#pragma once #include #include "Runtime/GCNTypes.hpp" #include "Runtime/World/CActor.hpp" #include "Runtime/Graphics/CLight.hpp" namespace urde { class CGameLight : public CActor { TUniqueId xe8_parentId; CLight xec_light; u32 x13c_lightId; u32 x140_priority; float x144_lifeTime; public: CGameLight(TUniqueId, TAreaId, bool, std::string_view, const zeus::CTransform&, TUniqueId, const CLight&, u32 sourceId, u32, float); void Accept(IVisitor& visitor) override; void Think(float, CStateManager&) override; void SetLightPriorityAndId(); void SetLight(const CLight&); CLight GetLight() const; TUniqueId GetParentId() const { return xe8_parentId; } }; } // namespace urde