#include "CVarDialog.hpp" #include "ui_CVarDialog.h" #include enum class CVarType { String, Boolean, }; struct CVarItem { QString m_name; CVarType m_type; QVariant m_defaultValue; CVarItem(QString name, CVarType type, QVariant defaultValue) : m_name(std::move(name)), m_type(type), m_defaultValue(std::move(defaultValue)) {} }; static std::array cvarList{ CVarItem{QStringLiteral("tweak.game.FieldOfView"), CVarType::String, 55}, CVarItem{QStringLiteral("debugOverlay.playerInfo"), CVarType::Boolean, false}, CVarItem{QStringLiteral("debugOverlay.areaInfo"), CVarType::Boolean, false}, // TODO expand }; CVarDialog::CVarDialog(QWidget* parent) : QDialog(parent), m_ui(std::make_unique()) { m_ui->setupUi(this); QStringList list; for (const auto& item : cvarList) { list << item.m_name; } m_model.setStringList(list); m_ui->cvarList->setModel(&m_model); connect(m_ui->cvarList->selectionModel(), SIGNAL(selectionChanged(QItemSelection, QItemSelection)), this, SLOT(handleSelectionChanged(QItemSelection))); } CVarDialog::~CVarDialog() = default; void CVarDialog::on_buttonBox_accepted() { const QModelIndexList& list = m_ui->cvarList->selectionModel()->selectedIndexes(); if (list.isEmpty()) { reject(); } else { accept(); } } void CVarDialog::on_buttonBox_rejected() { reject(); } void CVarDialog::handleSelectionChanged(const QItemSelection& selection) { const QModelIndexList& list = selection.indexes(); if (list.isEmpty()) { return; } const auto item = cvarList[(*list.begin()).row()]; m_ui->valueStack->setCurrentIndex(static_cast(item.m_type)); if (item.m_type == CVarType::String) { m_ui->stringValueField->setText(item.m_defaultValue.toString()); } else if (item.m_type == CVarType::Boolean) { m_ui->booleanValueField->setChecked(item.m_defaultValue.toBool()); } } QString CVarDialog::textValue() { const QModelIndexList& list = m_ui->cvarList->selectionModel()->selectedIndexes(); if (list.isEmpty()) { return QStringLiteral(""); } const auto item = cvarList[(*list.begin()).row()]; QVariant value; if (item.m_type == CVarType::String) { value = m_ui->stringValueField->text(); } else if (item.m_type == CVarType::Boolean) { value = m_ui->booleanValueField->isChecked(); } return QStringLiteral("+") + item.m_name + QStringLiteral("=") + value.toString(); }