#include "CMetroidBeta.hpp" #include "World/ScriptLoader.hpp" namespace urde { namespace MP1 { CMetroidBeta::CMetroidBeta(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& aParms, const CMetroidData& metroidData) : CPatterned(ECharacter::MetroidBeta, uid, name, EFlavorType::One, info, xf, std::move(mData), pInfo, EMovementType::Flyer, EColliderType::One, EBodyType::Flyer, aParms, 2) { } void CMetroidBeta::RenderHitGunEffect() const { } void CMetroidBeta::RenderHitBallEffect() const { } } }