generator)] = ScriptLoader::LoadGenerator; x904_loaderFuncs[int(EScriptObjectType::Camera)] = ScriptLoader::LoadCamera; x904_loaderFuncs[int(EScriptObjectType::CameraWaypoint)] = ScriptLoader::LoadCameraWaypoint; x904_loaderFuncs[int(EScriptObjectType::NewIntroBoss)] = ScriptLoader::LoadNewIntroBoss; x904_loaderFuncs[int(EScriptObjectType::SpawnPoint)] = ScriptLoader::LoadSpawnPoint; x904_loaderFuncs[int(EScriptObjectType::CameraHint)] = ScriptLoader::LoadCameraHint; x904_loaderFuncs[int(EScriptObjectType::Pickup)] = ScriptLoader::LoadPickup; x904_loaderFuncs[int(EScriptObjectType::MemoryRelay)] = ScriptLoader::LoadMemoryRelay; x904_loaderFuncs[int(EScriptObjectType::RandomRelay)] = ScriptLoader::LoadRandomRelay; x904_loaderFuncs[int(EScriptObjectType::Relay)] = ScriptLoader::LoadRelay; x904_loaderFuncs[int(EScriptObjectType::Beetle)] = ScriptLoader::LoadBeetle; x904_loaderFuncs[int(EScriptObjectType::HUDMemo)] = ScriptLoader::LoadHUDMemo; x904_loaderFuncs[int(EScriptObjectType::CameraFilterKeyframe)] = ScriptLoader::LoadCameraFilterKeyframe; x904_loaderFuncs[int(EScriptObjectType::CameraBlurKeyframe)] = ScriptLoader::LoadCameraBlurKeyframe; x904_loaderFuncs[int(EScriptObjectType::DamageableTrigger)] = ScriptLoader::LoadDamageableTrigger; x904_loaderFuncs[int(EScriptObjectType::Debris)] = ScriptLoader::LoadDebris; x904_loaderFuncs[int(EScriptObjectType::CameraShaker)] = ScriptLoader::LoadCameraShaker; x904_loaderFuncs[int(EScriptObjectType::ActorKeyframe)] = ScriptLoader::LoadActorKeyframe; x904_loaderFuncs[int(EScriptObjectType::Water)] = ScriptLoader::LoadWater; x904_loaderFuncs[int(EScriptObjectType::Warwasp)] = ScriptLoader::LoadWarWasp; x904_loaderFuncs[int(EScriptObjectType::SpacePirate)] = ScriptLoader::LoadSpacePirate; x904_loaderFuncs[int(EScriptObjectType::FlyingPirate)] = ScriptLoader::LoadFlyingPirate; x904_loaderFuncs[int(EScriptObjectType::ElitePirate)] = ScriptLoader::LoadElitePirate; x904_loaderFuncs[int(EScriptObjectType::MetroidBeta)] = ScriptLoader::LoadMetroidBeta; x904_loaderFuncs[int(EScriptObjectType::ChozoGhost)] = ScriptLoader::LoadChozoGhost; x904_loaderFuncs[int(EScriptObjectType::CoverPoint)] = ScriptLoader::LoadCoverPoint; x904_loaderFuncs[int(EScriptObjectType::SpiderBallWaypoint)] = ScriptLoader::LoadSpiderBallWaypoint; x904_loaderFuncs[int(EScriptObjectType::BloodFlower)] = ScriptLoader::LoadBloodFlower; x904_loaderFuncs[int(EScriptObjectType::FlickerBat)] = ScriptLoader::LoadFlickerBat; x904_loaderFuncs[int(EScriptObjectType::PathCamera)] = ScriptLoader::LoadPathCamera; x904_loaderFuncs[int(EScriptObjectType::GrapplePoint)] = ScriptLoader::LoadGrapplePoint; x904_loaderFuncs[int(EScriptObjectType::PuddleSpore)] = ScriptLoader::LoadPuddleSpore; x904_loaderFuncs[int(EScriptObjectType::DebugCameraWaypoint)] = ScriptLoader::LoadDebugCameraWaypoint; x904_loaderFuncs[int(EScriptObjectType::SpiderBallAttractionSurface)] = ScriptLoader::LoadSpiderBallAttractionSurface; x904_loaderFuncs[int(EScriptObjectType::PuddleToadGamma)] = ScriptLoader::LoadPuddleToadGamma; x904_loaderFuncs[int(EScriptObjectType::DistanceFog)] = ScriptLoader::LoadDistanceFog; x904_loaderFuncs[int(EScriptObjectType::FireFlea)] = ScriptLoader::LoadFireFlea; x904_loaderFuncs[int(EScriptObjectType::MetareeAlpha)] = ScriptLoader::LoadMetareeAlpha; x904_loaderFuncs[int(EScriptObjectType::DockAreaChange)] = ScriptLoader::LoadDockAreaChange; x904_loaderFuncs[int(EScriptObjectType::ActorRotate)] = ScriptLoader::LoadActorRotate; x904_loaderFuncs[int(EScriptObjectType::SpecialFunction)] = ScriptLoader::LoadSpecialFunction; x904_loaderFuncs[int(EScriptObjectType::SpankWeed)] = ScriptLoader::LoadSpankWeed; x904_loaderFuncs[int(EScriptObjectType::Parasite)] = ScriptLoader::LoadParasite; x904_loaderFuncs[int(EScriptObjectType::PlayerHint)] = ScriptLoader::LoadPlayerHint; x904_loaderFuncs[int(EScriptObjectType::Ripper)] = ScriptLoader::LoadRipper; x904_loaderFuncs[int(EScriptObjectType::PickupGenerator)] = ScriptLoader::LoadPickupGenerator; x904_loaderFuncs[int(EScriptObjectType::AIKeyframe)] = ScriptLoader::LoadAIKeyframe; x904_loaderFuncs[int(EScriptObjectType::PointOfInterest)] = ScriptLoader::LoadPointOfInterest; x904_loaderFuncs[int(EScriptObjectType::Drone)] = ScriptLoader::LoadDrone; x904_loaderFuncs[int(EScriptObjectType::MetroidAlpha)] = ScriptLoader::LoadMetroidAlpha; x904_loaderFuncs[int(EScriptObjectType::DebrisExtended)] = ScriptLoader::LoadDebrisExtended; x904_loaderFuncs[int(EScriptObjectType::Steam)] = ScriptLoader::LoadSteam; x904_loaderFuncs[int(EScriptObjectType::Ripple)] = ScriptLoader::LoadRipple; x904_loaderFuncs[int(EScriptObjectType::BallTrigger)] = ScriptLoader::LoadBallTrigger; x904_loaderFuncs[int(EScriptObjectType::TargetingPoint)] = ScriptLoader::LoadTargetingPoint; x904_loaderFuncs[int(EScriptObjectType::EMPulse)] = ScriptLoader::LoadEMPulse; x904_loaderFuncs[int(EScriptObjectType::IceSheegoth)] = ScriptLoader::LoadIceSheegoth; x904_loaderFuncs[int(EScriptObjectType::PlayerActor)] = ScriptLoader::LoadPlayerActor; x904_loaderFuncs[int(EScriptObjectType::Flaahgra)] = ScriptLoader::LoadFlaahgra; x904_loaderFuncs[int(EScriptObjectType::AreaAttributes)] = ScriptLoader::LoadAreaAttributes; x904_loaderFuncs[int(EScriptObjectType::FishCloud)] = ScriptLoader::LoadFishCloud; x904_loaderFuncs[int(EScriptObjectType::FishCloudModifier)] = ScriptLoader::LoadFishCloudModifier; x904_loaderFuncs[int(EScriptObjectType::VisorFlare)] = ScriptLoader::LoadVisorFlare; x904_loaderFuncs[int(EScriptObjectType::WorldTeleporter)] = ScriptLoader::LoadWorldTeleporter; x904_loaderFuncs[int(EScriptObjectType::VisorGoo)] = ScriptLoader::LoadVisorGoo; x904_loaderFuncs[int(EScriptObjectType::JellyZap)] = ScriptLoader::LoadJellyZap; x904_loaderFuncs[int(EScriptObjectType::ControllerAction)] = ScriptLoader::LoadControllerAction; x904_loaderFuncs[int(EScriptObjectType::Switch)] = ScriptLoader::LoadSwitch; x904_loaderFuncs[int(EScriptObjectType::PlayerStateChange)] = ScriptLoader::LoadPlayerStateChange; x904_loaderFuncs[int(EScriptObjectType::Thardus)] = ScriptLoader::LoadThardus; x904_loaderFuncs[int(EScriptObjectType::WallCrawlerSwarm)] = ScriptLoader::LoadWallCrawlerSwarm; x904_loaderFuncs[int(EScriptObjectType::AIJumpPoint)] = ScriptLoader::LoadAIJumpPoint; x904_loaderFuncs[int(EScriptObjectType::FlaahgraTentacle)] = ScriptLoader::LoadFlaahgraTentacle; x904_loaderFuncs[int(EScriptObjectType::RoomAcoustics)] = ScriptLoader::LoadRoomAcoustics; x904_loaderFuncs[int(EScriptObjectType::ColorModulate)] = ScriptLoader::LoadColorModulate; x904_loaderFuncs[int(EScriptObjectType::ThardusRockProjectile)] = ScriptLoader::LoadThardusRockProjectile; x904_loaderFuncs[int(EScriptObjectType::Midi)] = ScriptLoader::LoadMidi; x904_loaderFuncs[int(EScriptObjectType::StreamedAudio)] = ScriptLoader::LoadStreamedAudio; x904_loaderFuncs[int(EScriptObjectType::WorldTeleporterToo)] = ScriptLoader::LoadWorldTeleporter; x904_loaderFuncs[int(EScriptObjectType::Repulsor)] = ScriptLoader::LoadRepulsor; x904_loaderFuncs[int(EScriptObjectType::GunTurret)] = ScriptLoader::LoadGunTurret; x904_loaderFuncs[int(EScriptObjectType::FogVolume)] = ScriptLoader::LoadFogVolume; x904_loaderFuncs[int(EScriptObjectType::Babygoth)] = ScriptLoader::LoadBabygoth; x904_loaderFuncs[int(EScriptObjectType::Eyeball)] = ScriptLoader::LoadEyeball; x904_loaderFuncs[int(EScriptObjectType::RadialDamage)] = ScriptLoader::LoadRadialDamage; x904_loaderFuncs[int(EScriptObjectType::CameraPitchVolume)] = ScriptLoader::LoadCameraPitchVolume; x904_loaderFuncs[int(EScriptObjectType::EnvFxDensityController)] = ScriptLoader::LoadEnvFxDensityController; x904_loaderFuncs[int(EScriptObjectType::Magdolite)] = ScriptLoader::LoadMagdolite; x904_loaderFuncs[int(EScriptObjectType::TeamAIMgr)] = ScriptLoader::LoadTeamAIMgr; x904_loaderFuncs[int(EScriptObjectType::SnakeWeedSwarm)] = ScriptLoader::LoadSnakeWeedSwarm; x904_loaderFuncs[int(EScriptObjectType::ActorContraption)] = ScriptLoader::LoadActorContraption; x904_loaderFuncs[int(EScriptObjectType::Oculus)] = ScriptLoader::LoadOculus; x904_loaderFuncs[int(EScriptObjectType::Geemer)] = ScriptLoader::LoadGeemer; x904_loaderFuncs[int(EScriptObjectType::SpindleCamera)] = ScriptLoader::LoadSpindleCamera; x904_loaderFuncs[int(EScriptObjectType::AtomicAlpha)] = ScriptLoader::LoadAtomicAlpha; x904_loaderFuncs[int(EScriptObjectType::CameraHintTrigger)] = ScriptLoader::LoadCameraHintTrigger; x904_loaderFuncs[int(EScriptObjectType::RumbleEffect)] = ScriptLoader::LoadRumbleEffect; x904_loaderFuncs[int(EScriptObjectType::AmbientAI)] = ScriptLoader::LoadAmbientAI; x904_loaderFuncs[int(EScriptObjectType::AtomicBeta)] = ScriptLoader::LoadAtomicBeta; x904_loaderFuncs[int(EScriptObjectType::IceZoomer)] = ScriptLoader::LoadIceZoomer; x904_loaderFuncs[int(EScriptObjectType::Puffer)] = ScriptLoader::LoadPuffer; x904_loaderFuncs[int(EScriptObjectType::Tryclops)] = ScriptLoader::LoadTryclops; x904_loaderFuncs[int(EScriptObjectType::Ridley)] = ScriptLoader::LoadRidley; x904_loaderFuncs[int(EScriptObjectType::Seedling)] = ScriptLoader::LoadSeedling; x904_loaderFuncs[int(EScriptObjectType::ThermalHeatFader)] = ScriptLoader::LoadThermalHeatFader; x904_loaderFuncs[int(EScriptObjectType::Burrower)] = ScriptLoader::LoadBurrower; x904_loaderFuncs[int(EScriptObjectType::ScriptBeam)] = ScriptLoader::LoadScriptBeam; x904_loaderFuncs[int(EScriptObjectType::WorldLightFader)] = ScriptLoader::LoadWorldLightFader; x904_loaderFuncs[int(EScriptObjectType::MetroidPrimeStage2)] = ScriptLoader::LoadMetroidPrimeStage2; x904_loaderFuncs[int(EScriptObjectType::MetroidPrimeStage1)] = ScriptLoader::LoadMetroidPrimeStage1; x904_loaderFuncs[int(EScriptObjectType::MazeNode)] = ScriptLoader::LoadMazeNode; x904_loaderFuncs[int(EScriptObjectType::OmegaPirate)] = ScriptLoader::LoadOmegaPirate; x904_loaderFuncs[int(EScriptObjectType::PhazonPool)] = ScriptLoader::LoadPhazonPool; x904_loaderFuncs[int(EScriptObjectType::PhazonHealingNodule)] = ScriptLoader::LoadPhazonHealingNodule; x904_loaderFuncs[int(EScriptObjectType::NewCameraShaker)] = ScriptLoader::LoadNewCameraShaker; x904_loaderFuncs[int(EScriptObjectType::ShadowProjector)] = ScriptLoader::LoadShadowProjector; x904_loaderFuncs[int(EScriptObjectType::EnergyBall)] = ScriptLoader::LoadEnergyBall; x8f0_shadowTex = g_SimplePool->GetObj("DefaultShadow"); } void CStateManager::UpdateThermalVisor() { xf28_thermColdScale2 = 0.f; xf24_thermColdScale1 = 0.f; CPlayerState::EPlayerVisor visor = x8b8_playerState->GetActiveVisor(*this); if (visor == CPlayerState::EPlayerVisor::Thermal && x8cc_nextAreaId != kInvalidAreaId) { std::unique_ptr& area = x850_world->GetGameAreas()[x8cc_nextAreaId]; const zeus::CTransform& playerXf = x84c_player->GetTransform(); zeus::CVector3f playerXYPos(playerXf.origin.x, playerXf.origin.y, 0.f); CGameArea* lastArea = nullptr; float closestDist = FLT_MAX; for (const CGameArea::Dock& dock : area->GetDocks()) { zeus::CVector3f dockCenter = (dock.GetPlaneVertices()[0] + dock.GetPlaneVertices()[1] + dock.GetPlaneVertices()[2] + dock.GetPlaneVertices()[3]) * 0.25f; dockCenter.z = 0.f; float dist = (playerXYPos - dockCenter).magSquared(); if (dist < closestDist) { TAreaId connAreaId = dock.GetConnectedAreaId(0); if (connAreaId != kInvalidAreaId) { std::unique_ptr& connArea = x850_world->GetGameAreas()[x8cc_nextAreaId]; if (connArea->IsPostConstructed()) { CGameArea::EOcclusionState occState = connArea->GetPostConstructed()->x10dc_occlusionState; if (occState == CGameArea::EOcclusionState::Occluded) { closestDist = dist; lastArea = connArea.get(); } } } } } if (lastArea != nullptr) { if (closestDist != 0.f) closestDist /= std::sqrt(closestDist); closestDist -= 2.f; if (closestDist < 8.f) { if (closestDist > 0.f) closestDist = (closestDist / 8.f) * 0.5f + 0.5f; else closestDist = 0.5f; xf24_thermColdScale1 = (1.f - closestDist) * lastArea->GetPostConstructed()->x111c_thermalCurrent + closestDist * area->GetPostConstructed()->x111c_thermalCurrent; return; } } xf24_thermColdScale1 = area->GetPostConstructed()->x111c_thermalCurrent; } } bool CStateManager::RenderLast(TUniqueId) { return false; } void CStateManager::AddDrawableActor(const CActor& actor, const zeus::CVector3f& vec, const zeus::CAABox& aabb) const { } void CStateManager::SpecialSkipCinematic() { } void CStateManager::GetVisAreaId() const { } void CStateManager::GetWeaponIdCount(TUniqueId, EWeaponType) { } void CStateManager::RemoveWeaponId(TUniqueId, EWeaponType) { } void CStateManager::AddWeaponId(TUniqueId, EWeaponType) { } void CStateManager::UpdateEscapeSequenceTimer(float) { } float CStateManager::GetEscapeSequenceTimer() const { return 0.f; } void CStateManager::ResetEscapeSequenceTimer(float) { } void CStateManager::SetupParticleHook(const CActor& actor) const { } void CStateManager::MurderScriptInstanceNames() { } const std::string* CStateManager::HashInstanceName(CInputStream& in) { return nullptr; } void CStateManager::SetActorAreaId(CActor& actor, TAreaId) { } void CStateManager::TouchSky() const { } void CStateManager::DrawSpaceWarp(const zeus::CVector3f&, float) const { } void CStateManager::DrawReflection(const zeus::CVector3f&) { } void CStateManager::CacheReflection() { } bool CStateManager::CanCreateProjectile(TUniqueId, EWeaponType, int) const { return false; } const CGameLightList* CStateManager::GetDynamicLightList() const { return nullptr; } void CStateManager::BuildDynamicLightListForWorld(std::vector& listOut) const { } void CStateManager::DrawDebugStuff() const { } void CStateManager::RenderCamerasAndAreaLights() const { } void CStateManager::DrawE3DeathEffect() const { } void CStateManager::DrawAdditionalFilters() const { } void CStateManager::DrawWorld() const { } void CStateManager::SetupFogForArea(const CGameArea& area) const { } void CStateManager::PreRender() { } void CStateManager::GetVisSetForArea(TAreaId, TAreaId) const { } void CStateManager::RecursiveDrawTree(TUniqueId) const { } void CStateManager::SendScriptMsg(CEntity* dest, TUniqueId src, EScriptObjectMessage msg) { if (dest && !dest->x30_26_scriptingBlocked) { dest->AcceptScriptMsg(msg, src, *this); } } void CStateManager::SendScriptMsg(TUniqueId dest, TUniqueId src, EScriptObjectMessage msg) { CEntity* ent = ObjectById(dest); SendScriptMsg(ent, src, msg); } void CStateManager::SendScriptMsgAlways(TUniqueId dest, TUniqueId src, EScriptObjectMessage msg) { CEntity* dst = ObjectById(dest); if (dst) dst->AcceptScriptMsg(msg, src, *this); } void CStateManager::SendScriptMsg(TUniqueId src, TEditorId dest, EScriptObjectMessage msg, EScriptObjectState state) { CEntity* ent = ObjectById(src); auto search = GetIdListForScript(dest); if (ent && search.first != x890_scriptIdMap.cend() && search.second != x890_scriptIdMap.cend()) { for (auto it = search.first ; it != search.second ; ++it) { TUniqueId id = it->second; CEntity* dobj = x80c_allObjs->GetObjectById(id); SendScriptMsg(dobj, src, msg); } } } void CStateManager::FreeScriptObjects(TAreaId) { } void CStateManager::GetBuildForScript(TEditorId) const { } TEditorId CStateManager::GetEditorIdForUniqueId(TUniqueId) const { return 0; } TUniqueId CStateManager::GetIdForScript(TEditorId) const { return 0; } std::pair::const_iterator, std::multimap::const_iterator> CStateManager::GetIdListForScript(TEditorId id) const { return x890_scriptIdMap.equal_range(id); } void CStateManager::LoadScriptObjects(TAreaId, CInputStream& in, std::vector& idsOut) { } void CStateManager::LoadScriptObject(TAreaId, EScriptObjectType, u32, CInputStream& in, EScriptPersistence) { } void CStateManager::InitScriptObjects(std::vector& ids) { for (TEditorId id : ids) { if (id == kInvalidEditorId) continue; TUniqueId uid = GetIdForScript(id); SendScriptMsg(uid, kInvalidUniqueId, EScriptObjectMessage::InternalMessage13); } MurderScriptInstanceNames(); } void CStateManager::InformListeners(const zeus::CVector3f&, EListenNoiseType) { } void CStateManager::ApplyKnockBack(CActor& actor, const CDamageInfo& info, const CDamageVulnerability&, const zeus::CVector3f&, float) { } void CStateManager::ApplyDamageToWorld(TUniqueId, const CActor&, const zeus::CVector3f&, const CDamageInfo& info, const CMaterialFilter&) { } void CStateManager::ProcessRadiusDamage(const CActor&, CActor&, const zeus::CVector3f&, const CDamageInfo& info, const CMaterialFilter&) { } void CStateManager::ApplyRadiusDamage(const CActor&, const zeus::CVector3f&, CActor&, const CDamageInfo& info) { } void CStateManager::ApplyLocalDamage(const zeus::CVector3f&, const zeus::CVector3f&, CActor&, float, const CWeaponMode&) { } void CStateManager::ApplyDamage(TUniqueId, TUniqueId, TUniqueId, const CDamageInfo& info, const CMaterialFilter&) { } void CStateManager::UpdateAreaSounds() { } void CStateManager::FrameEnd() { } void CStateManager::ProcessPlayerInput() { } void CStateManager::ProcessInput(const CFinalInput& input) { } void CStateManager::Update(float dt) { } void CStateManager::UpdateGameState() { } void CStateManager::FrameBegin() { } void CStateManager::InitializeState(ResId mlvlId, TAreaId aid, ResId mreaId) { bool hadRandom = x900_activeRandom != nullptr; x900_activeRandom = &x8fc_random; if (xb3c_initPhase == InitPhase::LoadWorld) { CreateStandardGameObjects(); x850_world.reset(new CWorld(*g_SimplePool, *g_ResFactory, mlvlId)); xb3c_initPhase = InitPhase::LoadFirstArea; } if (xb3c_initPhase == InitPhase::LoadFirstArea) { if (!x8f0_shadowTex.IsLoaded()) return; x8f0_shadowTex.GetObj(); if (!x850_world->CheckWorldComplete(this, aid, mreaId)) return; x8cc_nextAreaId = x850_world->x68_curAreaId; CGameArea* area = x850_world->x18_areas[x8cc_nextAreaId].get(); if (x850_world->ScheduleAreaToLoad(area, *this)) { area->StartStreamIn(*this); return; } xb3c_initPhase = InitPhase::Done; } SetCurrentAreaId(x8cc_nextAreaId); g_GameState->CurrentWorldState().SetAreaId(x8cc_nextAreaId); x850_world->TravelToArea(x8cc_nextAreaId, *this, true); UpdateRoomAcoustics(x8cc_nextAreaId); for (CEntity* ent : *x80c_allObjs) SendScriptMsg(ent, kInvalidUniqueId, EScriptObjectMessage::InternalMessage14); for (CEntity* ent : *x80c_allObjs) { CScriptSpawnPoint* sp = dynamic_cast(ent); if (sp && sp->x30_24_active && sp->FirstSpawn()) { const zeus::CTransform& xf = sp->GetTransform(); zeus::CVector3f lookVec{xf.basis[0][1], xf.basis[1][1], xf.basis[2][1]}; if (lookVec.canBeNormalized()) { auto lookXf = zeus::lookAt(xf.origin, lookVec); x84c_player->Teleport(lookXf, *this, true); } if (!g_GameState->x228_25_deferPowerupInit) break; g_GameState->x228_25_deferPowerupInit = false; for (int i=0 ; iGetPowerup(iType); u32 statePu = x8b8_playerState->GetItemAmount(iType); if (statePu < spawnPu) x8b8_playerState->InitializePowerUp(iType, spawnPu - statePu); spawnPu = sp->GetPowerup(iType); statePu = x8b8_playerState->GetItemAmount(iType); if (statePu < spawnPu) x8b8_playerState->IncrPickup(iType, spawnPu - statePu); } } } x84c_player->AsyncLoadSuit(*this); x870_cameraManager->ResetCameras(*this); if (!hadRandom) x900_activeRandom = nullptr; else x900_activeRandom = &x8fc_random; x880_envFxManager->AsyncLoadResources(*this); } void CStateManager::CreateStandardGameObjects() { float height = g_tweakPlayer->GetPlayerHeight(); float xyHe = g_tweakPlayer->GetPlayerXYHalfExtent(); float unk1 = g_tweakPlayer->GetPlayerSomething1(); float unk2 = g_tweakPlayer->GetPlayerSomething2(); float unk3 = g_tweakPlayer->GetPlayerSomething3(); zeus::CAABox pBounds = {{-xyHe, -xyHe, 0.f}, {xyHe, xyHe, height}}; auto q = zeus::CQuaternion::fromAxisAngle(zeus::CVector3f{0.f, 0.f, 1.f}, zeus::degToRad(129.6f)); x84c_player.reset(new CPlayer(AllocateUniqueId(), zeus::CTransform(q), pBounds, 0, zeus::CVector3f{1.65f, 1.65f, 1.65f}, 200.f, unk1, unk2, unk3, CMaterialList(EMaterialTypes::ThirtyTwo, EMaterialTypes::Nineteen, EMaterialTypes::ThirtySeven))); AddObject(*x84c_player); } CObjectList* CStateManager::ObjectListById(EGameObjectList type) { std::unique_ptr* lists = &x80c_allObjs; return lists[int(type)].get(); } const CObjectList* CStateManager::GetObjectListById(EGameObjectList type) const { const std::unique_ptr* lists = &x80c_allObjs; return lists[int(type)].get(); } void CStateManager::RemoveObject(TUniqueId) { } void CStateManager::UpdateRoomAcoustics(TAreaId) { } void CStateManager::SetCurrentAreaId(TAreaId aid) { if (aid != x8cc_nextAreaId) { x8d0_prevAreaId = x8cc_nextAreaId; UpdateRoomAcoustics(aid); x8cc_nextAreaId = aid; } if (aid == kInvalidAreaId) return; if (x8c0_mapWorldInfo->IsAreaVisted(aid)) return; x8c0_mapWorldInfo->SetAreaVisited(aid, true); x850_world->GetMapWorld()->RecalculateWorldSphere(*x8c0_mapWorldInfo, *x850_world); } void CStateManager::ClearGraveyard() { } void CStateManager::DeleteObjectRequest(TUniqueId) { } CEntity* CStateManager::ObjectById(TUniqueId uid) { return x80c_allObjs->GetObjectById(uid); } const CEntity* CStateManager::GetObjectById(TUniqueId uid) const { return x80c_allObjs->GetObjectById(uid); } void CStateManager::AreaUnloaded(TAreaId) { } void CStateManager::PrepareAreaUnload(TAreaId) { } void CStateManager::AreaLoaded(TAreaId) { } void CStateManager::BuildNearList(rstl::reserved_vector& listOut, const zeus::CVector3f&, const zeus::CVector3f&, float, const CMaterialFilter&, const CActor*) const { } void CStateManager::BuildColliderList(rstl::reserved_vector& listOut, const CActor&, const zeus::CAABox&) const { } void CStateManager::BuildNearList(rstl::reserved_vector& listOut, const zeus::CAABox&, const CMaterialFilter&, const CActor*) const { } void CStateManager::UpdateActorInSortedLists(CActor&) { } void CStateManager::UpdateSortedLists() { } zeus::CAABox CStateManager::CalculateObjectBounds(const CActor&) { return {}; } void CStateManager::AddObject(CEntity&) { } void CStateManager::AddObject(CEntity*) { } bool CStateManager::RayStaticIntersection(const zeus::CVector3f&, const zeus::CVector3f&, float, const CMaterialFilter&) const { return false; } bool CStateManager::RayWorldIntersection(TUniqueId, const zeus::CVector3f&, const zeus::CVector3f&, float, const CMaterialFilter&, const rstl::reserved_vector& list) const { return false; } void CStateManager::UpdateObjectInLists(CEntity&) { } TUniqueId CStateManager::AllocateUniqueId() { return 0; } }