#include "Runtime/Character/CEffectComponent.hpp" namespace metaforce { SObjectTag CEffectComponent::GetSObjectTagFromStream(CInputStream& in) { return in.Get(); } CEffectComponent::CEffectComponent(CInputStream& in) { x0_name = in.Get(); x10_tag = GetSObjectTagFromStream(in); x18_boneName = in.Get(); x28_scale = in.ReadFloat(); x2c_parentedMode = CParticleData::EParentedMode(in.ReadLong()); x30_flags = in.ReadLong(); } } // namespace metaforce