#pragma once #include "Runtime/RetroTypes.hpp" #include "Runtime/Graphics/GX.hpp" #include "Runtime/Graphics/CTevCombiners.hpp" #include "Runtime/ConsoleVariables/CVar.hpp" #include #include #include #include #include #include #include #include #include using frame_clock = std::chrono::high_resolution_clock; namespace metaforce { class CTexture; extern CVar* g_disableLighting; class CLight; class CTimeProvider; enum class ERglLight : u8 { Zero = 0, One, Two, Three, Four, Five, Six, Seven }; enum class ERglLightBits : u8 { None = 0, Zero = 1, One = 1 << 1, Two = 1 << 2, Three = 1 << 3, Four = 1 << 4, Five = 1 << 5, Six = 1 << 6, Seven = 1 << 7 }; ENABLE_BITWISE_ENUM(ERglLightBits) struct SViewport { u32 x0_left; u32 x4_top; u32 x8_width; u32 xc_height; float x10_halfWidth; float x14_halfHeight; float aspect; }; struct SClipScreenRect { bool x0_valid = false; int x4_left = 0; int x8_top = 0; int xc_width = 0; int x10_height = 0; int x14_dstWidth = 0; float x18_uvXMin = 0.f; float x1c_uvXMax = 0.f; float x20_uvYMin = 0.f; float x24_uvYMax = 0.f; SClipScreenRect() = default; SClipScreenRect(bool valid, int left, int top, int width, int height, int dstWidth, float uvXMin, float uvXMax, float uvYMin, float uvYMax) : x0_valid(valid) , x4_left(left) , x8_top(top) , xc_width(width) , x10_height(height) , x14_dstWidth(dstWidth) , x18_uvXMin(uvXMin) , x1c_uvXMax(uvXMax) , x20_uvYMin(uvYMin) , x24_uvYMax(uvYMax) {} SClipScreenRect(const aurora::gfx::ClipRect& rect) { x4_left = rect.x; x8_top = rect.y; xc_width = rect.width; x10_height = rect.height; x14_dstWidth = rect.width; } SClipScreenRect(const SViewport& vp) { x4_left = vp.x0_left; x8_top = vp.x4_top; xc_width = vp.x8_width; x10_height = vp.xc_height; } }; #define DEPTH_FAR 1.f #define DEPTH_SKY 0.999f #define DEPTH_TARGET_MANAGER 0.12500012f #define DEPTH_WORLD (1.f / 8.f) #define DEPTH_GUN (1.f / 32.f) #define DEPTH_SCREEN_ACTORS (1.f / 64.f) #define DEPTH_HUD (1.f / 512.f) #define DEPTH_NEAR 0.f #define CUBEMAP_RES 256 #define CUBEMAP_MIPS 6 class CGraphics { public: struct CProjectionState { bool x0_persp; float x4_left; float x8_right; float xc_top; float x10_bottom; float x14_near; float x18_far; }; static CProjectionState g_Proj; static zeus::CVector2f g_CachedDepthRange; static CFogState g_Fog; static SViewport g_Viewport; static std::array g_ColorRegs; static float g_ProjAspect; static u32 g_NumLightsActive; static u32 g_NumBreakpointsWaiting; static u32 g_FlippingState; static bool g_LastFrameUsedAbove; static bool g_InterruptLastFrameUsedAbove; static ERglLightBits g_LightActive; static ERglLightBits g_LightsWereOn; static zeus::CTransform g_GXModelView; static zeus::CTransform g_GXModelViewInvXpose; static zeus::CTransform g_GXModelMatrix; static zeus::CTransform g_ViewMatrix; static zeus::CVector3f g_ViewPoint; static zeus::CTransform g_GXViewPointMatrix; static zeus::CTransform g_CameraMatrix; static SClipScreenRect g_CroppedViewport; static bool g_IsGXModelMatrixIdentity; static zeus::CColor g_ClearColor; static float g_ClearDepthValue; // Was a 24bit value, we use a float range from [0,1] static bool g_IsBeginSceneClearFb; static ERglEnum g_depthFunc; static ERglCullMode g_cullMode; static void DisableAllLights(); static void LoadLight(ERglLight light, const CLight& info); static void EnableLight(ERglLight light); static void SetLightState(ERglLightBits lightState); static void SetAmbientColor(const zeus::CColor& col); static void SetFog(ERglFogMode mode, float startz, float endz, const zeus::CColor& color); static void SetDepthWriteMode(bool test, ERglEnum comp, bool write); static void SetBlendMode(ERglBlendMode, ERglBlendFactor, ERglBlendFactor, ERglLogicOp); static void SetCullMode(ERglCullMode); static void BeginScene(); static void EndScene(); static bool BeginRender2D(const CTexture& tex); static void DoRender2D(const CTexture& tex, s32 x, s32 y, s32 w1, s32 w2, s32 w3, s32 w4, s32 w5, const zeus::CColor& col); static void EndRender2D(bool v); static void SetAlphaCompare(ERglAlphaFunc comp0, u8 ref0, ERglAlphaOp op, ERglAlphaFunc comp1, u8 ref1); static void SetViewPointMatrix(const zeus::CTransform& xf); static void SetViewMatrix(); static void SetModelMatrix(const zeus::CTransform& xf); static zeus::CMatrix4f CalculatePerspectiveMatrix(float fovy, float aspect, float znear, float zfar, bool forRenderer); static zeus::CMatrix4f GetPerspectiveProjectionMatrix(bool forRenderer); static const CProjectionState& GetProjectionState(); static void SetProjectionState(const CProjectionState&); static void SetPerspective(float fovy, float aspect, float znear, float zfar); static void SetOrtho(float left, float right, float top, float bottom, float znear, float zfar); static void FlushProjection(); static zeus::CVector2i ProjectPoint(const zeus::CVector3f& point); static SClipScreenRect ClipScreenRectFromMS(const zeus::CVector3f& p1, const zeus::CVector3f& p2); static SClipScreenRect ClipScreenRectFromVS(const zeus::CVector3f& p1, const zeus::CVector3f& p2); static zeus::CVector3f ProjectModelPointToViewportSpace(const zeus::CVector3f& point); static zeus::CVector3f ProjectModelPointToViewportSpace(const zeus::CVector3f& point, float& wOut); static void SetViewportResolution(const zeus::CVector2i& res); static void SetViewport(int leftOff, int bottomOff, int width, int height); static void SetScissor(int leftOff, int bottomOff, int width, int height); static void SetDepthRange(float near, float far); static CTimeProvider* g_ExternalTimeProvider; static float g_DefaultSeconds; static u32 g_RenderTimings; static void SetExternalTimeProvider(CTimeProvider* provider) { g_ExternalTimeProvider = provider; } static float GetSecondsMod900(); static void TickRenderTimings(); static u32 g_FrameCounter; static u32 g_Framerate; static u32 g_FramesPast; static frame_clock::time_point g_FrameStartTime; static u32 GetFrameCounter() { return g_FrameCounter; } static u32 GetFPS() { return g_Framerate; } static void UpdateFPSCounter(); static void SetUseVideoFilter(bool); static void SetClearColor(const zeus::CColor& color); static void SetCopyClear(const zeus::CColor& color, float depth); static void SetIsBeginSceneClearFb(bool clear); static u32 GetViewportLeft() { return g_Viewport.x0_left; } static u32 GetViewportTop() { return g_Viewport.x4_top; } static u32 GetViewportWidth() { return g_Viewport.x8_width; } static u32 GetViewportHeight() { return g_Viewport.xc_height; } static float GetViewportHalfWidth() { return g_Viewport.x10_halfWidth; } static float GetViewportHalfHeight() { return g_Viewport.x14_halfHeight; } static float GetViewportAspect() { return g_Viewport.aspect; } static bool IsCroppedViewportValid() { return g_CroppedViewport.x0_valid; } static int GetCroppedViewportLeft() { return g_CroppedViewport.x4_left; } static int GetCroppedViewportTop() { return g_CroppedViewport.x8_top; } static int GetCroppedViewportWidth() { return g_CroppedViewport.xc_width; } static int GetCroppedViewportHeight() { return g_CroppedViewport.x10_height; } static float GetCroppedViewportDstWidth() { return g_CroppedViewport.x14_dstWidth; } static float GetCroppedViewportUVXMin() { return g_CroppedViewport.x18_uvXMin; } static float GetCroppedViewportUVXMax() { return g_CroppedViewport.x1c_uvXMax; } static float GetCroppedViewportUVYMin() { return g_CroppedViewport.x20_uvYMin; } static float GetCroppedViewportUVYMax() { return g_CroppedViewport.x24_uvYMax; } // static boo::IGraphicsDataFactory::Platform g_BooPlatform; // static const char* g_BooPlatformName; // static boo::IGraphicsDataFactory* g_BooFactory; // static boo::IGraphicsCommandQueue* g_BooMainCommandQueue; // static boo::ObjToken g_SpareTexture; static const std::array skCubeBasisMats; // static void InitializeBoo(boo::IGraphicsDataFactory* factory, boo::IGraphicsCommandQueue* cc, // const boo::ObjToken& spareTex) { // g_BooPlatform = factory->platform(); // g_BooPlatformName = factory->platformName(); // g_BooFactory = factory; // g_BooMainCommandQueue = cc; // g_SpareTexture = spareTex; // } // // static void ShutdownBoo() { // g_BooFactory = nullptr; // g_BooMainCommandQueue = nullptr; // g_SpareTexture.reset(); // } // // static const char* PlatformName() { return g_BooPlatformName; } // static void CommitResources(const boo::FactoryCommitFunc& commitFunc __BooTraceArgs) { // g_BooFactory->commitTransaction(commitFunc __BooTraceArgsUse); // } // static bool g_commitAsLazy; // static void SetCommitResourcesAsLazy(bool newStatus) { // if (newStatus != g_commitAsLazy) { // g_commitAsLazy = newStatus; // if (!newStatus && g_BooFactory) { // g_BooFactory->commitPendingTransaction(); // } // } // } // // static void CommitResources(const boo::FactoryCommitFunc& commitFunc __BooTraceArgs) { // CommitResources(commitFunc __BooTraceArgsUse, g_commitAsLazy); // } // // static void CommitResources(const boo::FactoryCommitFunc& commitFunc __BooTraceArgs, bool lazy) { // if (!g_BooFactory) { // return; // } // if (lazy) { // g_BooFactory->lazyCommitTransaction(commitFunc __BooTraceArgsUse); // } else { // g_BooFactory->commitTransaction(commitFunc __BooTraceArgsUse); // } // } // // static void SetShaderDataBinding(const boo::ObjToken& binding) { // g_BooMainCommandQueue->setShaderDataBinding(binding); // } static void ResolveSpareTexture(const SClipScreenRect& rect, int bindIdx = 0, bool clearDepth = false) { aurora::gfx::resolve_color({rect.x4_left, rect.x8_top, rect.xc_width, rect.x10_height}, bindIdx, clearDepth); // boo::SWindowRect wrect = {rect.x4_left, rect.x8_top, rect.xc_width, rect.x10_height}; // g_BooMainCommandQueue->resolveBindTexture(g_SpareTexture, wrect, true, bindIdx, true, false, clearDepth); } static void ResolveSpareDepth(const SClipScreenRect& rect, int bindIdx = 0) { aurora::gfx::resolve_depth({rect.x4_left, rect.x8_top, rect.xc_width, rect.x10_height}, bindIdx); // boo::SWindowRect wrect = {rect.x4_left, rect.x8_top, rect.xc_width, rect.x10_height}; // g_BooMainCommandQueue->resolveBindTexture(g_SpareTexture, wrect, true, bindIdx, false, true); } // static void DrawInstances(size_t start, size_t count, size_t instCount, size_t startInst = 0) { // g_BooMainCommandQueue->drawInstances(start, count, instCount, startInst); // } // static void DrawArray(size_t start, size_t count) { g_BooMainCommandQueue->draw(start, count); } // static void DrawArrayIndexed(size_t start, size_t count) { g_BooMainCommandQueue->drawIndexed(start, count); } static void SetTevOp(ERglTevStage stage, const CTevCombiners::CTevPass& pass); static void StreamBegin(GX::Primitive primitive); static void StreamNormal(const zeus::CVector3f& nrm); static void StreamColor(float r, float g, float b, float a); static void StreamColor(const zeus::CColor& color); static void StreamTexcoord(float x, float y); static void StreamTexcoord(const zeus::CVector2f& uv); static void StreamVertex(float xyz); static void StreamVertex(float x, float y, float z); static void StreamVertex(const zeus::CVector3f& pos); static void StreamEnd(); }; template class TriFanToStrip { std::vector& m_vec; size_t m_start; size_t m_added = 0; public: explicit TriFanToStrip(std::vector& vec) : m_vec(vec), m_start(vec.size()) {} void AddVert(const VTX& vert) { ++m_added; if (m_added > 3 && (m_added & 1) == 0) { m_vec.reserve(m_vec.size() + 3); m_vec.push_back(m_vec.back()); m_vec.push_back(m_vec[m_start]); } m_vec.push_back(vert); } template void EmplaceVert(_Args&&... args) { ++m_added; if (m_added > 3 && (m_added & 1) == 0) { m_vec.reserve(m_vec.size() + 3); m_vec.push_back(m_vec.back()); m_vec.push_back(m_vec[m_start]); } m_vec.emplace_back(std::forward<_Args>(args)...); } // void Draw() const { CGraphics::DrawArray(m_start, m_vec.size() - m_start); } }; #ifdef BOO_GRAPHICS_DEBUG_GROUPS class GraphicsDebugGroup { /* Stack only */ void* operator new(size_t); void operator delete(void*); void* operator new[](size_t); void operator delete[](void*); public: explicit GraphicsDebugGroup(const char* name, const zeus::CColor& color = zeus::skWhite) { zeus::simd_floats f(color.mSimd); CGraphics::g_BooMainCommandQueue->pushDebugGroup(name, f.array()); } ~GraphicsDebugGroup() { CGraphics::g_BooMainCommandQueue->popDebugGroup(); } }; #define SCOPED_GRAPHICS_DEBUG_GROUP(...) GraphicsDebugGroup _GfxDbg_(__VA_ARGS__); #else #define SCOPED_GRAPHICS_DEBUG_GROUP(name, ...) OPTICK_EVENT_DYNAMIC(name) #endif } // namespace metaforce