#include "ViewManager.hpp" #include "Specter/Control.hpp" namespace RUDE { void ViewManager::SetupRootView() { m_rootView.reset(new Specter::RootView(*this, m_viewResources, m_mainWindow.get())); m_splitView.reset(new Specter::SplitView(m_viewResources, *m_rootView, Specter::SplitView::Axis::Horizontal)); m_rootView->setContentView(m_splitView.get()); m_space1.reset(new Specter::Space(m_viewResources, *m_splitView, Specter::Toolbar::Position::Top)); m_butt1.reset(new Specter::Button(m_viewResources, m_space1->toolbar(), &m_setTo1, "Hello Button")); m_space1->toolbar().push_back(m_butt1.get()); m_space2.reset(new Specter::Space(m_viewResources, *m_splitView, Specter::Toolbar::Position::Bottom)); m_butt2.reset(new Specter::Button(m_viewResources, m_space2->toolbar(), &m_setTo2, "こんにちはボタン")); m_space2->toolbar().push_back(m_butt2.get()); m_splitView->setContentView(0, m_space1.get()); m_splitView->setContentView(1, m_space2.get()); m_rootView->setBackground(Zeus::CColor::skGrey); m_textView1.reset(new Specter::MultiLineTextView(m_viewResources, *m_space1, m_viewResources.m_heading18)); m_space1->setContentView(m_textView1.get()); m_textView2.reset(new Specter::MultiLineTextView(m_viewResources, *m_space2, m_viewResources.m_heading18)); m_space2->setContentView(m_textView2.get()); m_textView1->typesetGlyphs("Hello, World!\n\n", m_viewResources.themeData().uiText()); m_textView2->typesetGlyphs("こんにちは世界!\n\n", m_viewResources.themeData().uiText()); m_textView1->setBackground(m_viewResources.themeData().viewportBackground()); m_textView2->setBackground(m_viewResources.themeData().viewportBackground()); m_rootView->updateSize(); } void ViewManager::init(boo::IApplication* app) { m_mainWindow = std::unique_ptr(app->newWindow(_S("RUDE"))); m_mainWindow->showWindow(); m_mainWindow->setWaitCursor(true); float pixelFactor = 2.0; m_cvPixelFactor = m_cvarManager.newCVar("ed_pixelfactor", "User-selected UI Scale", pixelFactor, HECL::CVar::EFlags::Editor | HECL::CVar::EFlags::Archive); boo::IGraphicsDataFactory* gf = m_mainWindow->getMainContextDataFactory(); m_viewResources.init(gf, &m_fontCache, Specter::ThemeData(), pixelFactor); SetupRootView(); m_mainWindow->setWaitCursor(false); } bool ViewManager::proc() { boo::IGraphicsCommandQueue* gfxQ = m_mainWindow->getCommandQueue(); if (m_rootView->isDestroyed()) return false; if (m_updatePf) { m_viewResources.resetPixelFactor(m_reqPf); SetupRootView(); m_updatePf = false; } #if 0 if (m_cvPixelFactor->isModified()) { float pixelFactor = m_cvPixelFactor->toFloat(); m_viewResources.resetPixelFactor(pixelFactor); m_cvPixelFactor->clearModified(); } #endif m_rootView->dispatchEvents(); m_rootView->draw(gfxQ); gfxQ->execute(); m_mainWindow->waitForRetrace(); return true; } void ViewManager::stop() { m_mainWindow->getCommandQueue()->stopRenderer(); } }